Personal Information
Name: Artimus Sendant. Player: John
Race: Human Gender: Male Height: 5'9" Age: 21
Class: Paladin Level: 1 Weight: 170 lbs
XP: 700 Alignment: Lawful Good
Next Level: 2,250 Kit: None
Ability Scores
Str: 16 Stamina: 16 Weight Allowance: 70 lbs Bend Bars/Lift Gates: 10%
Muscle: 16 Attack Adj.: +0 Damage Adj.: +1 Max. Press: 195 lbs Open Doors: 9
Dex: 11 Aim: 11 Missile Adjustment: +0 Pick Pockets: -5% Open Locks: +0%
Balance: 11 Reaction Adjustment: +0 Armor Class: +0 Move Silently: -10% Climb Walls: +0%
Con: 15 Health: 15 System Shock: 90% Poison Save: +0
Fitness: 15 Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 14 Reason: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None
Knowledge: 14 Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 13 Intuition: 13 Bonus Clerical Spells: 1, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Willpower: 13 Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 18 Leadership: 18 Loyalty Base: +8 Maximum Number of Henchmen: 15
Appearance: 18 Initial Reaction Adjustment: +7
Saving Throws
Paralyzation: 12 Poison: 12 Death Magic: 12 Petrification: 13 Polymorph: 13
Rod: 14 Staff: 14 Wand: 14 Breath Weapon: 15 Spell: 15
Combat
Hit Points: 11
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 20
Armor
Natural armor class 10
Full armor, splint mail -6
Medium shield proficiency bonus -3
Shield, medium adj. -1
FINAL: 0
Weapon Proficiencies
Composite long bow
Lance, medium
Shield (medium)
Sword, long (Specialist, Chosen Weapon)
Non-Weapon Proficiencies
Ambidexterity - Rogue/Warrior 0
Dancing 11
Etiquette 13
Heraldry 9
Religion 6
Riding, Land 8
Modern Languages 10
Elf
Native Languages
Common, Human - Regional dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5) (-10)
Weapon Melee Missile Round Factor Sm-Med Large Type Size PB / S / M / L / EX
Sword, long 18 3/2 5 1d8+3 1d12+3 S M
Racial Abilities
Attack bonus - +1 bonus to attack rolls with one weapon of the character's choice.

Class Abilities
Paladin
    Circle of power - If in possession of a holy sword, it will project a 10 foot diameter sphere which repels hostile magic.
    Curative - Grants power to cure any natural disease once per week for every five experience levels. For example, a 10th level paladin can use his 'cure disease' ability two times a week (this ability is ineffective against lycanthropy.)
    Detection - By concentrating, may detect evil creatures up to 60 feet away.
    Faithful mount - May summon special steed at 4th level.
    Healing - May heal two hit points per paladin's level to anyone once per day with a touch.
    Health - Immune to all natural disease.
    Protection from evil - Radiate an aura 10 feet in diamater of Protection from Evil.
    Saving throw bonus - +2 bonus to all saves.
    Turn undead - Turn undead at two levels lower in ability.
    Weapon specialization - May specialize in one weapon.
    Major Spheres of Magic - Combat, Divination, Healing, Protection


Inventory
  • Items Carried
    • Backpack
      • Breeches
      • Dry rations (1 week)
      • Flint and steel
      • Torch x3
      • Tunic
      • Whetstone
      • Wineskin
      • Wineskin
      • Winter blanket
    • Sword, long
  • Items Readied
    • Sword, long
  • Items Worn
    • Belt
      • Belt pouch, large
      • Belt pouch, small
        • * Copper Pieces x7
        • * Gold Pieces x61
        • * Silver Pieces x5
      • Scabbard, hanger, baldric
    • Boots, soft
    • Breeches
    • Cloak, Silk simple [Aurora Clothes]
    • Full armor, splint mail
    • Shield, medium
    • Tunic
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-70 71-100 101-130 131-160 161-195
Movement: 12 9 6 3 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 79.16 pounds (Light Encumbrance, 9 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Paladin
Cleric Spell Failure Rate: 0% Maximum Wizard Spells Per Level: 9
Wizard Chance to Learn New Spell: 60% Maximum Wizard Spell Level: 7th
Spells Memorized

Paladin Spells Granted
Spell Time Range Area of Effect Components

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 01/05/2002 09:24 PM 1