Sci-Fi Personal Weapons List


Suitable for almost any game system

Weapons and Equipment of the United States Army and Colonial Marine Corps

M41A1 Pulse Rifle
Weapon name: M41A rifle (upper portion)
Caliber: 10mmx24
Maximum Range: 500m
Weapons Accuracy: +1WA
Damage: 9d10 (spx1/2, penetrating damage not reduced)
Rate of Fire: 1-4-99
Ammo Capacity: 99
Weapon name: M41A1 Grenade Launcher (lower portion)
Caliber: 30mm
Maximum Range: 400m
Weapons Accuracy: 0
Damage: 1d6x50
Rate of Fire: 1
Ammo Capacity: 4

M56 Smartgun
Weapon name: M56 Smartgun
Caliber: 10mmx28
Maximum Range: 1200m
Weapons Accuracy: +3
Damage: 1d10X10 (SP X 1/2, penetrating damage not reduced)
Rate of Fire:4-120
Ammo Capacity: 200

M240 Flamethrower
Weapon name: M240 Flamethrower
Caliber: Flame canister
Maximum Range: 50m
Weapons Accuracy: +3
Damage: 4d10 x10 per round for 1d6 rounds
Rate of Fire: 1
Ammo Capacity: 20

Weapon name: M42A Scope Rifle
Caliber: 10mmx28
Maximum Range:2950m (M252 HEAP) or 3,800m with LR ball ammo
Weapons Accuracy: +3
Damage:1d10 x 10 for the M252 HEAP (SP X 1/2, penetrating damage not reduced) or 8d10 for the LR ball ammo
Rate of Fire:1
Ammo Capacity:15
Notes: The M2 is able to tie into the PARGET system, which in effect allows the M42 to detect targets through motion, ground radar/IR/UV/and lidar which in effect negates all forms of concealment. This system also allows the sniper to direct the fire of up to eight UA-571 Sentry Guns, either independently or in series.

UA-571 Sentry Guns
Weapon name: M4A3
Caliber: 9mmx19
Maximum Range: 50m
Weapons Accuracy: -1
Damage: 2d10
Rate of Fire: 1
Ammo Capacity:12

Weapon name: VP70
Caliber: 9mmx19
Maximum Range: 50m
Weapons Accuracy: 0
Damage: 2d10
Rate of Fire: 1
Ammo Capacity: 13

Weapon name: M5 RPG
Caliber: 400mm Rocket
Maximum Range: 400m
Weapons Accuracy: -1
Damage: 5d10 MD HEAT
Rate of Fire: 1
Ammo Capacity: 1

Weapon name: M78 Phased Plasma Infantry Gun (PIG)
Caliber: 15mW Cadmium Telluride Phased Plasma
Maximum Range: 1700m
Weapons Accuracy: 0
Damage: 10d10 MD
Rate of Fire: 1
Ammo Capacity: 30

Weapon name:M83 SADAR
Caliber: HEAT Warhead
Maximum Range: 1000m
Weapons Accuracy: +2
Damage: 1d6x10 MD
Rate of Fire: 1
Ammo Capacity: 1

Weapon name: M112 HIMAT (Hypervelocity Intelligent Missile, Anti-Tank)
Caliber: HEAT Warhead
Maximum Range: 5000m
Weapons Accuracy: +1
Damage: 1d10x10 MD HEAT
Rate of Fire: 1
Ammo Capacity: 1

Weapon name: SIM-118 Hornet
Caliber: Surface to Air Missile HEPF Warhead
Maximum Range: 10 km
Weapons Accuracy: +3
Damage: 2d8X10 MD HEPF
Rate of Fire: 1
Ammo Capacity: 1

Weapons of the RDF, REF and the PKF (ASC)

Weapon name: RDF Heavly Laser Pistol
Caliber: RDF Small E-Clip
Maximum Range: 60m
Weapons Accuracy: +3
Damage: 4d10 SD
Rate of Fire: 1
Ammo Capacity: 10 per E-clip
Notes: This pistol weighs 1 1/2 pounds

Weapon name: RDF Light Laser Rifle
Caliber: RDF Large E-Clip
Maximum Range: 600m
Weapons Accuracy: +2
Damage: 5d10 SD
Rate of Fire: 1 or 3
Ammo Capacity: 20
Notes: This rifle weighs 7 lbs

Weapon name: RDF Heavy Laser Rifle
Caliber: RDF E-Generator
Maximum Range: 270m
Weapons Accuracy: -2
Damage: 1D6 MD
Rate of Fire: 1, 3 or 5
Ammo Capacity: 20 every hour
Notes: This weapon weighs 25 pounds (9 for the rifle and 16 for the back mounted generator)

Weapon name: PPL-12 Panther Pulse Pistol
Caliber: PKF Small E-Clip
Maximum Range: 370mm
Weapons Accuracy: +1
Damage: 1d6 VD (1d6 x 10 SD)
Rate of Fire: 1
Ammo Capacity: 12
Notes: This weapon is the standard side arm of the UN PKF (ASC). It weighs 4 1/2 pounds.

