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Moon Mage Spell List

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Welcome!

Moonlight Manipulation

pulsar.gif (2171 bytes)Shadows - Requirements:  None.   This is your basic spell in Moonlight Manipulation.  It darkens the area around you, enabling you to hide better.

pulsar.gif (2171 bytes)Focus Moonbeam - Requirements:   Shadows.  This is a true Moon Mage spell, and is a requirement for several other spells.  It focuses a moonbeam from one of the three moons into the area where you are located.  The moon MUST be visible for you to focus your beam.

pulsar.gif (2171 bytes)Dazzle - Requirements:  Shadows.   This spell flashes an intense burst of light at the target you select, momentarily blinding them.

pulsar.gif (2171 bytes)Refractive Field - Requirements:   Shadows.  Another great spell for true stealth.  It enables you to walk around invisible.  Be aware that this spell requires high level harness capability, and is not recommended for novices.

pulsar.gif (2171 bytes)Dinazeen Olkar - Requirements:   Shadows, Telekinetic Throw, Burn, Moonblade and a high level of Target Magic.   This spell creates a cutting edge shadow, that could rip the limb off the body of your target.

pulsar.gif (2171 bytes)Tezirah's Veil - Requirements:   Shadows and Clear Vision.  This spell hinders an opponent's ability to dodge, block or parry your attacks.

pulsar.gif (2171 bytes)Clarify Gem - Requirements:   Piercing Gaze, and a moonbeam that you have focused in the area.  This spell directs moonlight into a gem, clarifying it and making it more valuable.  Use Piercing Gaze on the gem first, to inspect it.

pulsar.gif (2171 bytes)Shift Moonbeam - Requirements:  Distant Gaze and Refractive Field.   Allows you to move a moonbeam from a distance.  This is a held mana spell.

pulsar.gif (2171 bytes)Crystal Spike - Requirements:  Dinazen Olkar.  A targetted attack spell, which is delayed, and often includes a feint so that the real attack takes the target off guard.  This spell can also turn back against the caster if the target escapes before the spell is cast. 

 

Transduction

pulsar.gif (2171 bytes)Telekinetic Throw - Requirements:  None.   This is your basic spell in Transduction.  It allows you to hurl one object, chosen at random from what is on the ground, at your target.  If there is nothing on the ground, you can drop an object such as a knife, arrow or shattered glass to use.   Be aware that once the room is crowded with objects, you may find yourself hurling something such as a hooded cloak at your target, which will not do any damage.  Be sure to get your TKT items before you leave the area.

pulsar.gif (2171 bytes)Telekinetic Storm - Requirements:   Hypnotize, Mental Blast, Psychic Shield and Telekinetic Throw.  A much more powerful TKT type spell, which sends multiple items at your target.

pulsar.gif (2171 bytes)Burn - Requirements:  Shadows and Focus Moonbeam.  This spell sends down a moonbeam to strike at your chosen target, inflicting a burn.  The more mana you use, the more powerful the burn.

pulsar.gif (2171 bytes)MoonBlade - Requirements:  Telekinetic Throw, Burn, Shadows and Focus Moonbeam.  A unique spell which sends down a moonbeam to create a medium-edged sword in your hand.  The blade is strong, but only remains a short time.  If you drop it, it's gone.

pulsar.gif (2171 bytes)Teleport - Requirements:  Telekinetic Throw, Shadows and Focus Moonbeam.  Used to instantly teleport to a moonbeam you have placed elsewhere (known as a beacon).  The longer the teleporting distance, the more Primary Magic is required.  You will be stunned for a period of time after you arrive.  Cardinal rule:  ALWAYS check to be sure you have a beam still placed somewhere! Use the verb PERCEIVE to check your established moonbeams.

pulsar.gif (2171 bytes)Moon Gate - Requirements:  Telekinetic Throw, Teleport, Shadows and Focus Moonbeam.  This spell requires you to be at 25th Circle or higher.  Moon Gate is the spell that makes a Moon Mage a Moon Mage.   Similar to teleport, except that you can open a Gate that will allow you to transport your entire group.  But be warned:  Make sure you have a moonbeam placed where you wish to go, or severe consequences will result...like Death.

pulsar.gif (2171 bytes)Whole Displacement - Requirements:  Teleport.  This spell attempts to displace your target a short distance, perhaps out of combat or to a nearby area. 

pulsar.gif (2171 bytes)Contingency - Requirements:  Seer's Sense and Teleport.  An S.O.S. in case of death.  This spell will teleport the mage, after death, to the location of either his/her moonbeam or to the feet of the person he/she is linked with via Seer's Sense.

pulsar.gif (2171 bytes)Imbue - Requirements:  Focus Moonbeam and 20th Circle.  This spell energizes an object with an intense level of Lunar mana, readying any useless item into something an enchanter can use.  NOTE:  It takes TWO castings of this spell to fully prepare an item, and previous functions the item may have had are likely to be lost forever.  Some Moon Mages who cannot enchante still take this spell to help those than can enchante, as apprentices.

