Incom


Coutesy of Stronghold Academy







        The Characters have taken a small transport shuttle down 
from their Light Frigate, which still hangs in orbit.  They have 
just landed on the ice planet of Dolnar, to deliver their cargo 
to a Brian Mithel (See NPC sheet 1) at the  bar/casino The Rancor 
Pit, here they are also to collect their pay, 5,000 credits.

        As they are disembarking from their ship they see a Zethlethbra 
(Zebra-headed man) named Wingfoot approaching the ship. If he is met with rude 
or violent attitudes he will run off, if met kindly he will give the characters 
a map of the section of city. 
        
        When they leave the metal-reinforced spaceport landing area (#512A) they
 will see a sign that says: No Vehicles.  The streets and "outside" walls are 
made of ice or hardened snow, the "sky" is also ice or hardened snow.  If they 
have the map they can go directly to The Rancor Pit with no problems at all.  
If they do not have the map they will have to find it by themselves.

        At The Rancor Pit they will see that it is decently lit around the edges
 and well lit in the middle by the gambling tables.  There are 12 (6 visible, 6 
unseen) Bouncers and Head Bouncer Ren Tolkan (see NPC sheet 3).  Four are at the 
door (two on either side), two at the only entrance to the bar proper, and only 
two others visible at a back door.  There are 25 (10 visible, 15 unseen) Security
 Guards two patrolling each set of gambling tables, two at the back door, and six
 at two tables near the corner (three at each). There is a large bar in the 
middle of the room and tables scattered throughout the rest of the place.  

        Scattered across the bar and tables are the following groups:

Bar: 50 stools, Barkeep: Jaddal Brumwick, Ithorian.

Stools 1-5: A Gammorian enclave, well armed. (Gondor the Red's guards) The 
orc-like aliens each carry a blaster rifle across their shoulders, and a stun 
grenade at their belts.

Stool 6: Gondor the Red, A Twi'lek loan shark wearing a red body armored suit.  
He's chatting with the Twi'lek lady to his left.  He currently is not interested 
to talk business, but will see the players later if they request (in one of the 
booths). 

Stool 7: Jacclyn D'Soth, a Twi'lek dancer, currently dating Gondor.  She wears a 
revealing blue cocktail dress, and a gold tiara.

Stool 8-12: Empty

Stool 13: Jaberwaki, a mad Jawa who claims that aliens are transforming humans 
into droid-like power cells out in the Outer Rim somewhere.  His brown cloak is 
dirtier than the  average Jawa's, and he smells like a trash compactor.  His 
small hand is curled around a large tankard, and he slurps the liquid noisily.
        
Jaberwaki's comments:
                "You don't want to talk to me because then they'll              
want to get you too!"
                "They're making us droids!  They'll destroy us          
all!"
                "Stay away from Bakura!"
                "Buy me a drink and I'll tell you all!"

Stool 14-17 Empty

Stool 18-23: Members of the Vahallan Victors, a swoop gang.
For their stats look in the NPC section as toughs.

Stool 24-27: Empty

Stool 28: Hattoris Yol, a used speeder salesman at Yol's Speeder Emporium which 
is located on the other side of the planet.

Stool 29: Ed Max, a restaurant owner and fisherman.  He owns Dolnar's Diner here
 in town.

Stool 30: Empty

Stool 31: Rienfield Kell, a galactic mailman assigned to this city.

Stool 32-35 Empty

Stool 36: Jasper Gallows, a two-bit speeder thief. He is wanted by the 
authorities for 50 credits.  He is also in the NPC's section.  He is wary of any 
eyes following him, and if anybody approaches, he will retreat to round table 
twelve where his associates are.  (Note - Jasper and his companions are not 
included in any bounty hunters want list, because they are only wanted locally.)

Stool 37-41 Empty

Stool 42: Mack, a speeder truck delivery man.  He is drowning himself to forget 
his sad life.  He is too drunk to talk properly, and if questioned, he will pass 
out in less than one minute.  He delivers to Jargville, north of here.