Weapon name: Tri-Laser Pistol
Caliber: PKF Small E-Clip
Maximum Range: 240m
Weapons Accuracy: +0
Damage: 1d6 VD
Rate of Fire: 1, 3, or 6
Ammo Capacity: 30
Notes: This weapon is a tree barreled laser pistol. It is very effective in close combat as it's high rate of fire and damage compensate for it's average accuracy and short range. This weapon weighs 6 1/2 pounds.

Weapon name: L.P. Nightstalker
Caliber: PKF Small E-Clip
Maximum Range: 370m
Weapons Accuracy: +2
Damage: 2d4 VD up to 180m, 1d4 VD from 181m to 370m
Rate of Fire: 1
Ammo Capacity: 20
Notes: A highly accurate pistol with integral IR sights for night firing. This weapon weighs 5 pounds and is a favorite of the GMP, REP and the Jungle Squad.

Weapon name: P-20 Pulse Laser
Caliber: PKF Small E-Clip
Maximum Range: 370m
Weapons Accuracy: +0
Damage: 1d6 VD
Rate of Fire: 1
Ammo Capacity: 20
Notes: This is a very light handgun (4 pounds) that is preferred by pilots.

Weapon name: Lancer Laser Pistol
Caliber: Small PKF E-Clip
Maximum Range: 300m
Weapons Accuracy: -1
Damage: 2d4 VD up to 180m, 1d4 VD beyond that.
Rate of Fire: 1
Ammo Capacity: 12
Notes: This is the oldest energy pistol still in service with the PKF and is found only in remote posts. It weighs 8 pounds.

Weapon name: RFL-100 Rapid Fire Pulse Laser
Caliber: Large PKF E-Clip
Maximum Range: 240m
Weapons Accuracy: -1
Damage: 1d6 VD
Rate of Fire: 1, 3, 5 or 10 (yes 10 shots in 3 seconds!!)
Ammo Capacity: 100
Notes: This is one of the most devastating hand held weapons ever developed. It is heavy (12 pounds) and inaccurate, but the ROF is in the same category as rotary barreled auto cannons and chainguns. The use of this weapon is restricted to front line combat units.

Weapon name: ID-4 Ion Distruptor
Caliber: Medium PKF E-Clip
Maximum Range: 125m
Weapons Accuracy: +2
Damage: 4d6 VD and causes shutdown of non sheilded electronic equipment for a number of rounds equal to damage caused (ionization effects).
Rate of Fire: 1
Ammo Capacity: 4
Note: This weapon weighs 6 pounds and is highly restricted

Weapon name: Putman Stun Gun
Caliber: Small PKF E-Clip
Maximum Range: 60m
Weapons Accuracy: -1
Damage: 2d10 x 10 rounds (up to 10 minutes) of spasmic agony if you fail a STA save vs difficulty 8, two successes needed. If you do save you get only 2d10 rounds of spasms
Rate of Fire: 1
Ammo Capacity: 6
Note: This weapon is very small (1 pound) and easily concealable. This weapon has no effect on those protected by armor (anything over 5 SP) as the blast must hit unprotected skin to work. Will penetrate up to 5 SP without fail.

Weapon name: LR-20 Laser Rifle
Caliber: Large PKF E-Clip
Maximum Range: 600m
Weapons Accuracy: +2
Damage: 2d6 VD under 350m, 1d6 VD over 351m to 600m
Rate of Fire: 1, 3, or 5
Ammo Capacity: 20
Notes: This weapon is highly accurate and comes equipped with standard IR and Thermal scope. It weighs 8 pounds loaded. This weapon is the standard rifle of the Infantry forces.

Weapon name: PR-30 Pulse Rifle
Caliber: Large PKF E-Clip
Maximum Range: 425m
Weapons Accuracy: +0
Damage: 2d6 VD
Rate of Fire: 1, 3 or 5
Ammo Capacity: 30
Notes: This is considered to be a squad automatic weapon, even though it is too light (8 lbs) and doesn't have the range or ammo capacity to do a very good job of it.

