Hunt that demon!
Room Number:
You hear bats.
You feel a draft.
You smell a demon.
Halls lead to:
Instructions
With your trusty bow and arrow you are hunting the dark pink demon, Burp, in total darkness through Dark Perk Mansion (the little creep has knocked out the power.) Each room is connected to 3 others by hallways. (Part of the fun of the game is figuring out how the rooms are connected.) In each room you will be told whether or not you hear bats, feel a draft, or smell a demon (smells like over-ripe bananas...) by looking at the checkboxes next to those statements above.
If you feel a draft then you are next to a room with a booby-trapped pit. If you go there you fall into the basement and will nap for quite a long while. (The demon has sticky little feet which prevents it from falling in.)
If you hear bats you are next to a room that contains super-bats. (Hopped up on Buckstars espressos) If you go there you get picked up and carried by the bats to another room. (The demon is very slippery, which prevents the bats from grabbing it.)
If you smell a demon, you are next to a room he/she/it is in. If you enter a room that holds the demon it will either exit through one of the tunnels or attack and dress you up like a girl guide, complete with knee socks. (Yeppers, the demon mocks you!)
Each turn you can choose to move or fire an arrow into an adjacent tunnel. You do this by clicking on the fire or go buttons below the tunnel number that you want to fire or go through. If an arrow enters a room that holds the demon he/she/it will either exit through one of the halls or stay in the room and get hit.
The object is to skewer the demon (and teach the little bugger a lesson!) without getting dumped in the jellO basement or dressed up like a girl guide.. Good luck!
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