Creatures List Bantha ------ Type: Domesticated pack animal DEXTERITY 2D PERCEPTION 2D STRENGTH 8D Special Abilities: Horns: STR-1D damage Trample: STR damage Move: 5 Size: 2-3 meters at the shoulder Orneriness: 2D Cracian Thumper --------------- Type: Pack beast DEXTERITY 3D PERCEPTION 3D+2 Sneak 4D+2 STRENGTH 3D Special Abilities: Claws: STR+1 damge Tail: STR+1D+2 damage Silent movement: Thumpers can move very silently, adding 1D+2 to sneak attempts if they move at high speed or slower. They can carry up to 100 kilos of cargo, or a rider and up to 50 kilos. Move: 12 Size: 1-1.8 meters at the shoulder Orneriness: 1D Ghest ----- Type: Cartilaginous reptile (predator) DEXTERITY 1D PERCEPTION 2D STRENGTH 7D Special Abilities: Teeth: STR+2D damage Claws: STR+1D damage Move: 15 (swimming), 8 (walking) Size: 6 meters long K'lor'slug ---------- Type: Swamp predator DEXTERITY 4D Dodge 5D PERCEPTION 4D Sneak 5D STRENGTH 2D Special Abilities: Pincers: Do STR+1D+2 damage Tail: Does STR+1D damage. If the k'lor'slug makes a Difficult Dexterity roll, the target has been stung and suffers from the effects of the creature's potent neurotoxin. Affected characters must make a Difficult stamina or Strength or be rendered immobile. The poison is effective for 1D minutes. Camouflage: The k'lor'slug receives a +2D to sneak rolls when hidden in the pink clay of Noe'ha'on's swamps. Move: 10 Size: 2-3 meters long Kayven Whistler --------------- DEXTERITY 4D Brawling parry 6D PERCEPTION 2D STRENGTH 4D Brawling 6D Special Abilities: Razored Teeth: 6D damage Move: 15 Size: 1 meter long Rancor ------ Type: Gigantic predator DEXTERITY 4D PERCEPTION 1D Search: tracking 3D STRENGTH 7D Special Abilities: Armor: +3D protection against physical and energy attacks Claws: STR+3D damage Teeth: STR+5D damage Move: 20 Size: 5 meters tall Tauntaun -------- Type: Arctic climate omnivore (pack beast) DEXTERITY 2D PERCEPTION 3D STRENGTH 4D Special Abilities: Charge atatck: Does STR+1D+1 damage Arctic creature: Tauntauns can withstand frigid temperatures that are deadly to most other creatures (although their stamina in the cold is not unlimited) Move: 16 Size: Adults stand 1.3-2 meters at the shoulder Orneriness: 1D Ukian Torbull ------------- Type: Docile pack beast DEXTERITY 2D Dodge 3D PERCEPTION 2D STRENGTH 4D Special Abilities: Tough hide: The torbull's tough hide provides +1D protection against physical attacks. Tame: The torbull does not have an aggressive nature; when ridden, the rider receives a +1D bonus to beast riding. Appetite: The torbull must be fed and watered at least four times per standard day; a minimum of 20 liters of water and 10 kilograms of grain (or other foodstuff) are required to sustain the torbull. Constant grazing is usually effective, though when operating in desert conditions ample foodstuffs must be carried. The orneriness code of a torbull that has missed a feeding increases by 3D. A torbull that misses more than two consecutive feedings dies of hunger. Move: 10, 15 (swimming) Size: 2 meters at the shoulder; 5 meters long Orneriness: 1D Vesuvague Hanging Tree ---------------------- DEXTERITY 5D+1 PERCEPTION 2D STRENGTH 4D+2 Special Abilities: Vines: 4D+2 damage Digestive juices: 6D+1 damage Wampa Ice Creature ------------------ Type: Snow predator DEXTERITY 3D PERCEPTION 4D Search: tracking arctic 6D, sneak: arctic 7D STRENGTH 7D Special Abilities: Claws: STR+1 damage Teeth: STR+2 damage Camouflage: +3D to sneak in arctic climates, heat-diffusing body adds +2D to sneak versus sensors Howling: Wampa howls are a rudimentary form of communication that allows wampas to coordinate attacks; these howls are virtually indistinguishable from the sound of Hoth's winds. Move: 13 Size: 3 meters tall