Star Wars RPG Equipment Listing Melee Weapons Item Cost Damage Difficulty Availability ---- ---- ------ ---------- ------------ Bayonet 75 Str+1D Easy 2,F Force Pike 550 Str+2D Moderate 2,R Gaderffii 50 Str+1D Very Easy 3 Hatchet 35 Str+2 Easy 1 Knife 25 Str+1 [6D] Very Easy 1 Lightsaber --- 5D+Special Difficult 4,X Spear 60 Str+1D+1 Easy 1 Staff or Club 15 Str+1D Very Easy 1 Vibroaxe 500 Str+3D+1 [7D] Moderate 2,R Vibrobayonet 300 Str+3D [6D+2] Easy 2,F Vibroblade 250 Str+3D [6D+2] Moderate 2,F Numbers in [] in damage column represent max damage with this weapon Archaic Ranged Weapons Item Cost Availability Damage Range in Meters ---- ---- ------------ ------ --------------- Black-Powder Pistol 200 2,R 2D+2 3-4/8/12 Crossbow, Longbow 200 1,F 2D+2 3-10/30/50 Musket 250 2,R 3D 3-10/30/100 Rifle 300 2,R 3D+1 3-30/100/300 Slugthrower 275 2,R 3D 3-15/45/125 Submachinegun 600 2,R 4D 3-10/50/100 Throwing Knife 25 1 Str+1 2-3/5/10 Wookiee Bowcaster 900 3,R 4D 3-10/30/50 Ranged Weapons Item Cost Availability Damage Range in Meters ---- ---- ------------ ------ --------------- Blaster Carbine:36T 900 2,R or X 5D 3-25/50/250 Blaster Pistol:DL-18 500 1,F,R or X 4D 3-10/30/120 Blaster Rifle 1000 2,X 5D 3-30/100/300 Heavy Blaster Pistol 750 2,R or X 5D 3-7/25/50 Hold-Out Blaster:Q2 275 2,R or X 3D 3-4/8/12 Hvy. Repeating Blaster 5000 2,X 8D 3-75/200/500 Light Repeating Blaster 2000 2,X 6D 3-50/120/300 Med. Repeating Blaster 3000 2,X 7D 3-60/150/400 Riot Gun 750 2,R 8D(stun)3-5/12/18 Sporting Blaster 350 1,F 3D+1 3-10/30/60 Sporting Blaster Rifle 900 2,R 4D+1 3-40/120/350 Stun Pistol 200 1,F 3D(stun)3-5/10/14 Explosives Item Cost Availability Range in Meters Damage ---- ---- ------------ --------------- ------ Grenade 200 1,R 3-7/20/40 5D/4D/3D/2D Mine 750 2,X 5D/4D/3D/2D Thermal Det. 2000 2,X 3-4/7/12 10D/8D/5D/2D Armor Protection vs. Item Cost Avail Energy Non-Energy Protects ---- ---- ----- ------ ---------- -------- Blast Helmet 300 1 +1 +1D Head Blast Vest 300 1 +1 +1D Torso Bounty Hunter Armor 2500 2,R +2D +1D Everywhere -1D to Dexterity Skills +1D to Lifting Skill Stormtrooper Armor --- 3,X +2D +1D Everywhere -1D to Dexterity Skills + Helmet Bonuses Clothing Item Cost Item Cost ---- ---- ---- ---- Air Tanks 100 Miniature Life Support 1000 Business Clothes 75 Oxygen Reprocessor 300 Casual Clothes 75 Space Suit (emergency) 1000 Exposure Suit (arid) 400 Space Suit (hi quality) 2000 Exposure Suit (general) 300 Space Suit (utility) 1500 Flame-Proof Suit 200 Sub-Zero Parka 250 Formal Clothes 100 Thermal Suit (cold) 400 High-G Suit 400 Wet Suit 400 Local Uniform 150 Work Clothes 100 Survival Tens Item Cost Item Cost ---- ---- ---- ---- Eight-Person 800 Single-Person 200 Four-Person 600 Two-Person 400 Tools Item Cost Item Cost ---- ---- ---- ---- Beam Drill 50 Power Scanner 150 Computer Tool Kit 200 Security Systems Kit 200 Droid Tool Kit 200 Tool Harness 10 Fusion Cutter 75 Vehicle Tool Kit 200 Hydrospanner 50 Vibropick 50 Plasma Welder 50 Vibrosaw 75 Power Prybar 30 Work Light 25 Medical Equipment Communication Devices Item Cost Item Cost ---- ---- ---- ---- Bacta Tank 3000 Standard Comlink 100 Medicines 100 Subspace Radio (large) 100 Medpac 100 Subspace Radio (small) 500 Droid Equipment Item Cost Item Cost ---- ---- ---- ---- Memory Wipe Services 50-500 Repair Services 50-500 Overhaul Services 50-500 Restraining Bolt 25 Owner and Bolt 75 Restraining Bolt Owner 100 Droids Item Availability Cost ---- ------------ ---- 1st Degree Droid 2 5000 (physical sciences, mathematics, medical science applications) 2nd Degree Droid 2 4000 (environmental, engineering, technical applied science, includes exploration and probe droids) 3PO Human-cyborg relations Droid 2 3000 3rd Degree Droid 