Stool 43: Mack's "shotgun man", Bruce Progg is already passed out at the bar.

Stool 44-46: Empty

Stool 47: Broken off at the base. This recently happened when a cop pushed 
around a Barabel, the Barabel wrapped the stool around the cop's neck.

Stool 48: The Barabel in question.  He was released two days ago on bail, and 
is given a wide berth by everyone in the bar.  If approached by a non-Barabel, 
he will give a warning growl, then launch himself without warning at the hapless 
bystander (This surprise gives him a free round of melee combat).  If approached 
by another Barabel, he will speak rapidly in barabel, telling the other to leave 
or engage in a hand to hand brawl for the space. (Str = 6D+2, Brawling (S) 
Streetfighting = 9D, Dodge 7D.).

Stool 49-50: Empty





Round Tables 20 (seat 6 each)
Robo-Servers AS-159, AS-894, and AS-215

RTable 1: Three human businessmen drinking after a deal.  They are from Tukand, 
Tukand, and Gyalon Intergalactic Attorneys.  Their names are H. Krill, S. Raddon,
 and P. Unitt.

RTable 2: Empty

RTable 3: Two Ithorian traders, discussing the price for a shipment of Ratthar 
seeds to Garos. 

RTable 4: Three Bounty Hunters from the Bloody Hand Organization.  
Team Captain: Jarr Kilo (Seven successful contracts), Pike O'Malley 
(three successful, one failure), and Tiron Spade (Two successful).  
They are currently hunting a Rodian Saboteur named Risshi Ryland.

RTable 5: Empty

RTable 6: Empty

RTable 7: Three Herglic gamblers discussing decks for Magic the Galactic game.  
Names are Jakioll, Harrii, and Faarinn.

RTable 8: Greg Hunter and his constant companion Knessis, an alien composed of a 
quartz-like structure.  (These are characters from a story (checkmate) and it 
occurs before the occurrences of the story.)  If the characters befriend the two,
 they don't have the yacht yet, only the two Z-95 Headhunters.  The headhunters 
are parked in docking bay #515A & B.

RTable 9: Empty

RTable 10: The unknown Gattior prospector, Jer Syko.  His stink is evident from 
three tables away, and his table is littered with "chaw" remains and empty 
bottles of Torvian Ale. (Gattior is a mineral found in subterranean caves on 
planets with cold atmospheres.)

RTable 11: Empty

RTable 12: Three amateur speeder thieves, Hart Soldron, Jon Ressin and Gar 
Ressin. Hart and Gar are wanted by the locals for 50 credits apiece, but Jon 
has no criminal record.  They will toss the stun grenade at any aggressors, and 
retreat out the back doors.  Their stats are in the NPC section.

RTable 13-15: Empty


RTable 16: A Security Guard, Palkins by name, drinking on his break.  
Also at his table are three Dolnar Security officers, who are off today. 
(but still carry their guns and badges.)

RTable 17: A wild-dressed man in a Three Color Mowhawk, Warcat Jack, the main 
singer with a local band, Smashing Melons.  His band will be performing tonight 
at 23:00, and he is just sitting around before the show. 

RTable 18: Harv Jocant, a droid salesman. He is balding, overweight, and 
surrounded by droids.  The other five seats at his table are occupied by droids, 
and three more stand around him.  One small black droid constantly rolls around 
the bar, followed by Harv's curses.

RTable 19-20: Rancor Pit security, three at each table.  They will respond to 
any violence anywhere in the bar with amazing speed.  They are also protecting 
the owner of the bar and others in that corner (Brian Mithel).  See NPC section 
for more info. note: booth #'s for Mithel and owners should correspond.



