Conversions for White Wolf
"Give me a slow circle of the complex, Ferro."
The Fiasco on LV-426-A Report on the operation by a third party. Also has the hooks for a nice crossover into ROBOTECH and/or Mage: the Ascension
Aliens: the Breeding. A very good source of info for using Aliens in the WoD. It covers all aspects of the Xenomorphs and, to a lesser extent the USCMC. If you want more info on ALIENS in the WoD, go there. Well thought out and presented.
Major Characters and USCM Weapons, divided by film:
ALIEN
LT Ellen Ripley
- STR-2-------MAN-2-----WITS-4----Willpower-7
- DEX-3-------CHR-3-----INT--4----Nature-survivor
- STA-4-------APP-4-----PER--4----Demeanor-judge
- Skills--Pilot (starship)-3, Brawl-3, Improvise-4, dodge-3,
- Weapons------------------------------Improvised.
- Characterization--A very serious and hard working young crewmember, she lacked the years of experience most of her crew possessed, but she is tough, smart, and learns very fast.
Face Hugger
- STR-3-------MAN-0-----WITS-4----Willpower-10
- DEX-4-------CHR-0-----INT--1(instinct)----Nature-relentless
- STA-3-------APP-0-----PER--4----Demeanor-relentless
- Skills--Stealth(ambush)-4, brawl(?)-3, dodge-4
- Weapons--Tail lash 1d4+str (per round, it's suffocating you), implant embryo (not an attack, but all it needs to do is 1 tail lash, then 1 success on brawl+str to successfully implant the embryo)
- Characterization--Implant the embryo or die.
Alien Warrior
- STR-7-------MAN-0-----WITS-5----Willpower-10
- DEX-4-------CHR-0-----INT--2(instinct)----Nature-relentless
- STA-7-------APP-0-----PER--4----Demeanor-relentless
- Skills--Stealth(ambush)-3, brawl-4, dodge-2, tracking-3,
- Weapons--punch 2d6+str, bite 2d10+str, acid blood 1d10 per round for 1d6 rounds
- Characterization--Attmept to capture hosts, if they resist kill them
ALIENS
LT Ellen Ripley
- STR-3-------MAN-2-----WITS-4----Willpower-8
- DEX-4-------CHR-3-----INT--4----Nature-survivor
- STA-5-------APP-4-----PER--5----Demeanor-survivor, leaning towards fanatic
- Skills--alien tactics 1, firearms 1, stealth 1, driving (APC) 1, all previous skills
- Weapons--M41a1, M240 flamethrower, 12 frags
- Characterization--emotionally traumatized by spending 56 years in hypersleep, she knows that she has to face her fears. Eventually comes to respect the aliens, but becomes dedicated to their extermination.
Carter J. Burke
- STR-2-------MAN-4-----WITS-3----Willpower-4
- DEX-3-------CHR-4-----INT--4----Nature-driven
- STA-3-------APP-4-----PER--3----Demeanor-expedient
- Skills--lie 4, politics 4, General Knowledge 4, brawl 1
- Weapons--none
- Characterization--a real sleaze, but people just like him (until the knife goes in the back).
2LT Gorman
"Apone? Apone?! Jesus, what the Hell's happening down there!?
- STR-3-------MAN-2-----WITS-3----Willpower-5
- DEX-3-------CHR-2-----INT--3----Nature-overconfident
- STA-3-------APP-2-----PER--3----Demeanor-professional
- Skills--firearms 2, tactis 1, politics 2, dodge 1, computer 2, leadership 1
- Weapons--M4A3
- Characterization--a total spaz who's placed in charge, probably would have been OK if not given a platoon of expendable fuck-ups and a suicide mission. At least he dies well.
SFC Apone
"Look into my eye"
- STR-3-------MAN-3-----WITS-4----Willpower-7
- DEX-2-------CHR-3-----INT--4----Nature-professional
- STA-4-------APP-2-----PER--4----Demeanor-curmudgeon
- Skills--tactics 4, firearms 4, brawl 4, dodge 4, politics 3, psychology 3, leadership 4
- Weapons--M41a1, VP70, 4 frags, Light body armor,
- Characterization--a genuinely hard man, over 15 years in the Corps and still breathing. Quite a feat considering the platoon he's in now. He is getting close to retirement, but he still loves his job and with people like Drake, Hudson and Hicks running around, somebody has to teach these "cherries" about the Corps.