 

Perception

pulsar.gif (2171 bytes)Clear Vision - Requirements: None.  Your basic Perception spell.  Increases clarity of vision and perception.  A very useful spell in many ways.  Used to help detect people in hiding who wish to pick your pockets and for foraging, to name just two.

pulsar.gif (2171 bytes)Piercing Gaze - Requirements:  Clear Vision.  This spell allows you to look into and see the contents of a closed or locked container.  Can also be used to penetrate cloud cover in the sky in order to observe constellations and planets better.

pulsar.gif (2171 bytes)Locate - Requirements:  Clear Vision.   One of a Moon Mage's most useful spells.  It will locate someone who is not in hiding or inside a building.  A high rank of Primary Magic may be needed to locate someone who is far away. NOTE:  Locate and Scry have now been combined for a more powerful effect. With enough skill, the Scry feature of being able to locate someone inside a building will come into play.

pulsar.gif (2171 bytes)Distant Gaze - Requirements:  Clear Vision and Focus Moonbeam.  Allows you to view the area where you have a previously focused moonbeam.  You can also listen to the conversation taking place there, with the exception of whispered comments.

pulsar.gif (2171 bytes)Seer's Sense - Requirements:  Locate.   This spell hones the caster's magical senses, such that he may concentrate and sense the general distance and state of being of a target person regardless of their distance from him.  If self-cast, the caster's foresight improves, allowing him to dodge attacks more efficiently.

 

Psychic Projection

pulsar.gif (2171 bytes)Hypnotize - Requirements:  None.   Your basic spell in Psychic Projection.  It is a survival spell, mainly.   Casting this spell on your target will calm it down, allowing you to leave the area with haste.

pulsar.gif (2171 bytes)Mental Blast - Requirements:  Hypnotize.   Temporarily stuns your opponent for a period of time, depending on how much mana you use. Used for escaping purposes when you are overwhelmed, and also to slow down your target for a more forceful attack.

pulsar.gif (2171 bytes)Confusion - Requirements:  Hypnotize.   When cast on your target, it's mind becomes very feeble and, well, confused.   Effects vary depending upon how much mana is applied to the spell.

pulsar.gif (2171 bytes)Shadow Scribe - Requirements:  Clear Vision, Distant Gaze and Focus Moonbeam.  This spell places a short message on a moonbeam that you have placed.  Distant Gaze must be cast on the moonbeam you wish to send the message to.

pulsar.gif (2171 bytes)Psychic Shield - Requirements:  Clear Vision and Mental Blast.  Used to help your resistance to mental spells cast upon you.

pulsar.gif (2171 bytes)Shadowling - Requirements:  Shadows, Focus Moonbeam, Clear Vision, Mental Blast and Psychic Shield.  This spell summons a small critter that is quite harmless and the results can tickle your funnybone.  When the shadowling is around, your harness will recover quicker than normal.

pulsar.gif (2171 bytes)Shadow Servant - Requirements:  Shadows, Focus Moonbeam, Clear Vision, Mental Blast, Psychic Shield and Shadowling.  This spell summons a "slave" that can carry up to 10 belongings.  He's a bit slow, and can be a pain at times.  Not a spell for the weak in harness ability.

pulsar.gif (2171 bytes)Thoughtcast - Requirements:  Seer's Sense.  This spells allows the caster to contact a person he/she is linked with via Seer's Sense with a single ESP-type message.

 

Stellar Magic

pulsar.gif (2171 bytes)Starlight Sphere - Requirements:  Telekinetic Throw, Burn, and Circle 40.  This spell uses the energy of the stars to create a cold sphere of stellar magic that can be directed by the caster towards an enemy.

pulsar.gif (2171 bytes)Shadewatch Mirror - Requirements:  Distant Gaze.  This spell creates a gazing mirror into the area, available for anyone to peer through, to see a target person.

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Note:  Be advised that new spells are added from time to time.  I will endeavor to include new spells as they become available.  If I have omitted a current spell, or my information on a spell is inaccurate, please E-Mail me at athaya@pyramid.net and let me know. 

Credits:  Many thanks to Girru and his comprehensive spell information, and also the webmasters of Simutronics, who both enabled me to put together this list.

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Guide to Elanthia
The Lunar Eclipse
Athaya's Guide to the Moon Mage Guild
Scroll Spells
Alchemy & Herbs
Athaya's Personal History

 

 

 

 

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