Animalism: Power to control/manipulate the beast within
oneself and others
1 Sweet Whispers
2 The Beckoning
3 Song of Serenity
4 Sharing of Spirits
5 Drawing Out The Beast
6 Species Speech, Shepherd's Innocence, Animal Succulence, Shared Soul
7 Conquer the Beast, Master's Voice
8 Twin Spirits, Mass Summons
9 Flesh Bond
10 Army of Beasts
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Auspex: Supernatural senses, telepathic powers
1 Heightened Senses
2 Aura Perception
3 The Spirit's Touch
4 Telepathy
5 Psychic Projection
6 Telepathic Communication, Clairvoyance, The Dreaming, Eagle's Sight, Prediction,
Sense Emotion
7 Soul Scan, Spirit Link
8 Psychic Assault, Omniscience
9 Precognition
10 Pulse of the Canaille
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Bardo: Power of the Children of Osiris to protect oneself
and others from the forces of evil
1 Restore Humanitas
2 Banishing Signs of Thoth
3 Gift of Apis
4 Pillar of Osiris
5 Paradox
6 Boon of Anubis
7 Bring Forth the Dawn
8 Mummification Ritual
9 Ra's Blessing, Rebirth
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Celerity: Supernatural speed
Each additional level in Celerity allows an additional action per turn at the
cost of one blood point per turn Celerity is used.
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Chimerstry: Ravnos power to create illusions
1 Ignis Fatuus
2 Fata Morgana
3 Apparition
4 Permanency
5 Horrid Reality
6 Fatuus Mastery, Mass Reality
7 Far Fatuus
8 Pseudo Blindness
9 Sensory Deprivation
10 Reality
Daimoinon: Baali power of fear and ability to contact
and summon demons
1 Sense the Sin
2 Fear of the Void Below
3 Flames of the Netherworld
4 Psychomachia
5 Curse
6 Ignore the Searing Flames
7 Summon the Herald of Hell
8 Great Curse
9 Call the Great Beast
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Dementation: Malkavian power to disctract others and
make them go insane
1 Passion
2 Mind Tricks
3 Eyes of Chaos
4 Confusion
5 Total Insanity
6 Derange, Kindred Spirits
7 Mind of a Child, Mind of a Killer, Wave of Insanity
8 Coma, Minds of the Children
9 Blessing of Chaos, Mass Coma
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Dominate: Power to control the thoughts and actions
of others
1 Command the Wearied Mind
2 Mesmerize
3 The Forgetful Mind
4 Conditioning
5 Possession
6 Obedience, Loyalty, Rationalize, Tranquility
7 Mob Rule
8 Far Mastery
9 Best Intentions
10 Puppet Master
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Fortitude: Supernatural toughness
Higher levels of Fortitude allow the vampire to soak more damage when hit or
take less damage from fire and sunlight.
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Melpominee: Augmented speech and song possessed by
the Daughters of Cacaphony
1 The Missing Voice
2 Tourette's Voice
3 Toreador's Bane
4 Art's Traumatic Essence
5 Death of the Drum
6 Blessed Audience
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Mortis: Cappadocian power of death and decay
Examples: Create Zombu, Reaper's Passing, The Leper's Gait
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Mytherceria: Faerie-like powers that only the Kyasids
can learn
Examples: Fey Sight, Faerie Wards, Stone Travel
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Necromancy: Power to control/manipulate/communicate
with spirits
1 Insight
2 Summon Spirit
3 Compel
4 Haunting
5 Soul Stealing
6 Zombie
7 Torment
8 Soul Exchange
9 Possession
10 Death Pact
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Nihilistics: Nagaraja power with direct relation to
Oblivion (land of the dead)
1 Eyes of the Wraith
2 Consume the Dead
3 Aura of Decay
4 The Dark Touch
5 Nightcry
6 Black Blood
7 Oblivion's Dance
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Obeah: Physical and spiritual healing connected to
the Salubri's third eye
1 Panacea
2 Anesthetic Touch
3 Neutral Guard
4 Treat the Sick Mind
5 Unburdening of the Beastial Soul
6 Renewed Vigor, Pain for Pleasure
7 Repulsion
8 Vitae Block
9 Spirit Marionette
10 Resurrection
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Obfuscate: Power to hide/disguise oneself
1 Cloak of Shadows
2 Unseen Presence
3 Mask of a Thousand Faces
4 Vanish from Mind's Eye
5 Cloak the Gathering
6 Mind Blank, Soul Mask, Conceal
7 Cache, Cloak
8 Old Friends
9 Create Name
10 Memory's Fading Glimpse
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Obtenebration: Lasombra power to control/manipulate
shadows
1 Shadow Play
2 Shroud of Night
3 Arms of the Abyss
4 Nightshades
5 Shadow Body
6 Call the Lamprey, Eyes of the Night, Shadow Step
7 Shadow Slave
8 Entombment, Master of the Night
9 Summon the Abyss
10 Banishment
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Potence: Supernatural strength
Each additional level of Potence increases his chance for success in feats requiring
physical strength.
