The answers to the quiz are a way of communicating your ideas to the SG.
Early in the campaign, you may not have much idea about the answers. That's fine, just think up a reasonable (or unreasonable) answer, and a reason why your character thinks that way.
For example, their uncle always told them to do it like that. Maybe you'll find out in the course of playing the character, that they don't really think like that at all. Then you've added a new element to the relationship between the character and the uncle.
On the other hand, maybe you do have a clear idea about what your character values, and why. Usually, that implies your character is relatively strong-willed. Playing a strong-willed character in Amber is a definite plus!
Read through all the questions. Answer some of them. Try to decide not only, what your character would think about the question, but why they think that way. Give the SG the answers so that they can tailor the campaign around your character. Use the answers you develop to guide your character's actions.
If your character is not from Amber, discuss with the SG how to change the questions to reflect that. At least two kinds of changes might be made. You should consider answers to both. You may answer according to how your character feels about their home, and according to what your character thinks Amberites should reply to the questions.
When Random and Corwin argue about the truck driver that nearly ran them down, in Nine Princes In Amber, Corwin objects to Random shooting at the guy, after Corwin was insulted. Corwin doesn't object because he's against random murder, but because Random had no right to kill the truck driver when Corwin was the one who had been insulted. Corwin owned the guy, not Random. (Wujcik points out that Random is the nicest guy in the family.)
Not that this means that Amberites don't care about their property. In Guns of Avalon, Benedict goes to considerable trouble to hunt Corwin down, chasing him through Shadow, because he thinks Corwin killed some of his servants.
How does your character view Shadow people? Here are some questions examining this attitude:
Remember when you were a little tyke, and all the adults were giants? It seemed like Mum and Dad were like gods, all-knowing, all-seeing, and all-powerful.
Your character's relationship with the elder Amberites should be something like that. Only maybe it's more like this. Your character is at high school. A bright kid, good at some things. Maybe a star athlete, or a math whiz, or a history expert.
Imagine they are sent to summer school at the most prestigious university in the world. One where four star generals teach military strategy, and presidents and prime ministers teach political science. Gold medal Olympiads train the sports teams, Nobel prize winning scientist are laboratory instructors, and you learn English from the best writers in the world.
Do you think you'd be a little, shall we say, intimidated by your teachers? The difference between your character and an elder Amberite is even greater. One of the strongest forms of stress is parental. Who is completely comfortable with their parents? Or, for that matter, with the entire generation of elders who stood around and watched nappies being changed, baby-food being worn, and ouched over bumps and bruises?
In every family, the younger generation (while still living at home, anyway) regards the elder with a kind of mythic respect.
Amberite parents are a million times worse. Because they are, for all intents and purposes, gods. And you can never move out of home.
Unexpectedly, you receive a Trump call from an senior relative offering assistance. This relative is a champion in the field of struggle you are involved in. (In other words, if the contest is Strength, Gérard calls. If the contest is Psyche, Fiona calls. Etc.) If asked, this elder relative will either move through to assist you, or leave you to your challenge.
Do you accept the help, or reject it?
What if the battle involved your greatest attribute or power?
What if the battle was a matter of life and death, and failure would mean that you die?
You can arrange things so that you'll not be bothered again. Or you could confront the person. Or have a third party intervene.
What would you do?
Would you respond earlier than the third occasion, or later?
If you have to explain your actions, what would you say?
How would you deal with the situation?
Would the answer be different with respect to another group of people? If so, which group? And why the difference?
Why did he seek to destroy the Pattern? Was he simply mad, megalomanical, wanting to control a new Amber? Or did he seek too hard for Power? Was he tricked by certain Nobles of Chaos? Or did he go forward, open-eyed, willing to destroy Amber, and all of Shadow, in order to satisfy his desires? What was he after exactly anyway?
One aspect of the discussion is the question of magical Power. Towards the end there, Brand had gained some very interesting abilities. It is a matter of uncertainty as to how much these powers were due to his study of the Pattern, and how much due to discoveries he may have made in Shadow, or even in Chaos.
Would you use these Powers for your own personal gain?
Would you be willing to use such Powers to gain control of Amber?
If Amber were in danger of being destroyed, would you study and use such Powers to defend it?
If you met a Chaosian Noble by chance, in the ways of Shadow, how would you respond? Would you make a polite greeting and pass by quickly? Would you suggest a meal together? Would you ask for the latest gossip from the Courts, knowing that you would be expected to respond with the same about Amber?
Would you seek assistance from them in escaping a relative who was pursuing you? Would you seek assistance in order to catch a relative whom you were pursuing?
How is your character acting on this opinion?
Tuesday, August 19, 1997 Suhuy |
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