HOW to PLAY
Scarab is a relatively simple game to play. Each player starts out
with a deck of cards.
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remove the scarab and the guardian and place them in front of you.
The scarab will have an effect over your tableau. This is permanent.
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Next deal out the cards in 4 column of 4 cards each, face up. This
is your tableau.
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from each column remove the Charms and Cantrips, if a column should be
depleted in this way, then deal four new cards to the column, and repeat
the process until you have 4 columns of at least one card in each column.
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reshuffle your deck and draw five cards to your hand, now you're ready
to play.
Now it is the first person's turn. Each turn goes as follows.
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The players whose turn it is may one creature card into a column.
A column can hold no more than 4 cards. Or the player can cast a
charm or cantrip that is a Minute Play or a Second Play. His opponent
may cast an Hour Play at this time.
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A player may only play one creature card per turn.
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After that phase, the player may attack. Attack goes as follows.
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Only the top most card in each column may attack.
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Player assigns which cards attack which of the four topmost cards in the
opponents columns. Each card only gets one attack unless otherwise
stated. Each card may attack seperate cards, or they may all attack
the same card.
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Once all the attacks are out of the way it moves to the next phase.
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The next phase is another Charm and Cantrip phase. If the player
did not play a creature card during the first phase, he or she may do so
at this time.
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Once all the cards are played it is the other persons turn. They
follow the same procedures.
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At the beginning or each player's turn they bring the total number of cards
in their hand up to 5.
The game follows this procedure until a player can no
longer fill up a depleted column. Once a column is depleted the guardian
moves to the front of that column. It can be attacked, and it can
attack. If a second column is depleted, the guardian is at the front
of both of them. In essence to reach the scarab a player must go
through the guardian.
The time may arrive that a player steals the use
of another players card during the course of a game. When this happens
that card is placed in a vestigial column. It is not a part of the
tableau. If it is destroyed, it does not mean that the guardian moves
up or that the opponent can attack the scarab through that column.
The column is simply gone.
Once a player goes through the opponent's guardian,
he must defeat the scarab. Once he has defeated the scarab, he has
won the game.
Combat may or may not be confusing.
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The attacking card rolls its attack. If with its bonuses manages
to reach the appropriate percentage on the percentage dice, the card has
successfully attacked.
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The target then gets a chance to parry or dodge, if it has the ability
to do so.
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The target rolls his parry or dodge roll and succeeds if with bonuses percentage
is made.
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If the target succeeds it follows this: A successful dodge means
no damage.
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A successful parry the target only suffers half damage rounded up.
In return, the target rolls damage and the attacker takes half that rounded
down. A target may get multiple dodges or parries per turn.
This may or may not explain in full how to play the
game but I look at it like this. If you don't like to play it this
way or with this many column or with that many number of card in a column...
you'll change it. You'll make the game more fun for you, and a game
is supposed to be fun, so enjoy it however you play it. Although
it is my game, it is your game also.
Drop me some Email