Weapon name: LR-30 Light Assault Rifle
Caliber: Large PKF E-Clip
Maximum Range: 425m
Weapons Accuracy: +0
Damage: 2d6 VD up to 250m, 1d6 VD beyond 251m up to 425m
Rate of Fire: 1 or 3
Ammo Capacity: 30
Notes: This weapon weighs 9 pounds and has less range and the same damage as the LR-20, thus it is not well liked by the troops.

Weapon name: Cobalt Grenade
Caliber: HEPF warhead
Maximum Range: STR x 10 meters + (Thrown weapons x 10 meters)
Damage: 1d6 MD to everything in a 1m radius. Half damage to everything within 4m and quarter damage to everything within 8m.
Rate of Fire: 1
Ammo Capacity: 1
Notes: This is an updated frag grenade. The name "cobalt" and it's reason for being so labelled is unknown. It weighs 1/2 pound.

Weapon name: Cobalt Limpet Mine
Caliber: HEAT warhead
Maximum Range: none
Weapons Accuracy: none
Damage: 1d4 x 10 MD to object it is placed on, half damge for 2m, quarter damage to 4m.
Rate of Fire: 1
Ammo Capacity: 1
Notes: This is a small mine that is placed using either it's integral electro-magnet or it's self adhesive pads (both of which rarely work, especially when it's cold. Usually just taped to the target. Has a small timer that can be set for up to an hour or the mine can be remote detonated, or boobytrapped (via integral 2 meter tripwires). It weighs 5 pounds.

Weapon name: Berreta RDF 9mm Auto-Pistol, "Wolff"
Caliber: 9mmx19
Maximum Range: 50m
Weapons Accuracy: +1
Damage: 2d10 SD
Rate of Fire: 1, 3, or 5
Ammo Capacity: 20
Notes: This is a favored weapon of Generals and Terrorists. it weighs 3 1/2 pounds.

Weapon name: SAL-9 Laser Pistol
Caliber: Medium E-Clip
Maximum Range: 245m
Weapons Accuracy: +1
Damage: 1d6 VD
Rate of Fire: 1
Ammo Capacity: 45
Notes: This is a very popular civilian energy weapon. Although highly regulated, E-weapons have been finding thier way into terrorist's hands with frightening regularity. The SAL-9 weighs 4 pounds.

Weapon name: M-37 Weasel
Caliber: .45 WinMag
Maximum Range: 60m
Weapons Accuracy: +1
Damage: 4d10 SD
Rate of Fire: 1
Ammo Capacity: 5
Notes: This weapon is fairly good sized for a handgun (3 1/4 pounds) to compensate for it's large recoil.

Weapon name: M-36 Badger
Caliber: .45 WinMag
Maximum Range: 180m
Weapons Accuracy: +1
Damage: 4d10 SD
Rate of Fire: 1, 3 or 5
Ammo Capacity: 30
Notes: This is a large SMG that weighs 5 1/2 pounds.

Weapon name: M-35 Wolverine
Caliber: 4.45mm Caseless SLAP
Maximum Range: 350m
Weapons Accuracy: +1
Damage: 4d10 SD (SP x 1/2 but penetrating damage is not reduced)
Rate of Fire: 1, 3, 5 or 10 (the high weight is neccessary to allow this rate of fire)
Ammo Capacity: 60
Caliber: 25mm Grenade
Maximum Range: 350mm
Weapons Accuracy: +1
Damage: 3d10 VD
Rate of Fire: 1
Ammo Capacity: 4
Notes: The M-35 is the UN's answer to the US's M41A1 Pulse Rifle. It is a good weapon but the M41 is generally considered to be the better of the 2. The M-35 weighs 19 pounds!!

Weapon name: FAL-2
Caliber: Medium E-Clip
Maximum Range: 365m
Weapons Accuracy: +0
Damage: 2d6 VD
Rate of Fire: 1, 3 or 5
Ammo Capacity: 40
Notes: The FAL-2 is the standard infantry weapon of the EBSIS. It weighs 6 pounds loaded. It is rugged and well liked weapon.

Weapon name: RL-2 Rocket Launcher
Caliber: Viper 210mm Mini-Missiles
Maximum Range: 1600m
Weapons Accuracy: +1
Damage: 1d6x10 MD
Rate of Fire: 1
Ammo Capacity: 2
Notes: This is basically a multi shot rocket launcher. The RL-2 is well liked despite it's weight of 16 pounds loaded.

