Intro: What Rifts is: An introduction for those puzzled by this page
1: Programs for the GM: Technology to make the GM's life easier
2: Psychic Powers: Miraculous talents newly emerged
3: Alternate Rules: A list of procedures that may make the game much more exciting or realistic(UC)
4: Campaigns: Ready made, fully fleshed ideas, read em through once and set your players a-movin'(UC)
5: Disclaimers and Legalese: Who owns what, what owns who