Warfare

Everyone bids high in this one.

All Amberites are trained in Warfare. Use of any weapons, from daggers to machine-guns, requires Warfare.

All duels of swordplay, the most common way of settling disputes in Amber, are judged according to the relative Warfare of the participants.

Warfare also determines a character's 'knack' for tactics and strategy, for everything from the placement and leadership of troops on a battlefield, to a quiet game of chess.

Weakness in Warfare is more dangerous than in any other Attribute. That's because the relative Rank in Warfare determines how long the combat will last.

If the Rank is too low, either Partial or Shadow, the character can be hurt or even killed before having a chance to flee.

Benedict is the family master of Warfare. In combat, whether with swords in the duelling arena, or massed armies on the field of battle, he is unsurpassed. Never underestimate his skill. Never fail to fear him.

Why Bid on Warfare? Face it, most conflict boils down to Warfare. There's nothing faster, nothing more decisive. Powers are too slow, compared with the flash of a blade.

In Amber, the most feared character is the one with the fastest blade, the one with the highest Warfare Rank.

The Potential of Warfare.

Maybe Benedict is good enough to parry invisible blades. Any other player character who invests in Warfare is moving up to Benedict, gradually absorbing the skills that Benedict has mastered.

Any character, given sufficient Warfare, and advancement, can take on any of Benedict's special abilities.

Not every character would want to.

After all, living every minute of every day as if in the midst of a battle can be pretty tiring after awhile. And what's the point of being an Amberite if you can't kick back, relax, and let the good times roll?

So there will always be characters with high Warfare who can perform brilliantly in one-on-one combat, but who might never develop any 'other' abilities.

Benedict's Warfare can be broken down into five categories: Tactical Vision, Leadership, Weapon Skills, Reaction Time, and Strategy. Here are some of the possible capacities a character can pick up in each category.

1. Tactical Vision.

Benedict sees the world around him tactically. He automatically picks out the best spot for defence, attack, ambush, or flight. Knowing these areas, he then automatically moves to avoid being vulnerable.

2. Leadership.

Benedict knows how to lead soldiers. 'The moral is to the physical as three to one', said Napoleon, something he might have learned from Benedict.

3. Weapon skills.

4. Reaction Time.

Warfare serves as a measure of how fast a character can be.

5. Strategy.

Warfare doesn't just cover sword battles and rifle shots. It also covers strategy and tactics, for everything from chess games to continental wars.

Monday, August 25, 1997

Suhuy

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