CPL Ferro
"On my mark. Three, Two, One, Mark."
- STR-2-------MAN-3-----WITS-4----Willpower-6
- DEX-4-------CHR-2-----INT--4----Nature-crackerjack
- STA-3-------APP-3-----PER--4----Demeanor-professional
- Skills--flight ops 3, pilot 4, firearms 2, weapons systems 3, navigation/astrogation 3, communications 2, brawl 1
- Weapons--VP70, UD-4 Cheyenne
- Characterization--Calm, cool and collected, Ferro can fly a dumptruck through a hurricane. At least she thinks she can.
CPL Hicks
- STR-3-------MAN-3-----WITS-4----Willpower-7
- DEX-4-------CHR-3-----INT--4----Nature-leader
- STA-5-------APP-3-----PER--5----Demeanor-cavalier
- Skills--firearms 4, leadership 3, tactics 3, stealth 3, brawl 3
- Weapons--M40a1, Winchester 1100 sawed off shotgun (guessing), 6 frags, light body armor
- Characterization--a newly promoted CPL, Hicks is still seen as just one of the guys, but he is a real natural at this stuff. Wishes Drake would stop being such a smartass and starting shit on R & R all the time.
CPL Deitrich
- STR-3-------MAN-2-----WITS-3----Willpower-7
- DEX-3-------CHR-3-----INT--4----Nature-caregiver
- STA-3-------APP-3-----PER--3----Demeanor-loner
- Skills--first aid 4, med tech 3, firearms 1, brawl 2
- Weapons--light body armor, M240
- Characterization--a field medic, she thought she had seen just about every type of trauma possible, until now
PFC Drake
"You're just too bad, Vasquez"
- STR-3-------MAN-2-----WITS-4----Willpower-7
- DEX-4-------CHR-2-----INT--2----Nature-bravo
- STA-4-------APP-2-----PER--4----Demeanor-survivor
- Skills--firearms 4, tactics 2, brawl 3
- Weapons--M56 smartgun
- Characterization--a damn good marine, but his social skills suck and his sense of humor is a bit warped. In battle has a tendency to go a bit nuts (flaw-bloodlust). Hicks was way cooler before he got promoted.
PFC Frost
"What are we supposed to use, man, harsh language/"
- STR-4-------MAN-3-----WITS-3----Willpower-5
- DEX-4-------CHR-3-----INT--3----Nature-survivor
- STA-5-------APP-3-----PER--4----Demeanor-doomsayer
- Skills--firearms 4, armorer 4, tech 3, brawl 3, General Knowledge 3, drive 3
- Weapons--M40a1
- Characterization--A good troop who does what he is told when he is told. His time is coming to an end and is starting to get a bit of an attitude, but nowhere near as bad as Crowe's, Drake's or God forbid, Hudson's. Always has a "bad feeling" about anything with combat, but always manages to stay alive.
PFC Vasquez
"I just need to know one thing. Where they are..."
- STR-3-------MAN-3-----WITS-4----Willpower-7
- DEX-4-------CHR-3-----INT--2----Nature-survivor
- STA-4-------APP-3-----PER--4----Demeanor-loner
- Skills--firearms 4, tactics 2, brawl 3
- Weapons--M56 smartgun
- Characterization--a bad girl with a serious attitude problem. Has the distiction of the being the only person more paranoid than Frost. She and Drake "fraternize" after hours.
PFC Crowe
- STR-2-------MAN-2-----WITS-3----Willpower-5
- DEX-3-------CHR-2-----INT--3----Nature-loner
- STA-3-------APP-2-----PER--3----Demeanor-follower
- Skills--med tech 3, first aid 3, firearms 1, brawl 1
- Weapons--light body armor, M240
- Characterization--Joined up for the college money, not going to do any more or any less than told. Found out that since he's a medic, he can write himself a shaving profile, so he did. Finds Bishop (and androids) in general to be some seriously wierded out shit.
