The members of this clan are dedicated and extremely well organized. Others, however, think of them as arcane and untrustworthy. They are agressive, highly intellectual, and manipulative, and respect only those who struggle and persevere, despite all odds. The Tremere believe that they must use the other clans in order to prosper.
"Be friendly with them, let them think that we are one with them, but never forget that we serve our clan first and foremost," the Tremere elders whisper to their progeny. "If you must use your friends in service to the clan, then you know that your time was not wasted."
The Tremere are an odd lot indeed. They claim to have once been wizards who voluntarily gave up their "art" for the powers and eternal life of the vampire. They have never named a founder, and some claim they have none, having instead harnessed mystical powers to achieve their state. Most elder Kindred discount this claim, however.
Their link to the substance of blood apparently runs deep, and they are rumored to be able to use their blood in special ways to gain extraordinary powers. Many also believe that the knowledge of those practices has been passed down from generation to generation, and that it is now viewed by the younger Tremere as commonplace-certainly not magic.
The leaders of the clan are based in vienna, though they have chantries ("guild houses" for the practice of magic) on every continent of the world. A council of seven elders is said to control the entire clan from the vienna chantry. From that locus, they maintain a tightly ordered, highly hierarchal group, one that allows no outsider to view their inner workings.
Tremere typically have immense love for and loyalty to their clan, and the younger members of Clan Tremere are expected to obey their elders without question. This is not true in practice as it once was, however. Though there are some rebels and anarchs from the Tremere line, it is thought that they are posing as such on the orders of the clan, as part of their long-term plots.
Nickname: Warlocks Appearance: Tremere traditionally wear black coats or even cloaks with high, upturned collars and arcane symbols sewn on the lining. Though this is no longer universal, they still prefer black, impressive looking clothing (such as the pinstripe power suit). Many Tremere also carry props such as canes; some of these "ornaments" are rumored to be potent mystical talismans.
Haven: The Tremer clan operates a chantry in almost every city where it has members. All those of the Tremere clan are welcome in any chantry. Those who live on their own have a wide variety of accomadations.
Background: They choose the most aggressive and ambitious people as their neonates, prefering males. They carefully train and nurture them for years, calling them "apprentices".
Clan disciplines: Auspex (psychic powers), Dominate (controlling others with your own will), Thaumaturgy (blood magic)
Weakness: Tremere neonates must drink the blood of the seven elders of the clan when they are created. This means that all tremere are at least one step towards being bloodbound to the clan, and therefore must watch their step when around their leaders.
Highly Organized. Feelings on other clans:
Nosferatu: These creatures make useful servants, but they are too noxious to be tolerated for long.
Ventrue: Too fractious to be truly effective; nonetheless, they are our chief rivals for control of the camarilla.
Gangrel: Noble kindred, in their own way.
Toreador: Idle hedonists. They do not understand the Gehenna will end their way of life forever.
Brujah: Ignorant revolutionaries who do not even comprehend what it is that they oppose. They respect only power.
Malkavian: So often they seem normal, but all their lineage carries their strange curse. They are occasionally useful.