Brujah
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Clan Brujah is largely composed of rebels, both
with and withous causes. Individualistic, outspoken and turbulent, Brujah
hold social change near to their undead hearts, and the clan's ranks contain
some of the most violent of the Camarilla kindred. Most other vampires
perceive the Brujah as nothing more than punks and miscreants, but the
truth of the matter is that genuine passion lies behind their polemics.
Brujah Kindred adopt pet passions and causes, which they support with volume and vitriol. Some Brujah follow charismatic members of their clan, while others prefer stances of blatant, defiant individualism. The clan claims a history rich with warrior-poets, and it has adapted this concept into the modern night; many Brujah are glad to have an opportunity to speak their minds, then indulge in a bit of destruction afterward to illustrate their points. The Rabble's espousal of change unites them, albeit tenuously, in their nightly crusades. Given a common enemy, Brujah with vastly differing ideals will join side by side to oppose their foe. After that foe is defeated, however, all bets are off and it's back to business as usual. A common Brujah theme involves the foundation of a Kindred "Utopia," or the re-creation of a mythical one from nights past, though each Brujah vampire has a different idea of what said Utopia is. Brujah rely on chaotic behavior and upheaval to get their ideas across, and the Rabble are allowed a certain leeway that other clans do not have. In fact, Brujah are almost expected, to be incoherent and bellicose; this stereotype works to the advantage of many eloquent, well-spoken members of the clan, who have no need to resort to violence when making their arguments. Respected for their martialry and readiness to rally under a banner, the Brujah are the physical strength of the Camarilla. Of late, however, many Rabble neonates see their role in the Camarilla as an institution unto itself, and more than a little unrest circulates among the clan. Other Kindred believe that the Brujah would be the first to leave the Camarilla. The Brujah believe it, too... Nickname: Rabble Quote: Think for yourself, or you're better off dead. Either way, I'm satisfied. |
Sect:
Rhetoric aside, most Brujah are in the Camarilla. Brujah Kindred also support
the anarchs, arguably more so than the Camarilla. Indeed, the anarchs have
more Brujah than members of all other clans combined.
Appearance: Brujah vary widely in appearance, though many adopt radical styles and bold looks. If dismissive stereotypes are to be believed, the typical Brujah wears a biker jacket, tattered jeans, combat boots and a fearsome array of highmaintenance hair. In truth, few Brujah fit this image. Youthful, fashion-forward dress and noteworthy hairstyles are indeed found among many Brujah, but others favor tasteful ward- robes that encourage others to take them seriously. In the end, a Brujah's appearance often suggests his attitudes: A skinhead bravo is likely an open rebel or anarchist, while a bespectacled pedant in a tweed suit is probably a reformationist or liberal. It should be noted, however, that given the Brujah penchant for nonconformity, any assumption of ideals based on appearance could be potentially dangerous. Brujah look how they want. Haven: Wherever they damn well please. Are you going to tell them to leave? More so than any other clan, the Brujah keep the
company of other vampires, and one haven might house an entire brood. Brujah
Kindred also keep multiple gatehouses and boltholes, as their conflict-driven
existences often make single locations: inhospitable. Some Brujah neonates
even carry on: the urban practice of the home invasion, Dominating ar killing
a home's occupants and taking over. Like other: pursuits, however, home
invasions rarely sustain the Rabble's interest, and the Vampire: the Masquerade
Revised - Clans and Sects
Background: Brujah prefer those who espouse change
in one form or another, and often recruit from college campuses, political
groups or oppressed minorities. Young Brujah may hail from any background
and often have a pet Cause or issue of burning personal importance. All
types of dissidents find their way into the ranks of the Brujah, from bomb-throwing
biker anarchists to vociferous fascists to nihilistic radicals. This is,
of course, part of the reason the clan is so disorganized - hatted between
Brujah: is often more bitter than hatred for those whom they mutually:
oppose.
Clan Disciplines: Celerity, Potence, Presence Weaknesses: Fiery passion is at once the Brujah's blessing and curse. Though they are quick to adopt a cause, they are equally as quick to fall to frenzy. Of course, the Brujah rabidly deny this penchant for excitement, and become quite hostile when the issue is raised. The difficulties of rolls to resist frenzy (p. 228) are two higher than normal for members of Clan Brujah. Organization: Clan Brujah is far too fractious and torn by internecine conflict to have true organization, and the clan never meets formally. Two conventions the clan does support universally are the Rant and the Rave. Rants are just that: informal meetings of Brujah (and other insurgents, Kindred and kine) at which anyone who can scream loudly enough can have her opinions heard. Raves, named after the all-night techno dance parties started in England, are social gatherings in the guise of huge-scale musical or entertainment events. One usually leads to another, and clues to the locations of the events are often hidden in the media of the gathering in progress. These meetings almost invariably degenerate into riots, further eroding the organizational base of the clan. Bloodlines: Brujah antitribu of the Sabbat are, ironically. almost bastions of stability. In a sect devoted to chaos and destruction, the Brujah are the most dependable of the monsters who populate the Sabbat. They are viewed less as impassioned rebels and more as brutal shock troops. Sabbat Brujah tend to be less intelligent and discerning than their Camarilla brothers anc sisters. Their causes fall by the wayside at the promise of new havoc to wreak. |
Stereotypes
Assamite: They fell too far from the tree to have a place in our world. Followers of Set: Oily bastards. I have to wonder what they're hiding if what they don't mind showing you is so heinous. Gangrel: They fight well, and they're willing to go to the wall for what they believe in. Maybe we'll join them if they leave the Camarilla. Or maybe we'll leave first.... Giovanni: I'm not sure what their angle is, but if it involves dealing with the dead, it can't be good. Lasombra: Swing first and ask questions later when dealing with these Kindred, or they'll talk you into slitting your own throat. Malkavian: They're completely batshit, but at least they don't immediately hate you based on who you are. Nosferatu: Geh! Still, they hit as hard as we do, and they know everything, so it's probably best just to be civil with them. After all, the poor bastards need all the friends they can get. Ravnos: Touch my shit and I'll rip out your fucking heart, Eurotrash. Toreador: Have any of these Kindred ever actually done anything? Or do they just snipe at each other every night? Tremere: It's like someone Embraced a bunch of D&D geeks and told them their spells were real. Tzimisce: Take 'em or leave 'em. The one I met seemed more trustworthy than most of my Camarilla "Kindred," but I can't help but think it's because she wanted something. Ventrue: These fascist assholes are complete hypocrites, just like anyone else with a bit of power to throw around. My sire says they fucked us over a while back. Paybacks are hell, motherfuckers. Caitiff: I have a couple of friends among the Clanless. We are the only clan that treats these unfortunates as equals. Camarilla: The lesser of two evils - at least they're better organized than the Sabbat. Sabbat: Then again, there's something to be said for decisive action. |