PVT Wierzbowski
- STR-3-------MAN-2-----WITS-3----Willpower-5
- DEX-3-------CHR-3-----INT--3----Nature-follower
- STA-3-------APP-3-----PER--3----Demeanor-joker
- Skills--firearms 2, brawl 2, tactics 1, tech 2
- Weapons--M40a1, light body armor
- Characterization--Just out of Boot for about year and getting ready for his PFC. Well liked by the rest of the crew, has yet to become jaded, or paranoid.
PVT Spunkmeyer
"Uh, hey, I think there's something..."
- STR-2-------MAN-3-----WITS-3----Willpower-5
- DEX-4-------CHR-3-----INT--3----Nature-selfish
- STA-3-------APP-2-----PER--3----Demeanor-team player
- Skills--pilot 2, flight ops 2, weapons systems 2, firearms 1, brawl 1
- Weapons--VP70, UD-4 Cheyenne
- Characterization--Just out of flight school and seriously wondering about the wisdom of joining the Corps. Is confused by the platoon's varying states of seriousness and constant practical jokes. Tries to stay away from Hicks, Hudson, Vasquez, and that psycho Drake.
PVT Hudson
"Just in case you haven't been keeping up with current events, man, we just has our ASSES KICKED!"
- STR-3-------MAN-3-----WITS-3----Willpower-6
- DEX-3-------CHR-4-----INT--3----Nature-godlbrick
- STA-4-------APP-3-----PER--4----Demeanor-joker
- Skills--firearms 3, wiseass 4, annoy 3, weasel out of work 3, brawl 2, tech 4
- Weapons--M40a1, light body armor, motion tracker, tech tools
- Characterization--"Lighten up, man. Dude, the Corps sucks royal ass, two more weeks and I'm out man." If it wasn't for Hudson's constant bitching and moaning, he would be an excellent troop, as it is he merely damn useful. Got a good head for technical things and a good field marine, but his attitude prevented him from ever making rank and keeping it for more than a week.
Bishop
"Yes...magnificent isn't it?"
- STR-4-------MAN-1-----WITS-4----Willpower-9
- DEX-4-------CHR-1-----INT--5----Nature-student
- STA-7-------APP-2-----PER--5----Demeanor-loner
- Skills--sciences 4, theorize 3, med tech 4, first aid 4, pilot 4, tactics 4, drive 4, computer ops 4
- Weapons--UD-4 Cheyenne
- Characterization--I prefer the term artificial person myself. Bishop would have been much happier being teamed with a scientific crew, but the platoon is OK, as far as that goes. At least the enlisteds treat him like a human, the LT, Ripley, and Carter seem to not be able to get over the fact that he's a machine. Drake and Hicks sometimes used to get drunk with him, even though Bishop doesn't drink. Has noticed that since Hicks got promoted, a bit of tension exists between Hicks and the rest of his team.
Alien Warrior
- STR-7-------MAN-0-----WITS-5----Willpower-10
- DEX-4-------CHR-0-----INT--3(instinct)----Nature-relentless
- STA-7-------APP-0-----PER--4----Demeanor-relentless
- Skills--Stealth(ambush)-4, brawl-5, dodge-3, tracking-4
- Weapons--punch 2d6+str, bite 2d10+str, acid blood 1d10 per round for 1d6 rounds
- Characterization--Attmept to capture hosts, if they resist kill them
Alien Sentry
- STR-7-------MAN-0-----WITS-5----Willpower-10
- DEX-5-------CHR-0-----INT--3(instincts)----Nature-martyr
- STA-8-------APP-0-----PER--5----Demeanor-martyr
- Skills--stealth (ambush) 5, brawl 5, dodge 3, tracking 4, tactics 3
- Weapons--punch 2d8+str, bite 4d6+str, acid blood 1d10 per round for 1d6 rounds
- Characterization--protect the queen at all costs
Alien Queen
- STR-10-------MAN-0-----WITS-5----Willpower-10
- DEX-5--------CHR-0-----INT--2(human level)----Nature-judge
- STA-10-------APP-0-----PER--6----Demeanor-judge
- Skills--tactics 5, brawl 4, dodge 4, tracking 5, learn by mimicking 3
- Weapons--punch 2d8+str (small arms), punch 2d10+str (big arms), bite (1d6x10)+str, tail lash 1d4x10, rend 1d10x10, acid blood 2d6 per round for 1d10 rounds
- Characterization--Expand the hive, expand the hive, expand the hive...
