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Ever have one of those games when the combat just takes forever? Ever see
someone with a remarkable SAP skill do tiny amounts of damage on a great roll?
The way I see it, if a person has a good skill level they should be able to
put the shots where it would do more damage. A person with less skill can
still hit the target, just with not as much damage.

It was along this line of thought that I came up with the table below. It
quickens combat by only rolling one die instead of three or more and gives a
player with greater skill the chance to do more damage.

There is also what I call a "lucky shot" which is when the player rolls
exactly the roll to make the shot and then rolls a successful skill check for
luck. Luck is reduced by 1 just for the game every time this option is taken.

                   Dark Conspiracy Weapons Damage Chart

NUMBER OF DAMAGE DICE OF WEAPON
     -1 1 2  3  4  5  6  7  8  9  10 11 12  13  14  15  16  17  18  19 +19**
P ---------------------------------------------------------------------------
O *0| 1 1 2  3  4  5  6  7  8  9  10 11 12  13  14  15  16  17  18  19  17%
I  1| 1 1 2  4  5  7  8  9  11 12 14 15 17  18  19  21  22  24  25  26  23%
N  2| 2 1 3  5  7  9  10 12 14 16 18 19 21  23  25  27  29  30  32  34  30%
T  3| 2 2 4  6  8  11 13 15 17 19 22 24 26  28  31  33  35  37  39  42  37%
S  4| 2 2 5  7  10 13 15 18 20 23 26 28 31  34  36  39  41  44  47  49  43%
   5| 2 3 6  9  12 15 18 21 24 27 30 33 36  39  42  45  48  51  54  57  50%
B  6| 3 3 6  10 13 17 20 23 27 30 34 37 40  44  47  51  54  58  61  64  57%
E  7| 3 3 7  11 15 19 22 26 30 34 38 41 45  49  53  57  61  64  68  72  63%
L  8| 4 4 8  12 16 21 25 29 33 37 42 46 50  54  58  63  67  71  75  80  70%
O  9| 4 4 9  13 18 23 27 32 36 41 46 50 55  59  64  69  73  78  82  87  77%
W 10| 4 5 10 15 20 25 30 35 40 45 50 55 60  65  70  75  80  85  90  95  83%
  11| 4 5 10 16 21 27 32 37 43 48 54 59 64  70  75  81  86  91  97  102 90%
S 12| 5 5 11 17 23 29 34 40 46 52 58 63 69  75  81  87  92  98  104 110 97%
K 13| 5 6 12 18 24 31 37 43 49 55 62 68 74  80  86  93  99  105 111 117 103%
I 14| 6 6 13 19 26 33 39 46 52 59 66 72 79  85  92  99  105 112 118 125 110%
L 15| 6 7 14 21 28 35 42 49 56 63 70 77 84  91  98  105 112 119 126 133 117%
  16| 6 7 14 22 29 37 44 51 59 66 74 81 88  96  103 111 118 125 133 140 123%
  17| 6 7 15 23 31 39 46 54 62 70 78 85 93  101 109 117 124 132 140 148 130%
  18| 7 8 16 24 32 41 49 57 65 73 82 90 98  106 114 123 131 139 147 155 137%
  19| 7 8 17 25 34 43 51 60 68 77 86 94 103 111 120 129 137 146 154 163 143%
 +19| 8 8 17 26 35 44 53 62 71 80 89 98 107 116 125 134 143 152 161 170 150%

*At exactly the skill, roll under your Luck skill for a "lucky shot". Your
luck is reduced one point temporarily each time this option is used.(Optional)
** For damage above 19 use the following formula.
(Damage Dice * 6) * Percent in column 

HIT LOCATION DETERMINED BY LAST DIGIT OF D20 ROLL:

Roll      Biped        Quadruped
1      Left Leg       Hindquarter
2      Left Leg       Hindquarter
3      Right Leg      Hindquarter
4      Right Leg      Abdomen
5      Abdomen        Chest
6      Abdomen        Chest
7      Chest          Forequarter
8      Left Arm       Forequarter
9      Right Arm      Forequarter
0      Head           Head

Note: This is reversed from the standard chart to give the head and arms
a less chance of being hit. Rolls of 1 on a D20 should be handled as you 
normally handle them, such as "a 1 is always a head shot" or similar. 

EXAMPLES OF CHART USAGE:
Jim has a pistol that does 3 damage and his SAP is 12. He rolls a 7 to hit a
target in short range with a quick shot. The shot would be resolved like this. 
12-7 = 5 (Roll needed - Roll = Points Below Skill)
Weapon Damage = 3
Last digit of roll = 7 = Location: Chest
Points of damage from chart = 9 

Jim killed his target but one more is trying to get away. The target is at
medium range for his pistol and it is a quick shot so his roll needs to be a
6 or less. He takes two shots with rolls of 3 and of 6. 
First shot:
6 - 3 = 3
Weapon Damage = 3
Location: Right Leg
Points of damage from chart = 6 
Second shot:
6 - 6 = 0
Jim wants to try for a lucky shot. His Luck skill is a 10 and he rolls an 8,
granting him the shot. Treat a lucky shot as an outstanding success. In this
situation, the GM decides that the shot hit the target at the base of the
skull, dropping it like a sack of flour. 

Jim takes one more shot at another target. He rolls a 2 on a quick shot. This
target is wearing armor in that location of AV1. Jim's pistol loses 1 die of
damage so it is now a 2. 
12-2 = 10 (Roll needed - Roll = Points Below Skill)
Weapon Damage = 2 (3 - 1 for AV)
Last digit of roll = 2 = Location: Left Leg
Points of damage from chart = 10 
Jim's d20 is immediately confiscated by the GM. 

Beefcake Shadowkiller has a hopped-up 40 Megawatt plasma rifle that does 65
dice in damage and he has a SAR skill of 26. He rolls a 16 for a quick shot
on a target. Because his weapon is above 19 damage, he should make a special
chart for it using the percentages in the last column of the chart. 
26 - 16 = 10 Points below skill
Location: Abdomen
Damage from chart: (65 * 6) * .83 = 323.7 round up to 324 

This chart takes a little getting used to, but it speeds up the combat and
adds some interesting flavor to the game. 

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