Download this file zipped.
Ever have one of those games when the combat just takes forever? Ever see
someone with a remarkable SAP skill do tiny amounts of damage on a great roll?
The way I see it, if a person has a good skill level they should be able to
put the shots where it would do more damage. A person with less skill can
still hit the target, just with not as much damage.
It was along this line of thought that I came up with the table below. It
quickens combat by only rolling one die instead of three or more and gives a
player with greater skill the chance to do more damage.
There is also what I call a "lucky shot" which is when the player rolls
exactly the roll to make the shot and then rolls a successful skill check for
luck. Luck is reduced by 1 just for the game every time this option is taken.
Dark Conspiracy Weapons Damage Chart
NUMBER OF DAMAGE DICE OF WEAPON
-1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 +19**
P ---------------------------------------------------------------------------
O *0| 1 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 17%
I 1| 1 1 2 4 5 7 8 9 11 12 14 15 17 18 19 21 22 24 25 26 23%
N 2| 2 1 3 5 7 9 10 12 14 16 18 19 21 23 25 27 29 30 32 34 30%
T 3| 2 2 4 6 8 11 13 15 17 19 22 24 26 28 31 33 35 37 39 42 37%
S 4| 2 2 5 7 10 13 15 18 20 23 26 28 31 34 36 39 41 44 47 49 43%
5| 2 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 50%
B 6| 3 3 6 10 13 17 20 23 27 30 34 37 40 44 47 51 54 58 61 64 57%
E 7| 3 3 7 11 15 19 22 26 30 34 38 41 45 49 53 57 61 64 68 72 63%
L 8| 4 4 8 12 16 21 25 29 33 37 42 46 50 54 58 63 67 71 75 80 70%
O 9| 4 4 9 13 18 23 27 32 36 41 46 50 55 59 64 69 73 78 82 87 77%
W 10| 4 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 83%
11| 4 5 10 16 21 27 32 37 43 48 54 59 64 70 75 81 86 91 97 102 90%
S 12| 5 5 11 17 23 29 34 40 46 52 58 63 69 75 81 87 92 98 104 110 97%
K 13| 5 6 12 18 24 31 37 43 49 55 62 68 74 80 86 93 99 105 111 117 103%
I 14| 6 6 13 19 26 33 39 46 52 59 66 72 79 85 92 99 105 112 118 125 110%
L 15| 6 7 14 21 28 35 42 49 56 63 70 77 84 91 98 105 112 119 126 133 117%
16| 6 7 14 22 29 37 44 51 59 66 74 81 88 96 103 111 118 125 133 140 123%
17| 6 7 15 23 31 39 46 54 62 70 78 85 93 101 109 117 124 132 140 148 130%
18| 7 8 16 24 32 41 49 57 65 73 82 90 98 106 114 123 131 139 147 155 137%
19| 7 8 17 25 34 43 51 60 68 77 86 94 103 111 120 129 137 146 154 163 143%
+19| 8 8 17 26 35 44 53 62 71 80 89 98 107 116 125 134 143 152 161 170 150%
*At exactly the skill, roll under your Luck skill for a "lucky shot". Your
luck is reduced one point temporarily each time this option is used.(Optional)
** For damage above 19 use the following formula.
(Damage Dice * 6) * Percent in column
HIT LOCATION DETERMINED BY LAST DIGIT OF D20 ROLL:
Roll Biped Quadruped
1 Left Leg Hindquarter
2 Left Leg Hindquarter
3 Right Leg Hindquarter
4 Right Leg Abdomen
5 Abdomen Chest
6 Abdomen Chest
7 Chest Forequarter
8 Left Arm Forequarter
9 Right Arm Forequarter
0 Head Head
Note: This is reversed from the standard chart to give the head and arms
a less chance of being hit. Rolls of 1 on a D20 should be handled as you
normally handle them, such as "a 1 is always a head shot" or similar.
EXAMPLES OF CHART USAGE:
Jim has a pistol that does 3 damage and his SAP is 12. He rolls a 7 to hit a
target in short range with a quick shot. The shot would be resolved like this.
12-7 = 5 (Roll needed - Roll = Points Below Skill)
Weapon Damage = 3
Last digit of roll = 7 = Location: Chest
Points of damage from chart = 9
Jim killed his target but one more is trying to get away. The target is at
medium range for his pistol and it is a quick shot so his roll needs to be a
6 or less. He takes two shots with rolls of 3 and of 6.
First shot:
6 - 3 = 3
Weapon Damage = 3
Location: Right Leg
Points of damage from chart = 6
Second shot:
6 - 6 = 0
Jim wants to try for a lucky shot. His Luck skill is a 10 and he rolls an 8,
granting him the shot. Treat a lucky shot as an outstanding success. In this
situation, the GM decides that the shot hit the target at the base of the
skull, dropping it like a sack of flour.
Jim takes one more shot at another target. He rolls a 2 on a quick shot. This
target is wearing armor in that location of AV1. Jim's pistol loses 1 die of
damage so it is now a 2.
12-2 = 10 (Roll needed - Roll = Points Below Skill)
Weapon Damage = 2 (3 - 1 for AV)
Last digit of roll = 2 = Location: Left Leg
Points of damage from chart = 10
Jim's d20 is immediately confiscated by the GM.
Beefcake Shadowkiller has a hopped-up 40 Megawatt plasma rifle that does 65
dice in damage and he has a SAR skill of 26. He rolls a 16 for a quick shot
on a target. Because his weapon is above 19 damage, he should make a special
chart for it using the percentages in the last column of the chart.
26 - 16 = 10 Points below skill
Location: Abdomen
Damage from chart: (65 * 6) * .83 = 323.7 round up to 324
This chart takes a little getting used to, but it speeds up the combat and
adds some interesting flavor to the game.