The Gladiator MK I Destroid
The Gladiator MK I Destroid was never designed to be a front
line combat mecha. It's original design specification called for a
engineering mecha capable of construction/engineering projects
in a combat zone with the requisite armor and speed to maintain a
close proximity to the front line mecha forces.
When seen in this light the Gladiator can only be considered a smashing
success. It is only when the Gladiator began to be used as a frontline
combat unit did the flaws inherent in the design began to become appearent.
The lack of long range weapons systems, thin armor and reduced sensor
capability were the bane of this mecha. When the PI (Product Improved)
modification was approved, to improve sensors and weapons fit, this mecha
was once again able to become a useful part of the combined arms mecha team.
Model Designation: Gladiator MK I
Variants of Note: Glaiator MK I PI (icreased
SP from 100 SP to 125 SP and added the ROV 10 laser turret), the
Gladiator MK I PI is also known as the Spartan MBR-07-MK II (designation
used for foreign sales)
Crew: 1 or 2 (for engineering operations)
MDC and SP by Location:
- 2 Hands- 125 SP / 30 MD
- 2 Arms- 125 SP / 45 MD
- 2 Legs- 125 SP / 75 MD
- Main Body- 125 SP / 75 MD
- Reinforced Crew Compartment- 125 SP / 75 MD
- Shoulder Mounted Missile Pods- 125 SP / 45 MD
- Center Mounted Gun Cluster- 125 SP / 72 MD
- ROV-10 Laser Turrret- 125 SP / 22 MD
- Battle Mace- 125 SP / 15 MD
- GU-11 Gun Pod- 100 SP / 16 MD
Speed: 65 mph (104 kph) running under optimal conditions
Vaccuum Speed: delta-v of 0.2 kps
Height: 37 ft (11.3m)
Width: 27 ft (8.3m) at the shoulders
Length:20 ft (6.1m)
Weight: 27.4 tons unloaded/ 29.4 tons fully loaded
Engines: 1 x DT-2004 Fusion Reator, Output=3200 SHP
Thrusters for space maneuvering: (main) 2 x AST-04 dual thruster banks on the back, total thrust 14 kN
Thrusters for space maneuvering: (vernier) 14 x Nakajima NBS-1 high-thrust vernier thrusters, located on the heels (4), calves (2), forward waist (2), chest (2). The remainder are on the shoulders (4).
Range: Effectively unlimited, however regular overhauls of the hydraulic systems is recommended every 17,000 miles.
Weapons Systems:
- ROV-10 Laser Turret
- Location: top center of main body
- Firing arc: 360 degree rotation, 90 degrees elevation, 10 degrees depression.
- Range: 1200m (4000 ft)
- Damage: 4D6 per blast
- Rate of Fire: 1
- 2 x TZ-III gun clusters, mounted in chest. Consist of 32mm auto-cannon, 180mm grenade launcher, light laser and a flamethrower.
- firing arc: straight ahead
- range:
- 32mm auto cannon: 1300m
- 180mm grenade launcher: 1300m
- light laser:600m
- flamethrower:75m
- rate of fire:
- 32mm auto cannon: 1, 3, 12
- 180mm grenade launcher: 1, 3
- light laser: 1
- flamethrower: 1
- damage:
- 32mm auto cannon: 1D4 MD per round
- 180mm grenade launcher: 4D6 MD per round
- light laser: 2D6 MD
- flamethrower: 1D10 SD per round, burns for 1D4 minutes (x 20 rounds)
- payload:
- 32mm auto cannon: 240 rounds
- 180mm grenade launcher: 50 rounds
- light laser: unlimited, willnot overheat, regardless of the length of time fired.
- flamethrower: 2 minutes worth of fuel (about 50 - 3 second blasts)
- 2 x Shoulder SRM launchers
- payload: 12 SRM's each
- rate of fire: 1 or 2 each
- Optional use of the GU-11 55mm gun pod (1)(Upgraded to GU-11-X standard with the addition of a bayonet for the VF-1X variant)
- range: 1200 m
- rate of fire: 1, 3, 5, or 10
- damage: 1D6 MD per round, 1D4x10 MD for the bayonet mounted on the GU-11-X
- payload: 200 rounds, 400 for the GU-11-X
- Optiional Use of Reinforced Battle Mace
- Range when thrown: 200 ft (60m)
- Damage: +1D6 MD to punch
- Combat bonuses for use of the mace: +1 to strike, +2 to parry
- Hand to Hand Combat:
- Punch: 1D4/2D6/or 2D6+4 MD
- Stomp (objects under 12 ft): 1D4 MD
- Body Block: 2D4 MD
- Tear or pry: 1D4 MD
Fire Control, Communications and Other Systems
- Radar: 30 mile range
- Radio/video communications system: range 1000km
- Laser targeting: range 2 miles
- External shotgun microphones: 10db at 100m
- PA system: amplifies pilot's voice to 90db
- Thermal imaging system: range 500m
- Ambiant Light Intesifier: passive, 500m range
- Reinforced pilot's compartment: able to be detached.
- Heat and radiation sheilded
- Life support system: 8 hours
- 180 degree left/right torso rotation
Combat Bonuses:
- +1 to strike
- +1 to parry
- +2 to roll the impact
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