Knacks



Manipulate Attack
Effect: Anticipate Blow + Per
Action: Y
Karma: N
Discipline: Spiritual Monk(7)
Strain: 3

By manipulating the attacking characters arms and wrists, the 
monk is able to cause the attacker to hit himself/herself with 
the melee weapon that is being used against the monk.  This is 
done by anticipating where the arms and wrists will be at any 
given moment and being able to direct the force of the attacker 
back toward himself/herself.  The effect test is used against the 
attacker's attack test for success.  If successful, the attack is 
considered to go against the attacker.  This does not mean that 
the attacker automatically takes damage.  The attack must hit the 
attacker, and then damage is Tallied.

Leg Sweep
Effect: Unarmed Combat + Dex
Action: Y
Karma: N
Discipline: Spiritual Monk (4) , Warrior (5)
Strain: 1

Dropping down and swinging out with leg to sweep the leg of 
opponent.  Use effect test for knockdown test.

Arrow Fall
Effect: Missile Weapons 
Arrow).
Action: Y
Karma: N
Discipline: Archer(4)
Strain: 2

The archer infuses the arrow with a magic force that when it hits 
the opponent, the opponent must make a knock down test against 
the effect test or fall  The arrow vanishes after it leaves the 
bow, and only the invisible force rushes toward the opponent.  
This causes no damage.

Lasso
Effect:  Missle Weapons + Dex + 2
Action: Y
Karma: Y
Discipline: Archer(4)
Strain: 3

The arrow flies at the target and forms a loop of strong cord 
around the target when it hits.  The loop is attached to a rope 
which appears attached to the weapon used.  A strength test of 13 
is required to break the loop.  Alternately, the rope itself has 
a death rating of 15.  The loop has a death rating of 22.  When 
the loop or rope is broken, the rope and loop disolve.  Lasso 
does not cause any damage.  If an excellent success is made, the 
target's arms are pinned to his sides (assuming that the attack 
is not a called shot to someplace other than the body).  Once 
pinned, the target is considered grappled, and can either break 
the loop, or get loose of the loop using the Lasso effect test as 
the Unarmed Combat difficulty.  The same rules for a Grappled 
character apply.

 Enforce Will.
Effect: Threadweaving
Duration: ½ Rank in Threadweaving in rounds (round up)
Range:  Touch
Discipline: Ele, Ill, Neth (7) Wiz (6)

The spellcaster must form a connection with the target whom 
he/she is going to enforce. This connection is made by touch.   
The target must be willing to accept.  The caster forms a 
temporary thread from his Willforce talent to the target.  The 
difficulty is the target's Spell Defense.  However, the target 
cannot voluntarily lower his/her Spell Defense.  After the 
connection is made, the target gains the use of the Willforce 
talent.  In effect, the wizard is granting the target the use of 
his/her willforce.  After a number of rounds equal to half the 
wizards rank in Threadweaving, the wizard must re-establish the 
connection, or it is broken.   While the connection is made, the 
wizard cannot use his/her Willforce for themselves.  The wizard 
can break the connection at any time.

Redirect
Effect: Riposte + Dex + 3
Action: Y
Karma: Y
Discipline: Swordmaster (6)

The swordmaster can use redirect to direct the melee weapon of 
the attacker toward another direction, in the same general 
direction as the attack..  Example:

                  
Sword could not be redirected to the rear, or any position behind 
the initial attacker.
Second opponent must be within range.

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