This agent is a specially trained in water combat, as well as the use of many underwater weapons, vehicles and equipment. They are an advanced form of the Navy Seal.
A minimum IQ: 12, ME: 12, and PE: 12. A strong mental stature is required for this kind of work. A High PS, and PP are recommended, but not required.
Because of the nature of the work, and the special training that is
involved agents get the following bonus:
+1 IQ, +3 ME, +2 PE, +2 vs. horror factor, and +10% to PER.
Starting SDC: 35.
Squad Type(s):
O.C.C. Skills:
Swimming (+15%)
Swimming: Advanced (+35%)
Radio Basic (+10%)
Computer Operations (+5%)
Computer Programing (+5%)
Jury Rig (+10%)
Pick Locks (+15%)
Wilderness Survival
Navigation (+15%)
Athletics
Oxygen Conservation
Prowl (+20%)
Pilot: Warships & Patrol Boats (+20%)
Pilot: Water Scooters (+20%)
Demolitions (+10%)
Demolitions Disposal (+10%)
Sniper
W.P. Energy Pistol
W.P. Energy Rifle
W.P. Knife
W.P. Two of Choice
HTH: Expert
Note: HTH: Expert can be exchanged for HTH: Martial Arts at
the cost of one other skill.
O.C.C. Related: Select six "other" skills.
Two must be from Espionage or Espionage related.
Communication: Any. (+10%)
Computer: Any.
Domestic: Any.
Electrical: Basic Only.
Espionage/Military: Any. (+15%)
Mechanical: Basic, Locksmith, or Computer Repair.
Medical: First Aid Only.
Physical: Any except Wrestling.
Pilot: Any. (+10%)
Pilot Related: Any. (+10%)
Science: Any (+10%).
Technical: Any.
Wilderness: Any.
Weapon Proficiencies: Any.
Select four Secondary skills, two more at 3rd, and 6th, one at 9th and 12th. All secondary skills start at their base level.