GENERAL EQUIPMENT

 

Clothes Cost
Street clothes $10
Casual clothes $50
Business wear $150
High fashion $500
Uniform $100
Armor Cost
Armored clothes (Armor 5) clothes x 2
Leather jacket (Armor 5) $150
Light kevlar (Armor 10) $500
Heavy kevlar (Armor 15) $1000
Tools Cost
Mechanic toolkit $100
Electrician toolkit $250
Mechanical lockpick kit $150
Electrical lockpick kit $100
Bomb disarming kit $100
Blowtorch $100
Personal Cost
Data viewer $100
Television $500
Audio recorder/player $100
Digital camera $150
Video camera $500
Video player $500
SenseData recorder $750
SenseData player $500
Personal Items Cost
CredID $25
CredID transceiver $50
Medical Cost
First aid kit (5 uses) $300
First aid supplies $50
Medical kit (+1) $1,000
Surgery kit $5,000
Hospital day $300
Intensive care day $500
Minor Surgery $10,000
Major Surgery $50,000
Weapon accessories Cost
Smart module $750
Laser sight $500
Scope $500
Thermal sight $1000
Light amplifier sight $500
Recoil compensator - pistol (+1) $750
Recoil compensator - pifle (+1) $500
Silencer - semi auto $300
Silencer - full auto $500
Holster $10
Communications Cost
Earphone communicator (5km) $100
Pocket communicator (10km) $150
Cellular phone $200
Pager $50
Vision Systems Cost
Electronic binoculars (x25) $250
...Light amplification +$200
...Thermal +$300
Light amplifier glasses (25m) $200
Thermal glasses (25m) $300
Flashlight $25
Surveillance Cost
Movement sensor (50m) $150
Tracking transmitter (5km) $50
Tracking locator $350
Commline tap* $250/lvl
Transmission tap* (5km) $200/lvl
Data decryption system* $1,000/lvl
Laser microphone (50m) $500
Bug (1km) $300
Micro camera (1km) $1,500

* Maximum level 5

Surveillance Countermeasure Cost
Bug scanner $250
Data encription system* $500/lvl
Commline tap finder* $250/lvl
Transmissior jammer* $500/lvl

* Maximum level 5

Security Cost
Mechanical lock $50
Electrical lock $150
CredID identification * $100/lvl
Finger print identification * $250/lvl
Palm print identification * $500/lvl
Retinal print identification * $1,000/lvl
Voice print identification * $200/lvl

* Maximum level 5

Computers Cost
Numeric computer* $500/lvl
Neurologic computer* $1,000/lvl
CyberDeck* $2,000/lvl
Minidisk $1
Datachip $3
Attack software* $10,000/lvl
Defense software* $7,500/lvl
Physical skillsoft* $2,000/lvl
Mental skillsoft* $1,000/lvl

* Maximum level 10

Vehicle Skill Speed Passengers Body Armor Cost
Light Motorcycle Bike 150 2 8 - $10,000
Heavy Motorcycle Bike 200 2 10 - $15,000
Small Car Car 120 4 12 25 $15,000
Medium Car Car 140 5 15 30 $20,000
Luxury Car Car 180 5 20 40 $50,000
Sports Car Car 220 4 15 30 $75,000
Van Car 140 8 25 35 $30,000
Open Truck Car 140 5 20 30 $25,000

 

 

DESCRIPTIONS

 

CLOTHES:

Street Clothes – Very ragged clothes usually worn by people who live on the streets or spend a lot of their time there.

Casual Clothes – These are casual clothes usually worn by the lower class – they look OK and are affordable.

Business Wear – Clothes that are usually worn by the corporate class (suits).

High Fashion – These are very expensive clothes, which are only affordable by the corporate or higher class.

Uniform – Just what it sounds like. This is what the military, police, fire department, etc. wear.

 

ARMOR:

Armored Clothes – Taking regular clothes and enforcing them with small patches of kevlar is quite common in the Darker Days world. This doubles the price of the clothes, but provide an armor level of 5.

Leather Jacket – The leather provides an armor level of 5.

Light Kevlar – This is a vest which is made of very thin and light kevlar. It can be worn underneath the clothes and only close observation will reveal it. It provides and armor level of 10.

Heavy Kevlar – This kevlar jacket is about 2cm thick, cumbersome, and is worn above the clothes. It is usually only worn if the wearer knows he is heading into battle. It provides an armor level of 15.

 

TOOLS:

Mechanical Toolkit – Just your usual mechanical tools (screwdrivers, ratchet, etc.). Someone trying to do any mechanical work without this toolkit suffers a –2 penalty.

Electrician Toolkit – A bag of tools used for any electrical repair. Again, any electrical work done without the proper tools suffers a –2 penalty.

Mechanical Lockpick Kit – All the special instruments needed to break a mechanical lock. Trying to pick a mechanical lock without it applies a –4 penalty.

Electrical Lockpick Kit – whatever is needed to pick an electrical lock. Trying to pick one without this kit gives a –4 penalty.

Bomb Disarming Kit – Another set of tools, this time for disarming bombs. Trying to do so without the kit will have a –4 penalty. Not advisable.