Gambling Tables: 25
        10 Sabacc Tables (4 players to a table)
        5 Slot Machines
        4 Holochess
        6 Spacers Games

SABACC TABLES

        The Sabacc Tables are arranged in skill levels, the first one being 
advanced (10D+), the next four intermediate (6D-10D), and the last five are 
beginner level tables (1D-6D).
        Each player and dealer have a certain amount of money, a gambling skill,
and a difficulty level to catch them cheating.  Each player rolls their 
Perception skill at the beginning of each hand, and they automatically notice 
the cheaters of that level or lower.
        The cheaters who are caught lose their initial bid, and cannot compete 
in this round.  Cheaters who are caught are one level easier to catch cheating 
for the person who caught them before.  If a roll to catch cheaters is not 
enough, but within three numbers away, the player forms a suspicion about the 
other player, and may add two to the roll to check that player in the future.
        Cheaters who are not caught add a dice bonus to their gambling roll to 
decide the victor of the hand.
        Not everybody cheats however, and some only cheat some of the time.  
When I've said cheating, I meant playing off, stealing the deal, etc.  
Using illegal cheating modifiers, skifters and other "helps" are cause for loss 
of all funds and returnable items, and name added to a "black list" carried by 
many establishments.


Gambling Table 1 (Advanced): This First Sabacc Table has 2 players and a Dealer 
droid. 

Dealer: A Cardshark Mark 3, named Dealr-4
Gambling Skill: 10D.
Cheat Bonus: 3D (1/3 rnds.) 
Notice: Heroic.  
(players do not get the level deduction from cheating)
Perception: 5D

Wade Hallows - A professional cardshark, Wade has two skifters, which each add 
2D+1 to his gambling skill. (and take a difficult gambling skill to notice. 
Only one is noticed per roll.)  He is lanky, shifty-eyed, and very skilled.  
He has 120 credits.

Gambling Skill: 11D+1
Cheat Bonus: (see above)
Notice: Difficult.
Perception: 4D


Jason Mark - A very skilled player who's ethics are the only thing keeping him 
from being an excellent player.  He will not cheat, and therefore figures that 
everyone else is as ethical as he is.  He therefore needs one higher skill level 
to catch a cheater.  He has 100 credits.

Gambling Skill: 12D
Cheat Bonus: None
Perception: 3D (But needs one level higher).



Gambling Table 2 (Intermediate):    
Players: 3

Dealer: Hank Riley, A short, friendly man who always smiles.  In truth he is a 
shifty gambler, very expert at dealing off the bottom, setting the deck, and 
bidding.  Once he is caught or suspected however, he will stop cheating and play 
it fair with his skills.

Gambling Skill: 7D 
Cheat Bonus: 3D. Always
Notice: Heroic
Perception: 5D


Ulysses Plyson - A friendly Herglic who is just stopping in for a few quick 
games.  He is not rich, but as the rest of his race, he cannot help himself 
from gambling.  He does not cheat.  He has 40 credits.

Gambling Skill: 7D
Cheat Bonus: None
Perception: 4D+1


Pothole Perry - A local of these parts, Pothole Perry saves the strangers who 
wander off in the cold inhospitable world.  He is a regular of the place, and 
can provide information about almost anybody in the area. He is a rare cheater, 
but a moderately good one.  He has 60 credits.
 
Gambling Skill: 7D+1
Cheat Bonus: 2D. (1/5)
Notice: Difficult
Perception: 3D+2

Bart Tol - Bart is a mercenary, stopping over on this lame planet while a 
Bounty Hunter searches for him in the outer reaches of the Orissl galaxy.  
He cheats, all the time, and is an accomplished thief.  If another player is 
caught, he will try to steal from a player to his side during the confusion, 
taking 1D6 coins.  His pickpocket skill is 8D.  He has 55 credits.

Gambling Skill: 6D
Cheat Bonus: 1D+2
Notice: Moderate + 5
Perception: 3D+1




Gambling Table 3 (Intermediate):
No players are here.

Dealer: Droid I8.T62
Gambling Skill: 7D
Cheat Bonus: 2D
Notice: Moderate + 8
Perception: 4D


Gambling Table 4 (Intermediate):
Two players.

