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The list of GURPS
related articles, adventures, world conversions
and ideas................... |
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The list of AD&D
articles, adventures, discussions, traps,
riddles, novels and books by T$R |
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Here is the list of
all the players and game masters here in Zagreb,
Croatia...you can also subscribe to our
newsletter and be informed of future updates and
conventions... |
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Here is the gallery of
AD&D and GURPS, mostly FANTASY pictures... |
Why all of this?
- Well...we
want to bring RPG players together, give them the
possibility to exchange GMs, groups and ideas...
- During my experience as a GM I
have noticed that talking about the game improves the
gaming experience, I have also noticed that not many
people have a chance to learn about the game, even when
they do, they can not find a group to join, can not find
a Game Master.
-
- Well here we are, both players and
GM-s, WE are in it tomeet other players and GM-s, to
share our adventures and gaming experience...to make a
small network of people who would talk about the game,
play and help each other...
- The goal of this web-page is to,
eventualy, gather your adventures, traps, maps, monsters
and offer them to others...new players would be able to
find a group which suits their needs, GM-s would be able
to complain about their lousy players to other
GM-s...Your probems would be solved...
- As a beginning I will offer my own
and other GM-s e-mail adresses, ICQ UINs and we will
share a mailing list.
-
- I hope to get some feedback from
you as soon as possible, please start sending your
questions and ideas...and in no time this might be
something...
So what is this game,
tell me more...
- There are many types of games, but
ROLE
PLAYING games are
the strangest of them all (at least to newbies). In ROLE
PLAYING games you make a character YOU want to play, he
will be exactly how you want him to be. Then we will
take that character and insert him (or her) into a
fictious world of your GM-s devising. One (poor) person
will guide you and tell you what happens, this person is
called a GAME MASTER (or GM). You will have your friends
around you, playing their own characters. This way you
will get to participate in a great adventure with your
friends and have the best (legal) way of having FUN.
-
What does this GM
actually do?
Well...lets imagine you reading a
book...you read about some characters and as you read the
descriptions of what they do, you can imagine it and participate in
the story...
Now lets say that one person takes the
book and reads it..then gathers you and lets you be the
characters from that book...that person reads aloud the
descriptions so that your characters can understand what happens
and react to the surroundings...your characters do not know what
is in this book and have to do whatever they think is best to solve troubles they encounter.
- So how does GM know
- what to do in that case?
- He does not know, he wings it, and the better the
GM is the more will he wing it...he will let you do
whatever you want, and will react accordingly to what you do.
- GM imagines what is going to
happen without your involvement and then lets you mess up his plans...that is his challenge and fun...
- Could you please give me
- an example of play?
- Sure, this is the most common of
all questions... Lets say I wanted to game master a
game...I would find several players and ask them what
they would like to play ...One of them tells me that he
likes Indiana Jones adventures and would like to play in
that setting... others agree that would be fun. The
problem is that everybody has seen the movies and
everybody knows too much... I would have to make up a
completely new story...another problem is that all 4 of
them can not play Dr. Jones at the same time... so I make
a setting where the WWII has allready started with
Germany sarching for mystic powers...one player could be
a proffesor of archaeology, one of them might be a
special agent, another one might be a student of
psychology and the last one might be an expert in occult...maybe a priest...
- Those 4 players would then make
their character ideas
into real characters using system rules of
character generation...once that is over I would assemble
them and we would start playing.
- Game master usually sits at the
privileged position at the table (so that the players
cant see his notes). And so imagine me at the head of the
table and in front of me LOTSA papers, pop corn and Coca
Cola...
- I would start by telling them the prologue; The four of you men met in a small
village in the northern America called Vasteville...you
all know of each other ever since your paths collided
several months ago as you all came to, now elderly but
living legend, Dr. Jones...You were conserned with
reports of a group of German scientists sneaking into
America in search of who knows what...you wanted to
consult Dr. Jones hoping he could shed some light on this
affair...he couldnt...the only thing he could tell you is
the probable reason of their interest in Americas
vastelands...the crashsite of an UFO.
- It is supposed to have crashed
many, many centuries ago...local indians guard the site
and keep it a secret...It is said it crashed in a
mountain side and is lodged somewhere in its
peaks..perhaps in a cave...The Germans might take its
technology and win the war...thats why they have sent
thier top scientists and many soldiers here to
Vastevilles vicinty...as your own special agent has been
informed...
- You have all heard that these
local indian people act strange and keep to themselves so
it is not that impossible...
- So here you are now...sitting at
the table in a small indian bar, drinking something that
tastes like weed but is supposed to be beer...
- The bar is dusty, made of wood,
and the people who own it seem to look the same...dusty
and of wooden texture...
- They dont want to speak with
you...you get a feeling you are very UNWANTED here...
- What do you do?
- Now it is their turn to do
whatever they want...I told them where they are and what
they are doing and now
they have to role-play their characters...since they are
sitting in a dusty inn and it is very hot outside they
cant role-play characters who are dying of cold...
- The special agent
character says: As
I am sitting at the table I cautiously look around...when
I am sure the indian guy isnt listening I say to others:
Has anyone noticed how deserted this site is? I get a
feeling something is very wrong...
- The priest
character (who is
very conserned about this UFO business) says:
- Well I hope you dont think this
aliens story to actually be true?
- Psychologist says: Why wouldnt it be?
There it
goes...role-playing has started...they are saying what
their characters would say in that situation and they can decide to do ANYTHING.
- They can get up
and shoot the indian fellow under the suspicion of alien
infestment...or they can get supplies and a guide and go
in search of the Germans...if there is so many of them
somewhere very near here with all equipment needed then
they cant stay invisible, at least not for long...As they
start thinking this way they get away from reality and
become consumed by the mystic and scary atmosphere of the
storyline...they actually feel the tension...the
fear...the lonelyness...and thats what they like in the
game.
So what now?
First read all you can from this
web-page...and visit news.tel.hr = hr.games.rpg to find us and
our ideas...
After that you come and observe one of
our gaming sessions to see if you like the game...then you buy
the basic books depending on which system you choose (you will
read about both GURPS and AD&D).
Here in Croatia you can find these
books in ALGORITAM and MORE COMICS STRIP SHOP. As a player you
need ONLY the PLAYERS HANDBOOK (AD&D) or GURPS Basic Set
(GURPS)...and a good GM.
- Whats this we have been hearing
about GURPS
- and other gaming systems?
- What do we choose?
Now this is an interesting
topic...well...RPGs are all the games based upon role-playing
experience and there are, of course, several popular gaming
systems (sets of rules) to be found in games/hobby stores. I will
mention several: MERP (middle earth role playing), LARP (live
action role playing - those freaks with armors and swords who
actually fight around), WARHAMMER (battle system with
miniatures), Storyteller, Ars Magica, Whitewolf, Star Wars,
Battletech etc. They are all unique in their sets of rules and
timeline...Battletech for instance is set in the futuristic world
of mechs and aliens while AD&D is reserved for fantasy middle
ages...GURPS stands for Generic Universal Role Playing System and
it is ....well....universal generic etc.
When choosing a game system to use you
have to keep in mind what and how you want to play...you cant
play a Star Trek game with set of rules considering only armors
and swords (except if its all hapenning in holodeck :))
Futher discussions on this topic can
and will be found inside topics area...