Role: Knife Bearers are always looking for ways to show off their talent. They might pin a bar tender they don't like to the wall, or juggle knifes blindfolded, or anything else like that.
Secondary Skills: Gambler, Trader/Barter, Woodworker/Carpenter.
Weapon Proficiencies: Bounus: Dagger(any) and Knife(any). Recommened:Blowgun, dart, short sword, staff, sling.
Nonweapon Proficiencies: Recommened: Juggling, Blindfighting, Disguise, Set Snares.
Armor/Equipment: Knife Bearers start off with 2 daggers and 1d4 knifes. They also start off with a pair of wrist sheaths. They tend to buy belt pouches rather then backpcks because belt pouches don't encumber your arms.
Special Benifits: Knifes and daggers: Knife Bearers get +2 to hit and +1 to damage with knifes and daggers. Climbing: Knife Bearers can climb by using knifes or daggers. They get +15% to climb for each dagger they use and +10% for each knife used. They also have a +5% to Pick Pocket Roles when used as a slight of hand role, and a -5% Read language. Backstabbing: When backstabbing with daggers or knifes, Knife Bearers get +6 to damage instead of the normal +4.
Special Hinderences: Weapons: When using any weapon larger than size small beside short bows and short swords, the Knife bearer feels uncomfortable. He gets a penilty of -2 to hit and -1 to damage. Attitude:Knife Bearers have a lightning quick tempers and will not hestitate to wipe out a dagger and pin someone to the wall that insalted them.