Endurance

Want to recover quickly from a wound by this Pattern blade? Then bid up in Endurance.

Where normal mortals tire after a few minutes of fierce combat, Amberites can keep fighting, fencing, or partying for days on end. In addition, Amberite Endurance includes the ability to heal all wounds rapidly, even to the extent of (eventually) regenerating lost limbs and organs.

In a fight of any kind, whether Warfare, Strength, or Psyche, the character with the greatest Endurance always has a chance of holding out longer than an opponent with lesser Endurance and winning by default.

Anyone with less than Real level Endurance will not be able to walk the Pattern unassisted.

Endurance is the only Attribute that comes into play in every situation, involving either physical combat or the use of arcane powers.

Corwin, the main character of the Chronicles, is Amber's champion in Endurance. Why? Mostly because he could just keep going, in spite of the wear and tear of his adventures.

In addition, Corwin regenerated his eyes, after they were burned from his head, far faster than other Amberites expected.

Why Bid on Endurance? Frankly, you need it for everything. And, even if you are somewhat inferior in some battle, a higher rank in Endurance, combined with a little patience, virtually guarantees victory. Endurance is the ultimate Amber tie-breaker.

The Potential of Endurance

Corwin has probably the highest Endurance of all Amberites. He seems to be able to keep going, in spite of overwhelming exhaustion and fatigue. He also heals quickly.

Monday, August 25, 1997

Suhuy

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