Welcome to the Realm of the Dark.
Many clans reside in my castle and here is your chance to learn a little bit about them. Also check out my links page for sites where you can find more out about the various clans.
Brujah are the most rebelious of all the clans. They take whatever they want and really dont care who gets hurt out of it. As well they live in many places and usually kick whoever was there before out. They're always moving around, never staying in one place for more than a month. As all clans they have 3 distinct disciplines they are Celerity, Potence and Presence. They tend to dress in whatever is the most outrageous clothes at the time. Their clan weakness is frenzy although every vampire can frenzy Brujah are the most readily able to do so.
Gangrel are the wanderers never staying in any one place for any legnth of time. They generally stick to themselves, not very sociable they are withdrawn. They tend to stay on their own and are quite good at it for they are the survivors. Often have animalistic features they tend to dress in rustic clothing. Also they tend to abandon their childer, leaving the young to learn and surivive on its own. Weaknesses are that when they frenzy they tend to become more animal-like and with age they show the beast within. Their clan disciplines are Animalism, Fortitude and Protean.
Malkavians are the most insane and chaotic of all the clans. Generally possesing one or more psychological problems. They are also pranksters, loving to play pranks on anybody ranging from harmless fun to deadly. Most are quite inhumane and sadistic and quite destructive not only to themselves but to everyone around them. They tend to reside in mental hospitals or insane asylums and dress in whatever they feel comfortable in. Weaknesses are derangements, most have a deragement before the embrace. Clan disciplines are Auspex, Dominate and Obfuscate.
Ravnos are the liars and theives. They are masters of deceit. They tend to play con games and theft are their basic lifestyle. Rarely staying in any one place such as the Gangrel they are lovers of companionship. One of their most prized possesions are that of their clan honor. Almost always from Gypsy decent almost all of them are from Gypsy blood. The weaknesses from this clan are their trickery they cant stop themselves. The discpilines consist of Animalism, Chimerstry and Fortitude.
Followers of Set, mostly known as Setites are the corruptors. They tend to find the weaknesses of any individual and corrupt them using drugs, money, sex or whatever they can to accomplish corruption of the individual or group. They are the sand-snakes and can shift to snake form at any given time depending on the level of discipline they have. They live in temples that are set up in each city usually known as The Temple Of Set. Generally from Egyption decent they choose their progeny but not all are Egyption decendants. They are very weak when it comes to light especially sunlight as well as bright lights consisting of flares, strobe lights etc etc... The disciplines this clan holds are Obfuscate, Presence and Serpentis.
The Toreadors are the artists they thrive on beauty. Needing perfection in everything. For they are the most sophisticated of all the clans. Dressing in the latest fashions and jewelry they prefer to live within the mortal world. Apartments or Condominiums they like to be as close to the city and action as possible. The weakness is that of beauty they are captivated by anything they find that holds perfection and beauty even sunsets and sunrises can hold their attention. The disciplines are Auspex, Celerity and Presence.
The Tremere are the most widely feared and respected of all clans. They are the warlocks the spellcrafters. They gave up the art of wizardry for the life of the undead, to become immortal. Very loyal to the clan they have a great respect for elders and other clanmates. They tend to dress in black trenchcoats and carry canes rumored to be mystical items. The weakness of the clan is that the neonates must drink from all seven elders in order to be one step closer to being blood bonded to the clan. The disciplines are Auspex, Dominate and Thaumaturgy.
Ventrue are the traditionalists they are highly old fashioned. They live in a modern world but deny that they are living the past. They tend to be powerful in a city controlling the mortals in high positions such as government positions and politicians. Other clans turn to the aid of the Ventrue should something arise and go wrong. Leaders and helpers of others. They tend to dress in old fashioned styles and considered to be preppy. The weakness is when it comes to feeding off a mortal it has to be specific or they wont feed at all even if they are starving. ie young mortal blood or the blood of a virgin. Disciplines are Dominate, Fortitude and Presence.
The Tzimisce are most widely known for their evil. Some of the members of the clan even went as far as to destroy the elders of their own clan. They are very powerful the second most in the Sabbat. And can often envoke fear of their enemies by means of using Vic. They are some of the most well educated and smart of all the clans seeking out an understanding for magic and science. They place a high value on privacy especially when it comes to their homes which are usually mansions and such. They tend to dress in clothes that would be worn 100 years ago. The weakness of this clan is they must sleep with soil that is dear to them from the time they were mortal. Disciplines are Animalism, Auspex and Vicissitude.
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