The Fedaykin

Background info: The Fedaykin are the death commando trained by Paul Muad'Dib. They are fanatically loyal to the Fremen people and are the most ferocious warriors in the Megaverse. A Fedaykin has never been and will never be taken captive.

OCC: Fedaykin Warrior

Race: Fremen only

Attribute restrictions: PP and PE of 12

Alignment restrictions: none, just the unwavering belief in the Fremen way

Bonuses: +20 MDC, + 2 to PE, PP, and MA

Skills:

Radio: Basic +10%

Exotic Horsemanship +20%

Detect Ambush +10%

Demolitions +5%

Demolitions Disposal +5%

Sniper

Prowl +30%

Concealment +5%

Wilderness Survival +15%

Boxing

Wrestling

WP Energy Rifle

WP Knife w/an additional +3 strike/parry

3 WP's of choice

 

Special Skills

Language: Fremen Battle Language +20% (learned from Paul Muad 'Dib, this is a signal of language and hand signals used on the battle field for communication.)

Hand to Hand: Wierding Way (a martial art exclusive to the Fremen, it uses primarily knives, developed with training from Paul Muad 'Dib. For gaming purposes, use Hand to Hand: Commando as found in The Coalition War Campaign.)

 

OCC Related Skills

Select eight other skills. Plus two additional skills at level three, two at level six, one at level nine, and one at level twelve. All skills start at level one proficiency.

 Communications: Any (+5%)

Domestic: Any

Electrical: Any

Espionage: Any (+10%)

Mechanical: Any

Medical: First Aid only

Military: None

Physical: Any except Swimming

Pilot: Any land vehicle

Pilot Related: Any

Rogue: Any (+5%)

Science: Any

Technical: Any (+5%)

WP: Any

Wilderness: Any (+10%)

 

Secondary Skills

The character also recieves six secondary from the previous list without the benefit of the bonuses.

 A note on skills: When choosing skills, keep in mind that the Fremen live only in the deserts of Utah, nowhere else, and are therefore not exposed to many things. For example, a Fremen could not get Swimming or Literacy: Euro. Despite some limitations, these characters are very fun to play.

Standard Equipment: A stillsuit, a crysknife, a wierding module, one other weapon of choice with two extra clips of ammunition (or it may be a TW converted weapon), and one suit of personalized spice armor with the TW modifications of Invisibility: Superior and an Armor of Ithan forcefield with 100 MDC.

 

Money: Has no currency at all, but has 2D4x10 water rings, each representing one gallon of water.

 

Cybernetics: None and will never have any. A Fremen would rather lose an arm than have a prosthetic.

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