So you want to hunt the bugs, huh? Well, here's the right place to learn all you need to do it right. If you'll listen to my lessons, you'll be able to get an alien skull like the one I've hung on the wall.
You'll also find some links that may be helpful for those looking for some images or additional informations.
I don't like long introductions so here we go!
Lesson 1: Know your enemy.
Lesson 2: Weapons and equipment.
Lesson 3: General tactics.
Lesson 4: Tactics in the open.
Lesson 5: Tactics in spaceships and bases.
Lesson 6: Tactics in the hive.
Lesson 7: More difficult.
Links.
Lesson 1: Know your enemy.
To kill them you must know them! I'm not here to teach you what the bugs are so if you want to learn all we know about
them go to "ALIENS: The Anchorpoint Essays", you'll find every
information you may need. Come back when you're sure you learned everything.
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Lesson 2: Weapons and equipment.
We have technology, aliens don't, so you have to take full advantage of your equipment to beat them.
The first thing to chose are your weapons:
- the Colt M41-E is quite a good rifle, uses 10mm ammo and has a standard granade launcher (not
as good as the rifle but still useful). Older versions are quite similar in size and shape, differing in weight and ammo power. But as marines
of the 2nd Batt. 9th Regt. (using the M41-A version) discovered on LV-426, the bugs' acid blood spills all around when the bullets hit them
so it's a dangerous weapon to use in close range.
- a Plasma rifle is the best weapon to use against Xenomorphs: it cauterizes wounds so the acid
can't spill and it's powerful enough to smash hive walls. However it's impossible to obtain so forget it unless you have a general in your
family.
- the M-56 cannon is a very good heavy weapon but useless with aliens: it's too heavy and
encumbering to move quickly.
- the M-240 is a light flamer. You should have one to clear small passages before crawling in. Aliens
are afraid of fire so it's a good defensive weapon.
- granades should be also taken along. They may be used to smash walls, kill groups of bugs or
clear larger areas without wasting the flamer.
Equipment:
- you MUST take a motion tracker, possibly the recently developed MT-2000 X. It tells you the
distance and the difference in height (not to mention some other useful functions) so you can be prepared for assaults from above.
- the electric net is useful if you need to capture a living alien.
I will tell you about other weapons and equipment when we'll be talking about some particular situations.
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Lesson 3: General tactics.
- Open fire at long range if possible, using the granades to slow down their attack before shooting with your rifle.
- Aim at their legs: a crawling alien is very slow so it's easier to kill and you can concentrate on new targets while the wounded ones
are still far away from you.
It's also useful in short range because only small amounts of acid spills out from legs and with smaller strenght. All you have to do when
they are close is to shoot at their legs, while retreating to finish them from a greater distance.
- Be careful about their tails: some hunters forget it's a weapon and a deadly one too! Also remember about their secondary jaws.
- Check your scanner to avoid being assaulted from all directions.
- Move fast to avoid being cornered.
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Lesson 4: Tactics in the open.
- It's easier to hunt them in open terrain but be careful with rocks, caves and trees.
- Burn high grass with your flamer. Try to make impossible for them to hide.
- Look out for signs of their presence: creatures with smashed chests, skins of chestbursters, dead facehuggers and so on.
When you see one of the above you may also be near a bug.
- Avoid water. If one of them is hiding there use electricity to kill him.
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Lesson 5: Tactics in spaceships and bases.
- You need to know if a hive was builded inside the base or spaceship. If yes be prepared for trouble.
- Get a map: you need to know the location of every passage, airduct and special room.
- Check each area and close it when it's cleared. If a bug gets into a cleared area you'll have to start again.
- Use the flamer in small corridors and ducts before entering them.
- Check the motion tracker carefully but look out for mimetized aliens.
- When opening a door be ready to start shooting: one of them may be waiting behind it.
- When a room doesn't have any escape route don't go there if you aren't sure the area behind you is cleared.
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Lesson 6: Tactics in the hive.
- If you lay down without moving the bugs won't kill you. They'll take you to an incubation chamber instead so never do it unless
you want die in the worst possible way!
- You won't be able to see concealed aliens easily: if you see anything resembling a Xenomorph open fire. You may waste some
ammo but you may survive a bit longer.
- Be careful when you see a hole or passage - the bugs are very fast after all.
- If you have the MT-2000 enable the "Check thickness" function. An alien may smash the floor or ceiling to grab you.
- If you see people attached to the walls kill them and look out for eggs and facehuggers.
- If you have a helmet which automatically covers your mouth use it. A facehugger may then strangle you or go away but it won't
be able to incubate you.
- When you reach the Royal Chamber use the flamer to destroy eggs and as soon as you see the Queen send her some granades.
As soon as you kill her the aliens will be incapacitated for a few seconds allowing you to kill them easily.
- Eventually you may threat the Queen with your flamer pointed at her eggs but why do so? You have to kill her anyway if you
want to escape.
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Lesson 7: More difficult.
Sometimes a corporation may hire you to capture a living alien. If they want a Queen refuse - it's impossible. But, more
probably, they will ask you for an adult Xenomorph or for a bit of the strange stuff which can be found in the Queen's chamber.
The former it's easier but you must never try to capure an alien from the hive. You can't take it to your ship while defending yourself
from his "friends". Use an electric net to entangle him and that's all! Be sure that you have a place to keep the alien confined until
delivery. If the bug escapes during the travel.... well, you know what will happen next, don't you?
The honey-like substance it's a different thing: first you must get into the Royal Chamber, get it and flee to your ship. That's the easy part.
Then you have to give it to the corporation, take the money and go away. This is really hard because a corporation is dangerous being composed by people without human feelings (yes, in fact I dealed with them once and it's a miracle I'm still alive).
You should also think about the fact that delivering that substance or living Xenomorphs to a corporation means that your planet is in
great danger! If an alien escapes them it's the end and you'll have to think about nuclear bombs.
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And here are my favourite links!
"ALIENS: The Anchorpoint Essays"
Alien Hive
Jaime's Gallery
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Well, that's all for now! If you have comments, suggestions or questions send me an E-mail.
But don't ask for help - IN SPACE NO ONE CAN HEAR YOU SCREAM.
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