Dealer: A Herglic, Routh Occins.  Wears a house Uniform, and is seated in a 
large chair.  She smokes a long cigarra, which has a pleasant cherry-wood smell.

Gambling Skill: 6D
Cheat Bonus: 3D
Notice: Difficult
Perception: 3D+1

Str-8f-ace: Gambling Droid. Playing for Harv Jocant, who sits at table 18. 
He currently has 35 credits to go until he quits.
Gambling Skill: 7D
Cheat Bonus: None
Notice: None
Perception: 4D

Wakl Yak- Another Herglic, who is playing for fun.  He has 45 credits.
Gambling Skill: 6D
Cheat Bonus: 3D
Notice: Moderate +6
Perception: 3D+1



Gambling Table 5 (Intermediate): Empty, there is no dealer here, and will not be 
one until later, when the crowd increases.

Gaming Table 6 (Beginner): Two Players.

Dealer: Zai Sailen, a Asian human who's quick fingers mask the subtlest of 
skills.
Gambling Skill: 5D
Cheat Bonus: 1D+1
Notice: Moderate+5
Perception: 4D

Kisler Mason: A Gotal local.  He will put up 20 credits max.  Note: Jedi give 
gotals headaches.
Gambling Skill: 4D
Cheat Bonus: None
Perception: 5D

Iuussia:  A female Sullustan.  She has never played before, and is asking 
questions all the time.  She will play for 15 credits.
Gambling Skill: 3D
Cheat Bonus: None
Perception: 3D
 
Gambling Table 6 (Beginner): One Player

Dealer: Tharr Ripclaw - A Pho Ph'eahian with a house uniform, a steady gaze, 
and nimble fingers.
Gambling Skill: 4D
Cheat bonus: 2D
Notice: Moderate
Perception: 5D

Kallin Sark - a Trianii Ranger, friend of the manager, and sad sabacc player.  
She has thirteen credits left.
Gambling Skill: 3D
Perception: 3D


Gambling Table 7 (Beginner): 3 Players.

Dealer: Sallinn Chrisstinn (Verpine)
Gambling Skill: 4D
Cheat Bonus: 1D
Notice: Moderate
Perception: 3D

Jard Guppins - A Mon Calamari businessman, selling deep sea equipment.  
He specializes in cold swim stuff, for the southern seas of the planet.  
He has 20 credits.
Gambling Skill: 3D
Cheat Bonus: None
Perception: 4D

Killer Volts - A Bimm musician with the Smashing Melons, a band that plays 
tonight, at 23:00.  He plays the Synth-Sax, and is playing cards before the 
show.  He has 12 Credits.
Gambling Skill: 3D+2
Cheat Bonus: 1D
Notice: Easy + 5
Perception: 2D  

Killji - A Rishii wanderer, stopping through the planet on his way to 
"big things".

Gambling Skill: 3D
Cheat Bonus: 2D
Notice: Moderate
Perception: 3D


Gambling Table 8 (Beginner): Empty.

Dealer: Shrik Tallok - A Trailian, who's unassuming face hides potential.
Gambling Skill: 4D
Cheat Bonus: 2D
Notice: Mod. + 5
Perception: 3D



Gambling Table 9 (Beginner):

Empty, not used till later.


Gambling Table 10 (Beginner):

Empty, not used till later.






One Armed Bandits:
        Each One-Armed Bandit has a "Gambling Skill" of 6D.  If the player beats 
it by 0-3, they get 1 credit, by 4-6 they get 2 credits, 7-9 5 credits, 10-12 10 
credits, 13+ 15 credits.  If a player wins more than twenty credits (overall not 
including losses), the Gambling Skill will increase by 2D, and will continue 
every 20 credits. 

One-Armed B1 - Empty

One-Armed B2 - Daryl Jackson, a human local.

One-Armed B3 - Empty

One-Armed B4 - Ter "Vamp" Larson, lead female vocalist for the Smashing Melons, 
which play tonight at 23:00.

