Betazoid

Special Abilities

The Betazed people are naturally Telepathic--they are able to sense the thoughts of others instinctivly. While this provides them a great advantage in negotiations and diplomatic situations, they also suffer from the ablity. Because the ability is so pronounced, and the Betazoids have trouble shutting out the pain of others, and they tend to get wrapped up in others emotions.

Their ability is a similar to a comination of Aura Perception and the intermediate Auspex Discipline Telepathy. While this trait is active the betazoid may read the mind of someone, willing or not by defeating their subject in a mental challenge. If they do, they can ask one question of the subject--who must answer truthfully.

The Betazoid can also sense the emotional state of the people around them (Treat similar to the Vampiric ability Aura Perception)--In this, they need not risk a trait to use the ability. This ability can also be used as a danger sense, but only when someone is planning to ambush you. For someone to suprise the Telepath, they must defeat the Betazoid in a mental challenge. Failure means the Betazoid may preform a single action before the attacker.

The downside to their telepathic abilites is that the Betazoids often get wrapped up in the minds and feelings of others. As long as the power is 'on' the Telepath must take The highest negative modifier to their abilities (Short of incapacitation)from all players present. This means that if one Human was bruised (Must risk an additional trait in challenges) and a Second was Wounded (Must risk an additional trait and always looses ties.) then the Betazoid must accept the penalties for Wounded status.

Betazoids also cannot turn off their telepathic abilities, except with the expenditure of a willpower trait. The power then is deactivated until they choose to reactivate their ability.. Note that the Betazoid ability does not work on species such as the Breen and the Ferengi--they neither can use their powers on or are adversely affected by these species.

Status Concerns

None.

Social Issues

None

RACIAL MAXIMUMS

Physical:11
Social:11
Mental:11
Willpower:4


Back to the Race Index
1