Weapon name: H-90 Gallant Modular Weapons System
Caliber: Small E-Clip (pistol), Medium E-Clip (SMG) and Large E-Clip (rifle)
Maximum Range: 60m for the pistol, 150m for the SMG and 425m for the rifle.
Weapons Accuracy: 0 for the pistol, +1 for the SMG, and +2 for the rifle.
Damage: 4d10 SD for the pistol, 1d6 VD for the SMG, and 4d6 VD for the rifle.
Rate of Fire: 1 for the pistol, 1, 3 or 5 for the SMG or Rifle.
Ammo Capacity: The pistol is unlimited, the SMG has 20 and the Rifle has 30.
Notes: The H-90 is a unique weapon design. The basic component is the H-90 Pistol which is a small energy weapon of strange design. With the addition of a larger barrel and a medium E-Clip the H-90 becomes a SMG, and with the addition of a buttstock, optics suite, and a large E-Clip, the H-90 becomes a heavy E-assault rifle with excellent range and damage.

Weapons of the Tirolian Overlord Government (From Warhammer 40,000)

Weapon name: Bolt Pistol
Caliber: .75
Maximum Range: 120m
Weapons Accuracy: +1
Damage: 12D10 SD
Rate of Fire: 1
Ammo Capacity: 12
Notes: This is the TOG standard projectile weapon for officers

Weapon name: Bolt Gun
Caliber: .75
Maximum Range: 480m
Weapons Accuracy: +2
Damage: 12D10 SD
Rate of Fire: 3
Ammo Capacity: 20
Notes: This is the standard weapon of the Legions Astartes

Weapon name: Storm Bolter
Caliber: .75
Maximum Range: 480m
Weapons Accuracy: +2
Damage: 12D10 SD
Rate of Fire: 2 per barrel (4 total)
Ammo Capacity: 15 each barrel (30 total)
Notes: This is the standard projectile weapon of the Legions Astartes Terminator squads.

Weapon name: Heavy Bolter
Caliber: .75
Maximum Range: 1080
Weapons Accuracy: +1
Damage: 16D10 SD
Rate of Fire: 2
Ammo Capacity: 30
Notes: This is a heavy weapons version of the standard bolt gun.

Weapon name: Auto pistol
Caliber: 12mm
Maximum Range: 120m
Weapons Accuracy: +0
Damage: 6D10 SD
Rate of Fire: 1
Ammo Capacity: 15
Notes: This is a standard automatic pistol used by TOG forces.

Weapon name: Autogun
Caliber: 10mm
Maximum Range: 480m
Weapons Accuracy: +2
Damage: 6D10 SD
Rate of Fire: 3
Ammo Capacity: 100
Notes: This is a standard projectile rifle used by Imperial forces (TOG).

Weapon name: Shotgun
Caliber: 23mm
Maximum Range: 120m, spreads at 10 meters per 50m.
Weapons Accuracy: +5
Damage: 6D10 SD
Rate of Fire: 2
Ammo Capacity: 10
Notes: This is a high capacity shotgun used by Imperial forces in close combat. The weapon uses high velocity flechettes to deadly effect. All personnel in the weapons cone of fire take the same damage. It is very effective against unarmored personnel

Weapon name: Assault Cannon
Caliber: 35mm
Maximum Range: 480m
Weapons Accuracy: +2
Damage: 18D10 SD
Rate of Fire: 3
Ammo Capacity: 10
Notes: This is a heavy man portable assault cannon. This is classified as an anti-vehicular weapon.

Weapon name: Auto Cannon
Caliber: 17mm
Maximum Range: 1920
Weapons Accuracy: -2
Damage: 20D10 SD per round
Rate of Fire: 4
Ammo Capacity: 16
Notes: This is a 4 barreled rotary auto cannon with extremely long range and a very heavy punch.

Weapon name: Las Pistol
Caliber: small Imperial E-Clip
Maximum Range: 120m
Weapons Accuracy: +3
Damage: 6D10
Rate of Fire: 1
Ammo Capacity: 10
Notes: This is the standard pistol for the TOG ground forces (not Legions Astartes).

Weapon name: Las Gun
Caliber: Medium Imperial E-Clip
Maximum Range: 480m
Weapons Accuracy: +3
Damage: 6D10 SD
Rate of Fire: 3
Ammo Capacity: 20
Notes: This is the standard long arm of the TOG ground forces with long range and good damage potential.

Weapon name: Multi Laser
Caliber: Large Imperial E-Clip
Maximum Range: 1080
Weapons Accuracy: +2
Damage: 7D10
Rate of Fire: 6
Ammo Capacity: 30 blasts
Notes: This is a akin to a Squad Automatic Weapon in the TOG Ground Forces.