Face Hugger
- STR-3-------MAN-0-----WITS-4----Willpower-10
- DEX-4-------CHR-0-----INT--1(instinct)----Nature-relentless
- STA-3-------APP-0-----PER--4----Demeanor-relentless
- Skills--Stealth(ambush)-4, brawl(?)-3, dodge-4
- Weapons--Tail lash 1d4+str (per round, it's suffocating you), implant embryo (not an attack, but all it needs to do is 1 tail lash, then 1 success on brawl+str to successfully implant the embryo)
- Characterization--Implant the embryo or die.
ALIEN 3
LT Ellen Ripley
- STR-3-------MAN-3-----WITS-5----Willpower-9
- DEX-4-------CHR-3-----INT--3----Nature-survivor
- STA-5-------APP-3-----PER--5----Demeanor-driven
- Skills--firearms 2, tactics 3, brawling 3, all previous skills
- Weapons--whatever's handy
- Characterization--These aliens are really beginning to piss her off!!
Dog Burster
- STR-5-------MAN-0-----WITS-4----Willpower-10
- DEX-5-------CHR-0-----INT--3(instincts)----Nature-relentless
- STA-5-------APP-0-----PER--5----Demeanor-relentless
- Skills--didge 5, stealth 5, tracking 5, brawl 5, detect ambush 3
- Weapons--bite 3d6, claws 3d6, acid blood 1d10 per round for 1d6 rounds
- Characterization--eat, grow, begin hive...
ALIEN RESSURECTION
Number 8
- STR-5-------MAN-3-----WITS-5----Willpower-9
- DEX-5-------CHR-4-----INT--4----Nature-survivor
- STA-5-------APP-4-----PER--6----Demeanor-relentless
- Skills--brawl 5, firearms 3, stealth 4, tactics 4, all previous skills
- Weapons--punch 1d6+str, kick 1d8+str, acid blood 1d4 per round for 1d4 rounds, regenerate 1d6 DC per minute
- Characterization--Fuck 'em...All.
Alien Warrior Hybrid
- STR-7-------MAN-1-----WITS-5----Willpower-9
- DEX-6-------CHR-1-----INT--1----Nature-cunning
- STA-7-------APP-1-----PER--5----Demeanor-relentless
- Skills--brawl 5, tracking 5, stealth 5, tactics 4, dodge 5,
- Weapons--claw 3d6, punch 2d10+str, bite 4d6+str, tail lash 3d10, acid blood 1d10 per round for 1d10 rounds, regenerate 1d6 DC per minute
- Characterization--Kill the humans (somehow, they have an instinctual hatred for humans this time around. They want to exterminate people as opposed to impregnate them.)
Alien Queen Hybrid
- STR-9-------MAN-1-----WITS-6----Willpower-9
- DEX-5-------CHR-1-----INT--2----Nature-survivor
- STA-10------APP-1-----PER--6----Demeanor-relentless
- Skills--brawl 5, tracking 5, tactics 5, dodge 4, learning 2
- Weapons--bite (1d6x10)+str, claw 4d6, punch 3d10+str, tail lash 1d6x10, acid blood 2d6 per round for 2d6 rounds, regenerate 1d8 DC per minute
- Characterization--Kill the humans. Use them either as hosts or food.
Newborn
- STR-11-----MAN-1-----WITS-5----Willpower-9
- DEX-6------CHR-1-----INT--2----Nature-child
- STA-11-----APP-1-----PER--5----Demeanor-child
- Skills--brawl 4, track 4, tactics 2, dodge 2, learn 2
- Weapons--bite 3d10+str, claw 2d10+str, punch 3d10+str, acid blood 1d8 per round for 1d10 rounds, regenerate 1d10 DC per minute
- Characterization--Kill...