2 3000 (social sciences, protocol, translation organic relations, teaching and diplomatic functions) 4th Degree Droid 2 2000 (security and military applications, patrol droids and assassin droids [assassin droids are X availability]) 5th Degree Droid 2 1000 (menial labor droids, waste management, lifting, mining, salvage, sanitation) DeepSpace 9G Explorer Droid 2 6700 K4 Security Droid 2,R or X 7500 R2 Astromech Droid 2 4525 Miscellaneous Equipment Item Cost Item Cost ---- ---- ---- ---- Ammo Bandolier 100 Macrobinoculars 100 Breath Mask 50 Pocket Computer 100 Chronometer 25 Rations 200 Datapad 100 Recording Rod 30 Directional Transponder 200 Sleeping Bag 15 Flares 5 Survival Pack 1000 Glow Rod (flashlight) 10 Syntherope 2 Stuff From Cracken Item Availability Cost ---- ------------ ---- Aratech A14 Repulsorlift Disk 2 300 Aratech Screamer Jumper Jet Pack 1 250 Astroserver Industries Rover 2 1000 Astroserver Trailmaster 2 400 Biotech Fastflesh Medpac 2 500 Blastech Movesense 34 Motion Trip F 100 Blaster Bolt Diffusion Canister 1 50 Cr/Ltr Explosive Slugs (10 Slugs) F 50 Hydrosphere Corp. Explorer Submergible X Loads Mechblaze Tracking Corp Observer 2 1000 Memory Stick (1D of data each) 2 50 Merr-Sonn Anti-Riot Tangle Gun 7 X 300 Micronite Explosive Charge (100 Grams Detonite) F 50 Microthrust Computer Spikes (Code Breakers) X Variable Microthrust Portable Computer 1 Variable Nen-Carvon R-444 Imperial Sky Swooper R 400 Pressure Plate Trip F 300 Replacement Prosthetics 4 Variable Rhinsome Tracking Corp. Sure Snoop 4 3000 Sorosuub XG Anti-Gravity Field Bombs X 400 Zone Control Viper Grenade Launcher R 500 Anti-Vehicle Laser Cannon ------------------------- Model: Atgar 1.4 FD P-Tower Type: Light anti-vehicle laser cannon Scale: Speeder Skill: Blaster artillery: anti-vehicle Cre: 4, skeleton: 2/+10 Cost: 10000 (new), 2000 (used) Availability: 2,R or X Body: 2D Fire Rate: 1/2 Fire Control: 1D Range: 10-500/2000/10000 Damage: 2D+2 Blast Helmet ------------ Model: Typical blast helmet Type: Personal armor Scale: Character Cost: 300 Availability: 1 Game Notes: +1D physical, +1 energy (head) Blast Vest ---------- Model: Typical blast vest Type: Personal armor Scale: Character Cost: 300 Availability: 1 Game Notes: +1D physicsl, +1 energy (torso) Blaster Carbine --------------- Model: SoroSuub QuickSnap 36T Type: Blaster carbine Scale: Character Skill: Blaster: blaster carbine Ammo: 100 Cost: 900 (power packs: 25) Availability: 2,F,R or X Fire Rate: 1 Range: 3-25/50/250 Damage: 5D Game Notes: At long range, increase difficulty by +5. Blaster Pistol -------------- Model: BlasTech DL-18 Blaster Pistol Type: Blaster pistol Scale: Character Skill: Blaster: blaster pistol Ammo: 100 Cost: 500 (power packs: 25) Availability: 1,F,R or X Fire Rate: 1 Range: 3-10/30/120 Damage: 4D Blaster Rifle ------------- Model: SoroSuub Stormtrooper One Blaster Rifle Type: Blaster rifle Scale: Character Skill: Blaster: blaster rifle Ammo: 100 Cost: 1000 (power packs: 25) Availability: 2,X Fire Rate: 1 Range: 3-30/100/300 Damage: 5D Game Notes: If the retractable stock and scope are used for one round of aiming, the character receives an additoinal +1D to blaster. Bounty Hunter Armor ------------------- Model: Corellian PowerSuit Type: Bounty hunter armor Scale: Character Skill: Powersuit operation Cost: 2500 Availability: 2,R Game Notes: +2D physical, +1D energy Bowcaster --------- Model: Wookiee Bowcaster Type: Energy/projectile weapon hybrid Scale: Character Skill: Bowcaster Ammo: 6 (quarrels; power packs can make 50 shots before being replaced) Cost: Not sold to non-Wookiees Availability: 3,R Fire Rate: 1 Range: 3-10/30/50 Damage: 4D Game Notes: If a character wants to fire the weapon more