Weapon name: Laser Cannon
Caliber: Vehicular (alternately Large Imperial E-Clip)
Maximum Range: 1620m
Weapons Accuracy: +2 (integral sensors)
Damage: 30D10 SD
Rate of Fire: 1
Ammo Capacity: unlimited, or 5 with the E-Clip.
Notes: This is the heaviest weapon usually issued to TOG infantry forces.

Weapon name: Flamer
Caliber: none
Maximum Range: 30m
Weapons Accuracy: +5
Damage: 12D10 SD
Rate of Fire: 1, one-second blast
Ammo Capacity: 10 seconds worth of flame
Notes: This is a very useful close quarters weapon.

Weapon name: Heavy Flamer
Caliber: none
Maximum Range: 50m
Weapons Accuracy: +6
Damage: 16D10 SD
Rate of Fire: 1 two second blast
Ammo Capacity: 14 seconds of flame
Notes: This is a heavier version of the Flamer.

Weapon name: Meltagun
Caliber: Dueterium pellets
Maximum Range: 120m
Weapons Accuracy: +2
Damage: 28D10 SD (+112D10 if under 60m)
Rate of Fire: 1
Ammo Capacity: 10
Notes: This is rather like the Terran PIG.

Weapon name: Multi-melta
Caliber: Dueterium pellets
Maximum Range: 240m
Weapons Accuracy: +3
Damage: 28D10 (+12D10 if under 120m)
Rate of Fire: 1
Ammo Capacity: 7
Notes: A longer ranged version of the Meltagun with improved optics.

Weapon name: Sniper rifle
Caliber: .60
Maximum Range: 1440m
Weapons Accuracy: +9
Damage: 20D10 SD
Rate of Fire: 1
Ammo Capacity: 5
Notes: This is a very large and very long ranged weapon.

Weapon name: Rippagun
Caliber: 20mm
Maximum Range: 120m
Weapons Accuracy: +4
Damage: 10D10 SD
Rate of Fire: 2
Ammo Capacity: 20
Notes: This is a large auto shotgun issued to the TOG abhuman troops known as Ogyrns.

Weapon name: Rocket Launcher
Caliber: 80mm Rockets
Maximum Range: 1920m
Weapons Accuracy: +1
Damage: Krak (HEAT warhead) 4D12 MD (BR = 10')or Frag (APERS) 20D10 VD (full damage in the 10m Blast Radius)
Rate of Fire: 1
Ammo Capacity: 1
Notes: This is a large sholder fired rocket launcher.

Weapon name: Grenade Launcher
Caliber: 44mm
Maximum Range: 1080m
Weapons Accuracy: -1
Damage: 28D10 VD for HEAT (Krak) with a BR of 6', 16D10 VD for APERS (Frag). Full damage in the 12' Blast Radius
Rate of Fire: 1
Ammo Capacity: 4
Notes: This is a hyper velocity grenade launcher. It is a primary weapon and NOT an Under Barreled Grenade Launcher as are similar Terran systems.

Weapon name: TOG Mortar
Caliber: 110mm base bleed projectiles with Rocket Assist
Maximum Range: 1920m in the direct fire mode, 19,200m in the indirect mode.
Weapons Accuracy: +0
Damage: 10D10 VD to everything in it's 10m blast radius.
Rate of Fire: 1
Ammo Capacity: 1
Notes: This is crew served weapon (2 crew) and is very powerful and quite compact considering it's capabilities.

Weapon name: Plasma pistol
Caliber: Tritium Pellets
Maximum Range: 120m
Weapons Accuracy: +1
Damage: 24D10 SD
Rate of Fire: 1
Ammo Capacity: 7
Notes: These weapons are very uncommon and tend to overheat. Every round fired, there is a ten percent chance that the weapon will explode doing full damage to the weilder.

Weapon name: Plasma gun
Caliber: Tritium pellets
Maximum Range: 480m
Weapons Accuracy: +2
Damage: 24D10 SD
Rate of Fire: 1
Ammo Capacity: 10
Notes: These weapons are very uncommon and tend to overheat. Every round fired, there is a ten percent chance that the weapon will explode doing full damage to the weilder.

Weapon name: Plasma Cannon
Caliber: Tritium pellets
Maximum Range: 1080m
Weapons Accuracy: +3
Damage: 24D10 SD
Rate of Fire: 1
Ammo Capacity: 12
Notes: These weapons are very uncommon and tend to overheat. Every round fired, there is a ten percent chance that the weapon will explode doing full damage to the weilder.

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