One-Armed B5 - Out of Order.







HoloChess:  The Holochess tables are 20 credits a game, and players often place 
bets on the game.  To "Play" a game, players roll a combined Knowledge and 
Perception die roll.

Holochess 1 - Currently played by Frapp Zapper (Araquia), 'boardist for the 
'Melons, and Jammr-1, The Smashing Melons technical droid.  He is a modified 
general purpose droid.
Frapp's die total is 7D.
Jammr-1's total is 6D.

Holochess 2 - Empty.

Holochess 3 - Two gammorians attempt to play.  They are from Gondor's group, 
and do not understand the game.  They will not play anybody else. 
They both have 3D

Holochess 4 - A computer slicer, Lisser Ball (Twi'lek) is looking for a game or 
two.  He has wired into the system, accessing the best possible maneuvers and 
strategies, and is looking for some sucker to play.
He has a skill of 5D, and gains 3D - 6D for the tactical help.




Spacers Games:

Various Video games with names like OFFRepulsor, Mega Kombat, Alley Fighter II 
Turbo, Q-Men, X-wing Sim, Headhunter, Tie-IN sim, Mike Trysom's Punchout etc.

Booths: 20 (seat 8)

Booth 1: Empty

Booth 2: Redd Flakk (human), drummer for the Smashing Melons sits with Stone 
Rocker (Silika), the bands backup guitarist.

Booth 3: Garth Raddick (human) a mercenary for hire.  If provoked
 he will fight.  He has a heavy blaster rifle and he has a 
blaster skill of 6D+2.  He also has 4 thermal detonators and he 
is not afraid to use them.


Booth 4: Occupied by Hriss, a slussi tech and his two crew, Salrin and Ressis.  
They are the techs for the Remberance, a corellian corvette in orbit.

Booth 5: Dan Hicks (human) ex-stormtrooper.  He has a cool and calm demeanor, 
he always carries a vibroblade in his right boot.  A modified blaster pistol 
is strapped across his hip (6D).  He is currently looking for work as a 
free-lance military specialist, use the bounty hunter template.  He has a 
streetwise at 7D reflecting his life after quitting the Imperial Navy, and a 
command at 6D from when he was a Lieutenant in the Imperial Navy.

Booth 6: Empty.


Booth 7: Two plainclothes securitymen.  Their names are Jones and Drake.  
They are crack shots and have an additional 1D to their blaster skill.

Booth 8: Empty.

Booth 9: Three house securitymen.

Booth 11-18 Not Serviced until prime time.

Booth 19: Brian Mithel (see NPC section).  He will tell the chars about Major 
Bearm Lance, an Imperial Defector who specialized in R & D at a secret imperial 
facility.  He will be arriving at Lan Barrell in 20 standard days.  Brian wants 
the chars to make arrangements for him to stop over there for two days, and then 
to accompany him on the next trip to Calamari (on the Corvette Desire) as 
members of a team for the 624th Calamarian Galactic Ptahck Hunt. 
        (A Ptahck is a large Calamarian Sea mammal.  The hunt is done from old 
fashioned "whaling" ships, and many teams compete to capture the biggest Ptahck, 
or to capture one the fastest.) 
        He then hands the Chars a crednote for 14000 creds(+2000/char) to get 
supplies when they reach Lan Barrell.  He tells them that the corvette trip is 
2000e. and a renting a Whaling boat is 2500 ( to ship it to Calamari & back is 
1000).  He also tells them that renting the equipment for the boat will be about
 3000.  Training in how to run a whaling boat is 500 credits per boat crew, and 
then the rest is theirs, along with a 1000 credits each upon returning the Major 
to Ressari Glubnaut (A Calamarian "trader", who is a Captain in the New Republic,
 and is transporting the Major back "home" after the race.)  Then he will try to
answer any more questions that the Chars have, then wish then a good day, and 
leave into the back.

Booths 20: House owners.  note: remeber names

1