WEAPONS

 

Melee Weapons Skill Fire Damage Range Ammo Cost
Hands Unarmed Combat - Str (S) 2m - -
Knife Melee Combat - Str+1 2m - $30
Club Melee Combat - Str+2 2m - -
Sword Melee Combat - Str+3 2m - $400

 

Thrown Weapons Skill Fire Damage Range Ammo Cost
Bow Projectile Weapons SS 4 50m 1 $400
Crossbow Projectile Weapons SS 4 70m 1 $500
Shuriken Thrown Weapons SS 3 40m - $15
Throwing knife Thrown Weapons SS 3 20m - $10

 

Handguns Skill Fire Damage Range Ammo Cost
Revolver Firearms SA 5 40m 6 $300
Heavy revolver Firearms SA 6 50m 6 $500
Handgun Firearms SA 4 40m 15 $450
Heavy handgun Firearms SA 5 40m 8 $550
Autopistol Firearms SA,FA 5 50m 20 $800

 

Assault Weapons Skill Fire Damage Range Ammo Cost
Sniper rifle Firearms SS 8 300m 1 $1,200
Sawed off shotgun Firearms SS 8 20m 2 $400
Shotgun Firearms SS 8 50m 10 $500
Sub machine gun Firearms SA,FA 6 150m 30 $800
Assault rifle Firearms SA,FA 7 250m 30 $1,100
Machine gun Heavy Weapons FA 8 350m belt $1,500
Heavy machine gun Heavy Weapons FA 10 500m belt $2,000

 

Launchers Skill Fire Damage Range Ammo Cost
Grenade launcher Projectile Weapons SS * 200m 1 $1,000
Rocket launcher Projectile Weapons SS * 600m 1 $1,500

* Depends on the launched rocket or grenade.

 

EXPLOSIVES AND AMMUNITION

 

Explosive Damage Cost
Shrapnel grenade 8 $100
Concussion grenade 8 (S) $80
Smoke grenade - $50
Shrapnel rocket 8 $300
Concussion rocket 8 (S) $250
Smoke rocket - $150
Rocket guidance*   $500/lvl
Plastique (1kg) 10 $150
Time detonator   $50
Remote detonator   $200

* Maximum level 5

Ammunition Damage Cost
Normal Rounds   $1
Explosive Rounds +1 $3
Shotgun Shot   $2
Bow Arrow   $1
Crossbow Bolt   $1
Explosive Arrow/Bolt +2 $3

 

DESCRIPTIONS

 

EXPLOSIVES:

Shrapnel Grenades – These are grenades that deliver real physical damage.

Concussion Grenades – These grenades don’t make any physical contact, but damage only from the explosion concussion. They deliver Stun damage (and half the amount of Hits as usual with stun damage).

Smoke Grenades – These grenades are only supposed to provide cover.

Rockets – These are propelled versions of the grenades that are used with a rocket launcher. Otherwise they are the same.

Rocket Guidance – These are guidance systems that are attached to rockets and help them reach the designated target. The user adds the guidance system’s level as a bonus to the attack roll. The maximum level of a guidance system is 5.

Plastique – This explosive comes in kilos and needs a detonator (either time or remote). The amount of damage depends on the amount of explosive used - multiply the damage by the square root of it’s weight: for example if you are using 4kg, multiply by 2; if you are using 9kg, multiply by 3; etc.

Time Detonator – Can be set to a specific delay before it detonates.

Remote Detonator – The explosion is triggered by a remote control that sends a transmission to a small detonator, which is located on the explosives.


Back to EQUIPMENT CATALOG

1