Blowtorch – Just what it sounds like.

 

PERSONAL:

All personal items usually come with all forms of inputs and outputs: A minidisk player, a datachip slot and a universal connector.

Data Viewer – A small screen that is used to display any visual data (text and pictures).

Television – A bigger version of the data viewer which is not portable and only has a universal connector. In order to view a minidisk or a datachip one has to use a video player of camera.

Audio Recorder/Player – Small appliances which are used to listen and to record any auditory data.

Digital Camera – Used to take pictures and store them as visual data.

Video Camera – An advanced form of the digital camera which is also able to store video and not only still pictures.

Video Player – An appliance which is used to read visual data and send it through a universal connector (usually into a TV).

SenseData Recorder – A very sophisticated recorder which can record SenseData from a DNI (though an input slot) into a minidisk or a datachip.

SenseData Player – This translates the SenseData from a recording into a format which can be read by a DNI (through an input slot).

 

PERSONAL ITEMS:

CredID – A combination of a credit card and an ID. This is the standard money exchange method in 2031. The CredID holds data on your bank account and transferring of money from one CredID to another is done with a CredID transceiver.

CredID Transceiver – This is a small device which has 2 slots for 2 CredIDs, a numeric keypad and a small screen. The transceiver transfers money from one CredID to another through wireless communication with the net.

 

MEDICAL:

First Aid Kit – This is a small kit that holds medical provisions and instruments. It is designed for fieldwork. It holds supplies for 5 usages after which it has to be refilled.

First Aid Supplies – A kit that holds only the expendable supplies of the first aid kit (used when a first aid kit runs out of supplies). It is good for 5 usages.

Medical Kit – A more advanced version of the first aid kit, this kit holds better equipment and a medical computer to aid in analysis. The computer gives the user a +1 to the skill roll. It is the size of a small suitcase and not very useful under field conditions. It holds supplies for dozens of usages.

Surgery Kit – All you need for a field surgery. Not advisable but can save your life.

Hospital Day – A day spent in hospital heals an extra 1 Hit.

Intensive Care Day – A day spent in intensive care heals extra 2 Hits.

Minor Surgery – Any medical surgery that doesn’t involve the heart or brain and minor cybernetics surgery (not involving any neural systems).

Major Surgery – Any medical surgery that involves the heart or brain and any complex cybernetics surgery (dealing with neural systems or body wide operations).

 

WEAPONS ACCESSORIES:

Smart Module – A module that is attached on the weapon and interacts with a smart pad and DNI cyberware. The module (with the complementary cyberware) allows the user to see weapon data in his field of vision (like the number of remaining bullets, safety status, where the weapon will hit, target range, etc.) and to control the weapon mentally (switch safety on/off, switch to auto fire, eject the clip, etc.).

Laser Sight – attached to the weapon, it displays a small red dot where the weapon is supposed to hit. It is only useful when shooting non-automatic fire (the weapon shakes too much when shooting automatic fire for the user to spot the small red dot) and gives a +1 to the user.

Scope - Attached on top of the weapon it magnifies and helps aim. If the user is aiming through the scope, it gives a +2 (in addition to the +1 for aiming) bonus to the shot.

Thermal Sight – An attachment to a scope that allows thermal vision (see description of Thermal Vision cyberware).

Light Amplifier Sight - An attachment to a scope that amplifies light for night vision (see description of Light Amplification cyberware).

Recoil Compensator - Pistol – An attachment to a weapon that helps compensate for auto fire recoil. When employed it gives a +1 bonus for auto fire. This module is made for auto pistols.

Recoil Compensator – Rifle – The same as above but this module is made for rifles.

Silencer – Semi Auto – an attachment to the end of the barrel that silences shots into mere swoops of air. This module is for single shots.

Silencer – Full Auto – The same as above but this module will silence also full automatic fire.

Holster – a small leather pouch to place a pistol. It can be worn on the belt or inside a jacket.

 

COMMUNICATION:

Earphone Communicator – A small communicator that is placed inside the ear and a small microphone which is usually placed on the short collar. It is effective for a 5km range.

Pocket Communicator – A bigger device the size of a small cell phone. It has a greater range of 10km.

Cellular Phone – Just what it says.

Pager – A small 5x5cm device for receiving textual messages.

 

VISION SYSTEMS:

Electronic Binoculars – Just like regular binoculars, but the amplification is assisted with a computer. It is also able to check the range. They can amplify up to x25 times.

…Light Amplification – An add-on to the electronic binoculars that amplifies light (see description of Light Amplification cyberware).

…Thermal – An add-on to the electronic binoculars that enables thermal vision (see description of Thermal Vision cyberware).

Light Amplifier Glasses – These are glasses that amplify light (like the Light Amplification cyberware). They have a range of 25 meters.

Thermal Glasses – These glasses will enable you vision into the thermal spectrum (like the Thermal Vision cyberware). They have a range of 25 meters.

Flashlight - Your regular flashlight.

 

SURVEILLANCE:

Movement Sensor – A device that can detect movement and the range and direction related to the user. It’s effective for 50 meters.