thatn once in a round, he must make an easy Strength roll to be able to aim the weapon (this is a "free action"). Reloading the weapon with new quarrels requires a Moderate Strength roll. E-Web Repeating Blaster ----------------------- Model: BlasTech E-Web Repeating Blaster Type: Two-man heavy repeating blaster Scale: Character Skill: Blaster: repeating blaster Ammo: Power generator only Cost: 5000 Availability: 2,X Range: 3-75/200/500 Damage: 8D Fragmentation Grenades ---------------------- Model: Standard fragmentatoin grenade Type: Explosive Scale: Character Skill: Grenade Cost: 200 Availability: 1,R Range: 3-7/20/40 Blast Radius: 0-2/4/6/10 Damage: 5D/4D/3D/2D Heavy Blaster Pistol -------------------- Model: BlasTech DL-44 Heavy Blaster Pistol Type: Heavy blaster pistol Scale: Character Skill: Blaster: heavy blaster pistol Ammo: 25 Cost: 720 (power packs: 25) Availability: 1,F,R or X Range: 3-7/25/50 Damage: 5D Heavy Ion Cannon ---------------- Model: KDY v-150 Planet Defender Type: Heavy ion surface-to-space cannon Scale: Capital Skill: Blaster artillery: surface-to-space Crew: 27, skeleton: 12/+10 Cover: Full Ammo: Unlimited (power generator) Cost: 500000 (new), 100000 (used) Availability: 3,X Body: 5D Fire Rate: 1 Fire Control: 5D Range: Atmosphere/Low Orbit (1*)/High Orbit (3*) Damage: 12D (ionization) *This refers to the number of "units" from the planet if conducting a space battle Hold-Out Blaster ---------------- Model: Merr-Sonn Munitions Q2 Hold-Out Blaster Type: Concealable blaster Scale: Character Skill: Blaster: hold-out blaster Ammo: 6 Cost: 275 (power packs: 25) Availability: 2,R or X Fire Rate: 1 Range: 3-4/8/12 Damage: 3D Hush-About Jet Pack ------------------- Model: Arakyd Aerodynes, Inc. Hush-About AJP-400 Type: Personal jet pack Skill: Jet pack operation Cost: 1800, 150 (power pack recharge), 150 (portable carrying case) Availability: 3,F or R Game Notes: The Arakyd Hush-About AJP-400 is capable of lifting up to 300 kilograms (total). It moves vertically 200 meters per charge, horizontally up to 500 meters per charge. A fully charged unit has 10 charges and can be run on continuous charge-feed. During normal operation this unit produces very little noise. Any attempt to locate a Hush-About using auditory pickups requires a successful search roll at a +10 penalty to the difficulty. Light Repeating Blaster ----------------------- Model: BlasTech T-21 Type: Light repeating blaster Scale: Character Skill: Blaster: repeating blaster Ammo: 25 Cost: 2000 (power packs: 25) Availability: 2,X Range: 3-50/120/300 Damage: 6D Lightsaber ---------- Type: Melee weapon Scale: Character Skill: Lightsaber Cost: Unavailable for sale Availability: 4,X Difficulty: Difficult Damage: 5D Game Notes: In an attacking character misses the difficulty number by more than 10 points (the base difficulty; not their opponent's parry total), the character has injured himself with the lightsaber blade. Apply normal damage to the character wielding the lightsaber. Mine ---- Model: Standard anti-vehicle mine Type: Explosive Scale: Speeder Skill: Demolitions Cost: 750 Availability: 2,X Blast Radius: 0-2/4/6/10 Damage: 5D/4D/3D/2D Rocket Pack ----------- Model: Zandraman DSP-5 rocket pack Type: Personal rocket pack Skill: Rocket pack operation Cost: 400 Availability: 2,R Game Notes: The DSP-5 rocket pack can carry up to 60 kilograms and can move up to 70 meters vertically or 160 meters horizontally in a single charge. The unit has 12 charges. Sensor Pack ----------- Model: NeuroSaav 8932/D Sensor Pack Type: Portable scanning device Skill: Sensors Cost: 650 Availability: 2,R Game Notes: The NeuroSaav 8932/D is a general-purpose sensor apparatus that can detect either the