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Presence: Supernatural charisma, personality, and appeal
1 Awe
2 Dread Gaze
3 Entrancement
4 Summon
5 Majesty
6 Love, Enrage
7 Mind Numb, Mask Empathy
8 Invoke Frenzy
9 Heart of the City
10 Dream World
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Protean: Gangrel power to change the form of one's
body
1 Gleam of Red Eyes
2 Wolf's Claws
3 Earth Meld
4 Shadow of the Beast
5 Form of Mist
6 Flesh of Marble, Earth Control
7 Homunculus, Form of the Ghost
8 Movement of the Slowed Body
9 Dual Form
10 Body of the Sun
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Quietus: Assamite power of silence and death
1 Silence of Death
2 Weakness
3 Disease
4 Blood Agony
5 Taste of Death
6 Blood Sweat, Blood Empathy
7 Leech, Foul Blood
8 Blood Clot
9 Erosion
10 Immaculate Vitae
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Serpentis: Setite power to take on snake-like characteristics
1 The Eyes of the Serpent
2 The Tongue of the Serpent
3 Mummify
4 Form of the Serpent
5 The Heart of Darkness
6 Temptation, Obsession
7 Phobia
8 Corruption
9 Form of Corruption
10 Mark of Damnation
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Spiritus: Spiritual power taught to the Ahrimanes by
Native American shamans
Examples: Speak with Spirit, Aspect of the Beast, The Wildebeast
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Temporis: True Brujah power to control/manipulate time
1 Time Sense
2 Ramble On
3 Zombie's Curse
4 Cowalker
5 Frozen Object
6 Control Aging
7 Domain of Evernight, Outside the Hourglass
8 Pocket Out of Time, Rewind Time
9 Summon History
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Thanatosis: Samedi power to cause living things to
wither away
1 Hags' Wrinkles
2 Putrefaction
3 Ashes to Ashes
4 Withering
5 Infection
6 Compress
7 Dust to Dust
8 Rigor Mortis
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Vicissitude: Tzimisce power to reshape flesh and bone
1 Changeling
2 Fleshcraft
3 Bonecraft
4 Horrid Form
5 Inner Essence
6 Blood of Acid, Body Arsenal, Plasmic Form
7 Cocoon, Flesh Rot
8 Bauble, Breath of the Dragon
9 Doppelganger, Meld with the Land
10 Reform Body
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Thaumaturgy: This power requires more explaining than
the others, so it's listed last. This is essentially magic formed by Clan Tremere,
though some forms of Thaumaturgy were around before the formation of the Tremere.
There are several Thaumaturgy paths that can be followed by the Tremere, Tremere
Antitribu, or those whom the Tremere teach the discipline to. In addition to
the discipline powers, users of Thaumaturgy can also learn powerful rituals.
There are also Thaumaturgy paths and rituals which are known only to the mysterious
Black Hand, which neither the Tremere or the Tremere Antitribu are part of.
Thaumaturgy Paths
Path of Blood - most members of Clan Tremere begin with this path and
this is their primary path. Most Tremere never go beyond The Path of Blood,
as this is the path that comes naturally to the Tremere. This path involves
the control and manipulation of one's own blood or that of others.
1 A Taste for Blood
2 Blood Rage
3 Blood of Potency
4 Theft of Vitae
5 Cauldron of Blood
Lure of Flame - Manipulation and creation of supernatural flames that
will not ignite things until the flames are released.
Movement of the Mind - Telekinesis (the ability to move objects with
one's mind)
Examples: Force Bolt, Manipulate, Flight/Snare, Major Manipulation/Lifting/Control
Weather Control - Ability to control and manipulate weather conditions
Examples: Cloak of Fog, Downpour, Tempest, Call Lightning
Gift of Morpheus - This path allows the user to control others' sleep
and dreams
1 Cause Sleep
2 Mass Slumber
3 Enchanted Slumber
4 Dreamscape
5 Master of Dreams
Path of Conjuring - Ability to create objects and living creatures out
of nothing
1 Summoning the Simple Form
2 Permanency
3 Magic of the Smith
4 Reverse Conjuration
5 Power over Life
Neptune's Might - Power to control and manipulate water
1 Eyes of the Sea
2 Jail of Water
3 Dehydrate
4 Flowing Wall
5 Blood to Water
Spirit Thaumaturgy - Power to control and manipulate spirits. Similar
to Necromancy, except there are some different powers. Many Giovanni learn this
path.
1 Evil Eye
2 Spirit Eyes
3 Spirit Slave
4 Fetishes
5 Journey
Elemental Mastery - Control over inanimate objects
1 Elemental Strength
2 Wooden Tongues
3 Animate the Unmoving
4 Elemental Form
5 Summon Elemental
Corruption - Power to manipulate others' forms and personalities
1 Contradict
2 Disfigurement
3 Change Mind
4 Cripple
5 Corrupt Soul
Biothaumaturgical Experimentation - This is a dark science practiced
by members of The Black Hand. Since no Tremere are allowed into The Black Hand,
none follow this path.
1 Thaumaturgical Forensics
2 Animal Experimentation
3 Thaumaturgical Surgery
4 Human Experimentation
5 Supernatural Experimentation
Thaumaturgy Rituals
Below are some Thaumaturgy rituals practiced mainly by the Tremere.
Crimson Sentinel
Communicate with Kindred Sire
Defense of the Sacred Haven
Deflection of Wooden Doom
Devil's Touch
Engaging the Vessel of Transference
Rutor's Hand
Umbral Walk
Ward Against Ghouls
Ward Against Garou
Ward Against Kindred
Wake With Evening's Freshness