Tracking Transmitter – A very small device that transmits a fixed signal. The signal is effective up to 5km. It is used coupled with a tracking locator.

Tracking Locator – This device can read the signal transmitted from a tracking transmitter and can determine the range and direction of the transmitter.

Commline Tap – A device, which is attached to a communication line of any sort and can read the data. It can have a maximum level of 5.

Transmission Tap – An advanced version of the commline tap that can intercept wireless transmissions within a 5km radius. It can have a maximum level of 5.

Data Decryption System – A system which is used to decrypt any encrypted transmissions. The decryption is a Security Systems Difficult (-2) skill roll with the system’s level as a bonus and the encryption level as a negative modifier. It can have a maximum level of 5.

Laser Microphone – A device, which can be used to hear noise from up to 50 meters away. It comes with a set of earphones.

Bug – A small device that can be hidden almost anywhere and transmits all audio data in its surrounding. It can transmit up to a range of 1km.

Micro Camera – The same idea of a bug, this less than 1cm camera transmits visual data up to a 1km range.

 

SURVEILLANCE COUNTERMEASURES:

Bug Scanner – A device that searches for transmission frequencies of bugs and therefore can detect them.

Data Encryption System – Used to encrypt any kind of data. Needs to be located on both transmitting and receiving ends. It can have a level as high as 5.

Commline Tap Finder – An electrical device that sends special transmissions into a communication network and can find commline taps. When looking for a tap, the user must roll a Security Systems Normal (0) skill roll with the system’s level as a bonus and the commline tap’s level as a negative modifier. It can have a maximum level of 5.

Transmission Jammer – This device jams any type of wireless transmission. It is used to interfere with surveillance transmissions (bug, micro camera, tracking transmitter, etc).

 

SECURITY:

Mechanical Lock – The regular locks used on most doors.

Electrical Lock – This is a lock, which is based on an electrical locking mechanism. It comes with a keypad as a default, but can have any of the security systems attached to it.

CredID Identification – Requires specific CredIDs to open it. It gives a –1/level for any breaking attempt. Maximum level 5.

Finger Print Identification – Programmed to identify and allow entrance only to specific fingerprints. It gives a –2/level to any breaking attempt. Maximum level 5.

Palm Print Identification – The same as fingerprint, but requires a whole palm print for identification. It gives a –2.5/level to any breaking attempt. Maximum level 5.

Retinal Print Identification – The toughest security system available. It identifies specific retinal prints and only allows those with permission to enter. It gives a –4/level for breaking attempts. Maximum level 5.

Voice Print Identification – Identifies a person by the voiceprint. It is slightly more difficult the CredID identification and give a –1.5/level for any breaking attempt. Maximum level 5.

 

COMPUTERS:

Numeric Computer – This is the regular 20th century computer. It is used for research and entertainment. It can be of maximum level 10.

Neurologic Computer – This is a computer that is specifically designed to run skillsofts. It is used for implanting as a cyberware. The maximum level of skillsoft that can be run on a computer equals to its level. The maximum level of the computer is 10.

CyberDeck – This is a computer, which is specifically designed for netrunning. When not using a CyberDeck, the user can’t visualize the net and therefore can’t enter cyberspace. Such a user can still try netrunning, but at a very slow speed (5 times slower) and suffers a –2 penalty to all netrunning rolls. Again, the maximum level of this computer is 10.

Minidisk – A storage device, which looks like a CD, only it’s a 1cm radius. The amount of data it can store is:
Low quality sound (speech): 41.7 hours
High quality sound (music): 8.3 hours
Low quality video (security camera): 16.7 hours
High quality video (movie): 3.3 hours
Low quality holographic video (security camera): 8.3 hours
High quality holographic video (movie): 100 minutes
SenseData: 100 minutes
Picture: 5,000
Holographic picture: 2,500
Text page: 10,000 (50 books)

Datachip – A storage device which resembles a chip with connectors (2x2cm). It has the same storage capacity of a minidisk. The advantage of the datachip is that it is usually placed in slots where several datachips can be placed and it combines their storage capacity. The amount of datachips that can be combined is only limited by the number of slots in the reading device.

Attack Software – A software that is used for cyberspace attack. The level of the software is used to increase the damage an attack does. The maximum level of software that can be run on a computer is equal to the computer’s level and can’t be greater than 10.

Defense Software – A software that is used for cyberspace defense. The level of the software is used to resist damage a cyberspace attack does. The maximum level of software that can be run on a computer is equal to the computer’s level and can’t be greater than 10.

Physical Skillsoft – These are software that are run on a neurological implanted computer and give the user knowledge of their skill at the level of the software (see Implanted Computer cyberware for more details). The skills these software emulate are of physical nature. Usage of a physical skillsoft requires the user to have a NeuroLink web. Again, the maximum level of software that can be run on a computer is equal to the computer’s level and can’t be greater than 10.

Mental Skillsoft – Just like the physical skillsoft, these are software that run on a neurological implanted computer and give the user knowledge of their skill at the level of the software (see Implanted Computer cyberware for more details). The skills these software emulate are of mental nature. The maximum level of software that can be run on a computer is equal to the computer’s level and can’t be greater than 10


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