The party of adventurers decide to leave the Castle and name it Finder's Keep. Dumar summons his guard and his flying machine. Riker is familiar with this flying machine and they seem to call it the RAT BAG.The guards take up residence with Nulorgo in the barracks. But soon they all get on board the Rat Bag and fly away. The Amazonian elf, Cage, is left to keep Finder's Keep.
As they lift off Nulorgo notices that there are two goblins pedelling the machine. He starts to talk with them. They are friendly with him. Eventually they let him pedal so they can rest.
The Wizard has talked the dragon into flying sentry with the Rat Bag. The dragon flies out in search of food and returns regularly to confer with the wizard who like the rest are travelling on the Rat Bag.
They fly above the ground in the winter and suffer storms. They look for habitation on the ground to loot. They soon spot a road and farms. They bring the Rat Bag down and go off on foot for a while and meet some farmers. They talk a bit and then go back to the Rat Bag. They fly on again.
Next Game 2. We find a city in the mountains and land our craft.