Card Ideas



Runners

Deckers

Pit Vyper-Combat Decker-Troll Runner 5/3 4¥ Melee,Decking,Recon Dedog-Ganger Decker-Human Runner 5/4 5¥ Decking,Firearms,Recon Black Jack-Street Decker-Elf Runner 4/5 4¥ Decking,Street,Recon,Hermit Kipp David-Corp Decker-Human Runner 4/4 5¥ Decking,Social,Recon Jeno-Corp Decker-Human Runner 3/2 2¥ Decking,Social,Recon

Ninjas

Lui Chen-Street Ninja-Human Runner 7/5 7¥ Stealth,Melee,Street Tao-Kung Fu Master-Human Runner 8/8 8¥ Melee,Stealth Gia-TaiKwanDoe Master-Human Runner 8/5 6¥ Melee,Athletics Zhan Chi-Shaolin Priest-Human Runner 6/6 8¥,Melee,Stealth,Socery,Biotech Vincent-Karate Instructor-Human Runner 7/6 7¥ Melee,Street-Turn to give target runner melee until end of game.

Other Stuff

Seattle General Hospital-Location-4¥ Turn target runner and pay X¥ to remove all the damage on target runner. X=amount of damage on target runner Blade-Vampire Slayer-Troll Runner 9/1¥-8/9 (A1)-Turn and pay nuyen to trash a number of vampires in play equal to the amount of nuyen paid. Karate Lessons-Special-2¥ Trash to give target runner X Melee until end of game.X=D6-4. Stealth Suit-Gear(Miscellaneous)-3¥ Adds Stealth+2 to runner. Rocket Boots-Gear(Miscellaneous)-3¥ Adds Athletics+2 to user. Lone Star Gang Bust-Special(Stinger)-3¥ Owner must have Lone Star Runner in play to use Lone Star Gang Bust. When played all Gangers, Mafia and Yakuza Runners in play take 3APDamage. Trash after use.

Lone Star

Kipp David-Lone Star Decker-Human Runner 3/3-5¥-Decking,Social,Recon +1/+1 to Kipp when attacking or being attacked through the Matrix. Frosty-Lone Star Shaman-Elf Runner 3/3-5¥-Conjure,Firearms,Stealth,Biotech +1/+2 to Frosty when fighting Awakened Challnges. Phantom-Lone Star Undercover-Dwarf Runner 5/5-5¥-Firearms,Stealth 1¥:Recon until end of turn. Cronus-Lone Star Highway Patrol-Ork Runner 7/7-8¥-Piloting,Street,Social +2/+1 to Cronus when fighting Street and Vehicle Challenges. Bullseye-Lone Star Sniper-Elf Runner 3/3-4¥-Firearms,Stealth On Shadowruns, Bullseye doesn't count towards the maximum nuber of runners per run.Limit 1 bullseye per run.


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