His father was a Colonel, his grand father was a Sergeant Major, Adam Maddox only had one choice of careers, but he didn't mind he saw the military as an arena for political advancement. However, Adam had overestimated himself, although he was an excellent soldier and charismatic leader Adam had an uncanny knack for not being able to keep his mouth shut. On more than one occasion a senior CS officer has found himself at the mercy of Adam's sardonic wit, thus poor Adam has more enemies than friends among the higher ups. His service record is amazing, he specializes in small unit wilderness fighting and has an excellent success record. Most feel that Adam was placed on this mission not just for his combat and leadership abilities but also because it separated him from the brass, which to which he proved to be a constant pain. Huddy has placed Maddox in charge of Second Platoon, and Adam has responded accordingly, the squad leaders in the Second Platoon are given independence in command, and encouraged to act on initiative and gut reactions. This has made for some break away from standard tactics but has also proven highly effective.

 

Name: Adam Maddox Aliases: Mad Dog, Rabies

Alignment: Unprincipled Species: Human

O.C.C.: CS Military Specialist Sex: Male

Rank: Captain Age: 24

Weight: 180 lbs. Height: 5'11"

Eyes: Hazel Skin: Tanned

Hair: Black Build: Lanky

 

Personal Quote: "Wakey, Wakey, hands of snakey, rise and shine gentlemen!"

 

Description: Tall and spindly, but with well-developed and defined muscles. Black hair and dark skin give him a mysterious look, while the hazel eyes seem to boldly contrast his dark complexion.

 

Disposition: Believes actions speak louder than words. When leading men he will always be the first man out and the last man back. His troops see this and respect him as a leader. As an officer he is not so adept, preferring combat to paperwork, and sarcastic comments over military discipline.

 

Inanities: None. However, he is a staunch human supremacist.

 

I.Q.: 15 M.E.: 17 M.A.: 18 P.S.: 22

P.P.: 19 P.E.: 13 P.B.: 15 Spd.: 28 Exp. Level: 7

 

Bonuses

vs Horror Factor: +1

Trust/Intimidate: 50% H.P.: 35

Strike, Parry, & Dodge Bonus: +2 S.D.C.: 71

vs Psionics: +1

O.C.C./R.C.C. Skills:

Radio: Basic 85%, Literacy 70%, Computer Operations 75%, Intelligence 60%,

Pilot Hovercraft 90%, Robot Combat: Elite, Read Sensory Equipment 75%,

Weapons Systems 80%, Running, WP Energy Rifle, WP Energy Pistol, HTH Martial Arts

 

O.C.C./R.C.C. Related Skills:

Interrogation Techniques 60%, Detect Ambush 70%, Detect Concealment 65%,

Tracking 65%, Camouflage 65%, Military Etiquette 80%, Parachuting 85%,

Armorer 85%, Basic Mechanics 80%, Trap Construction 59%, Navigation 75%,

Lore-Demons & Monsters 60%, Basic Math 85%, Radio: Scramblers 65%,

Cryptography 55%, Basic Electronics 40%, Sniper

 

Secondary Skills:

Identify Plants/Fruits 55%, Photography 65%, Prowl 55%, Boxing, Body Building,

Athletics (general), Demolitions 78%

 

Modern WP's Aimed Burst

Energy Rifle +7 +3

Energy Pistol +5 +3

 

HTH: Martial Arts

6 attacks Note: Karate Kick 1D8, Jump Kick(critical), Entangle

+4 strike Critical Strike 18,19,20, Paired Weapons

+9 parry

+10 dodge

+5 roll/fall

+6 initiative

 

Cybernetics:

Universal Headjack & Ear Implant, Amplified Hearing, Sound Filtration System,

Clock Calendar, GyroCompass

 

Armor: Gladiator

Weight: 21 lbs.

MDC: 70

Prowl Penalty: -5%

 

Weapons:

1.A pair of NG-45LP "Long Pistols"

Weight: 5 lbs. Rate of Fire: Single Only

Damage: 5D6 per blast Payload: 8 shots Range: 1200 ft.

2. JA-12 Laser Rifle

Weight: 13 lbs. Rate of Fire: Standard

Damage: 4D6 MD per single blast Payload: 30 laser blasts, 4 grenades

1D6X10+10 per triple burst Range: Laser 400 ft., Grenades 2000 ft.

3D6 MD to a 10' radius for grenades

Note: +1 to strike on an aimed shot (+8 total)

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