presence of a life form, or the presence of a comm signal. Characters using the unit receive a +1D bonus to sensors. The device can scan up to 300 meters away, and will give approximate bearing to the source of a comm transmission or to the location of a life form. Slugthrowers ------------ Model: Corushal WeaponsWorks "Dagger" Combat Pistol Type: Slugthrower pistol Skill: Firearms: slugthrower pistol Ammo: 16 Cost: 300 Availability: 2,F Range: 3-10/30/60 Damage 3D Game Notes: -1D damage when used on a target with body armor. Space Suit ---------- Model: LifeLine Technologies Model 11 Space Suit Type: Personal space suit Cost: 2200 credits Availability: 2,F Game Notes: The LifeLine Model 11 contains a heating unit, waste recycling unit and onboard food supply. The suit's power supply, atmosphere and food supply will support a character in space for 10 standard days. The wearer suffers a -2D to all Dexterity attribute and skill checks. Sporting Blaster ---------------- Model: Drearian Defense Conglomerate Defender Type: Sporting blaster Scale: Character Skill: Blaster: sporting blaster Ammo: 50 Cost: 350 (power packs: 25) Availability: 1,F Fire Rate: 1 Range: 3-10/30/60 Damage: 3D+1 Sporting Blaster Rifle ---------------------- Model: Drearian Defense Conglomerate "Light Sport" Hunter Type: Sporting blaster rifle Scale: Character Skill: Blaster: blaster rifle Ammo: 100 Cost: 900 (power packs: 25) Availability: 1,F Fire Rate: 1 Range: 3-40/120/350 Damage: 4D+1 Game Notes: If the retractable stock and scope are used for one round of aiming, the character receives an additional +1D to blaster. Stormtrooper Armor ------------------ Model: Standard stormtrooper armor Type: Military armor Scale: Character Cost: Not available for sale Availability: 3,X Game Notes: +2D physical, +1D energy. -1D penalty to all Dexterity attribute and skill checks; helmet contains tongue-activated comlink; Multi-Frequency Targeting and Acquisition System (MFTAS), +2D to Perception checks in low-visibility situations, +2D to ranged weapon skill uses against targets that move more than 10 meters per round; climate controlled body glove (allows operatin in moderately warm or cold climates). Thermal Detonator ----------------- Model: Standard thermal detonator Type: Explosive Scale: Character Skill: Grenade Cost: 2000 Availability: 2,X Range: 3-4/7/12 Blast Radius: 0-2/8/12/20 Damage: 10D/8D/5D/2D Typical Knife ------------- Model: Standard knife Type: Melee weapon Scale: Character Skill: Melee combat: knife Cost: 25 Availability: 1 Difficulty: Very Easy Damage: STR+1D (maximum: 6D) Typical Throwing Knife ---------------------- Model: Standard throwing knife Type: Melee weapon Scale: Character Skill: Thrown weapons: knife Cost: 35 Availability: 1 Range: 2-3/5/10 Damage: STR+1D (maximum: 6D) Game Notes: May be used as a normal knife in melee combat. Vacuum Suit ----------- Model: Incom Military Vacuum Suit Type: Personal vacuum suit Cost: 1000 credits Availability: 1 Game Notes: Incom developed this version of the military flight suit decades ago; it is in common usage throughout the galaxy. The Incom vacuus suit contains 10 hours worth of atmosphere. A player character in space must make a Moderate stamina of Strength check every hour he or she is exposed to vacuum or suffer a wound caused by the freezing cold of space. Vibro-ax -------- Model: Standard vibro-ax Type: Melee weapon Scale: Character Skill: Melee combat: vibro-ax Cost: 500 Availability: 2,R Difficulty: Moderate Damage: STR+3D+1 (maximum: 7D) Vibroblade ---------- Model: Standard vibroblade Type: Melee weapon Scale: Character Skill: Melee combat: vibroblade Cost: 250 Availability: 2,F Difficulty: Moderate Damage: STR+3D (maximum: 6D)