Weapons and Equipment of the United States Colonial Marine Corps
Read the Weapons data strings as:
name/caliber/max. eff. range (m)/WA/Damage/RoF/ammo
M41A1 Pulse Rifle
Weapon name: M41A rifle (upper portion)
Caliber: 10mmx24
Maximum Range: 500m
Weapons Accuracy: +1WA
Damage: 9d10 (spx1/2, penetrating damage not reduced)
Rate of Fire: 1-4-99
Ammo Capacity: 99
Weapon name: M41A1 Grenade Launcher (lower portion)
Caliber: 30mm
Maximum Range: 400m
Weapons Accuracy: 0
Damage: 1d6x50
Rate of Fire: 1
Ammo Capacity: 4
M56 Smartgun
Weapon name: M56 Smartgun
Caliber: 10mmx28
Maximum Range: 1200m
Weapons Accuracy: +3
Damage: 1d10X10 (SP X 1/2, penetrating damage not reduced)
Rate of Fire:4-120
Ammo Capacity: 200
M240 Flamethrower
Weapon name: M240 Flamethrower
Caliber: Flame canister
Maximum Range: 50m
Weapons Accuracy: +3
Damage: 4d10 x10 per round for 1d6 rounds
Rate of Fire: 1
Ammo Capacity: 20
Weapon name: M42A Scope Rifle
Caliber: 10mmx28
Maximum Range:2950m (M252 HEAP) or 3,800m with LR ball ammo
Weapons Accuracy: +3
Damage:1d10 x 10 for the M252 HEAP (SP X 1/2, penetrating damage not reduced) or 8d10 for the LR ball ammo
Rate of Fire:1
Ammo Capacity:15
Notes: The M2 is able to tie into the PARGET system, which in effect allows the M42 to detect targets through motion, ground radar/IR/UV/and lidar which in effect negates all forms of concealment. This system also allows the sniper to direct the fire of up to eight UA-571 Sentry Guns, either independently or in series.
UA-571 Sentry Guns
Weapon name: M4A3
Caliber: 9mmx19
Maximum Range: 50m
Weapons Accuracy: -1
Damage: 2d10
Rate of Fire: 1 or 2
Ammo Capacity:12
Weapon name: VP70
Caliber: 9mmx19
Maximum Range: 50m
Weapons Accuracy: 0
Damage: 2d10
Rate of Fire: 1 or 2
Ammo Capacity: 13
Weapon name: M5 RPG
Caliber: 400mm Rocket
Maximum Range: 400m
Weapons Accuracy: -1
Damage: 5d10 MD HEAT
Rate of Fire: 1
Ammo Capacity: 1
Weapon name: M78 Phased Plasma Infantry Gun (PIG)
Caliber: 15mW Cadmium Telluride Phased Plasma
Maximum Range: 1700m
Weapons Accuracy: 0
Damage: 10d10 MD
Rate of Fire: 1
Ammo Capacity: 30
Weapon name:M83 SADAR
Caliber: HEAT Warhead
Maximum Range: 1000m
Weapons Accuracy: +2
Damage: 1d6x10 MD
Rate of Fire: 1
Ammo Capacity: 1
Weapon name: M112 HIMAT (Hypervelocity Intelligent Missile, Anti-Tank)
Caliber: HEAT Warhead
Maximum Range: 5000m
Weapons Accuracy: +1
Damage: 1d10x10 MD HEAT
Rate of Fire: 1
Ammo Capacity: 1
Weapon name:SIM-118 Hornet
Caliber: Surface to Air Missile HEPF Warhead
Maximum Range: 10 km
Weapons Accuracy: +3
Damage:2d8X10 MD HEPF
Rate of Fire: 1
Ammo Capacity: 1
Read the Armor data strings as:
Type/Ballistic SP/Impact SP/Thermal SP/Radiation SP/Environmental (yes/no)/Encumberance
Read the Armor data strings as:
Type/Ballistic SP/Impact SP/Thermal SP/Radiation SP/Environmental (yes/no)/Encumberance
- Type: The name of the armor
- Ballistic SP: The amount of damage caused by ballistic weapons stopped.
- Impact SP: The amount of damage caused by impact stopped.
- Thermal SP: The amount of damage caused by thermal effects stopped.
- Radiation SP: The amount of damage caused by radiation stopped.
- Environmental: Is the armor capable of becoming sealed against the environment, and for how long.
- Encumberance: The REF dice penalty for wearing the armor.
M3 Light Body Armor
- Ballistic - 20 SP
- Impact - 10 SP
- Thermal - 15 SP
- Radiation - 0 SP
- Environmental - NO
- Encumberance - REF -1
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