High Technology Weapons in The 20th
century Era for AD&D
And era of modest technology, and weaponry. It covers the a timeline that start around
the time where we put our man on the moon and until where force-, laser-, blaster-weapons
and the like takes over.
To Follow:
Tanks of the era
All those marked* with an "*" is described in The Complete Guide to RPG
Technology*
Bold marked is my own work. Italic is reserved for those from
the Net that would like to contribute.
Era: 20th Century
Weapon |
Cost (cr) |
Weight (lbs) |
Size |
Type |
Charges |
Speed factor |
Damage |
Knockdown |
ROF / Reload |
PB |
Short x10yd |
Medium |
Long |
Sm - Med |
Large |
Hull |
.38 revolver*
|
|
|
S |
P |
1/6 |
+2 |
1d8 |
1d6 |
- |
d6 |
4 / 1rd |
|
6 |
12 |
18 |
9mm pistol* |
|
|
S |
P |
1/8 |
+2 |
1d8 |
1d6 |
- |
d6 |
4 / 5seg |
|
6 |
12 |
18 |
Derringer* |
|
|
S |
P |
1/6 |
+4 |
1d4 |
1d4 |
- |
d4 |
1(2) / 1rd |
|
1 |
3 |
6 |
Fast Draw revolver* |
|
|
S |
P |
1/8 |
+2 |
1d8 |
1d6 |
|
d6 |
3 / 1rd |
|
3 |
7 |
15 |
Rifle* |
|
|
M |
P |
1/2 |
+4 |
2d6 |
1d10 |
- |
d8 |
2 / 7seg |
|
11 |
20 |
35 |
Sawed-Off Shotgun* |
|
|
M |
P |
1(2) |
+6 |
1d12 |
1d6 |
- |
d10 |
1(2) / 2rd |
|
2 |
6 |
9 |
Scatter gun* |
|
|
M |
P |
1(2) |
+5 |
1d8 |
1d6 |
|
d8 |
1(2) / 2rd |
|
2 |
4 |
8 |
Shotgun* |
|
|
M |
P |
1(2) |
+6 |
1d10 |
1d8 |
- |
d10 |
1(2) / 2rd |
|
4 |
8 |
13 |
Submachine Gun* |
|
|
M |
P |
20-50 |
+1 |
2d4 |
2d4 |
|
d6 |
20 / 5seg |
|
7 |
15 |
20 |
Other hand guns* |
|
|
S |
P |
6-12 |
+4 |
1d8 |
1d6 |
|
d6 |
3 / 1rd |
|
5 |
10 |
15 |
Other Shoulder Arms* |
|
|
M |
P |
2-4 |
+4 |
2d4 |
1d6 |
|
d6 |
3 / 1rd |
|
10 |
20 |
35 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
Cal |
Name |
Type |
Range in Yards |
WSM |
ROF |
Ammo |
DV |
Notes 1 |
Cost (cr) |
Weight (Lbs) |
Knockdown |
PB |
S |
M |
L |
VL |
20th Century |
|
|
|
|
|
|
|
|
|
|
|
|
.22 |
Automatic |
? |
3 |
8 |
100 |
200 |
3000 |
a |
1 |
6 |
9 |
|
|
|
|
.22 |
Revolver |
rv |
|
|
|
|
|
|
|
6 |
7 |
|
|
|
|
.30 |
Automatic |
? |
|
|
|
|
|
|
|
6 |
13 |
|
|
|
|
.30 |
Revolver |
|
|
|
|
|
|
|
|
6 |
10 |
|
|
|
|
.32 |
Automatic |
|
|
|
|
|
|
|
|
6 |
13 |
|
|
|
|
.32 |
Revolver |
|
|
|
|
|
|
|
|
6 |
10 |
|
|
|
|
.35 |
Automatic |
|
|
|
|
|
|
|
|
6 |
13-18 |
|
|
|
|
.38 |
Automatic |
|
|
|
|
|
|
|
|
6 |
13 |
|
|
|
|
.38 |
Revolver |
|
|
|
|
|
|
|
|
6 |
10 |
|
|
|
|
.44 |
Revolver |
|
|
|
|
|
|
|
|
6 |
12 |
|
|
|
|
.45 |
Automatic |
|
|
|
|
|
|
|
|
6 |
14 |
|
|
|
|
.45 |
Revolver |
|
|
|
|
|
|
|
|
6 |
12 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Late 20th Century |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
.15 |
"Golden gun" |
ss |
3 |
8 |
50 |
115 |
1500 |
f |
1 |
1 |
12 |
|
|
1 |
|
.22 |
Automatic |
|
|
|
|
|
|
|
|
6 |
13 |
|
|
2 |
|
.22 |
Revolver |
rv |
|
|
|
|
|
|
|
6 |
11 |
|
|
|
|
.30 |
Automatic |
|
|
|
|
|
|
|
|
6 |
17 |
|
|
|
|
.30 |
Revolver |
|
|
|
|
|
|
|
|
6 |
15 |
|
|
|
|
.32 |
Automatic |
|
|
|
|
|
|
|
|
6 |
13 |
|
|
|
|
.32 |
Revolver |
|
|
|
|
|
|
|
|
6 |
15 |
|
|
|
|
.35 |
Automatic |
|
|
|
|
|
|
|
|
6 |
13-18 |
|
|
|
|
.357 |
"Magnum" |
|
|
|
|
|
|
|
|
6 |
24 |
|
|
|
|
.38 |
Automatic |
|
|
|
|
|
|
|
|
6 |
17 |
|
|
|
|
.38 |
Revolver |
|
|
|
|
|
|
|
|
6 |
15 |
|
|
|
|
.44 |
Revolver |
|
|
|
|
|
|
|
|
6 |
13 |
|
|
|
. |
.44 |
AutoMagnum |
|
|
|
|
|
|
|
|
7 |
36 |
|
|
|
|
.45 |
Automatic |
|
|
|
|
|
|
|
|
6 |
18 |
|
|
|
|
.45 |
Revolver |
|
|
|
|
|
|
|
|
6 |
16 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Rifles |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
.22 |
Lever Action |
|
|
|
|
|
|
|
|
8 |
21 |
|
|
|
|
.22 |
M-16 |
ab/c |
10 |
16 |
233 |
400 |
6666 |
f |
10 |
20,30 |
49 |
|
|
6 |
|
.30 |
AK-47 |
|
|
|
|
|
|
|
10 |
30 |
54 |
|
|
6 |
|
.303 |
Bolt Action |
|
|
|
|
|
|
|
1 |
5 |
28 |
|
|
|
|
.465 |
H&H Royal Double |
|
3 |
4 |
12 |
18 |
|
|
1 |
2 |
80 |
|
|
|
|
.60 |
H&H Nitro Double Express |
|
|
|
|
|
|
|
1 |
2 |
100 |
|
|
|
Shot Guns
These are considered area of effect attacks. They do not need a proficiency to use, and
the only "to hit" needed is to make certain the gun does not jam. |
A line 100 yards long:
DV: 0' - 40 DV
3y - 40
6y - 20
12y - 10
24y - 5
48y - 3
96y - 1 |
(Sawed off) A cone 10 yards long:
DV: 0' - 40 DV
1y - 40
2y - 10
4y - 5
8y - 3
10y - 1 |
|
|
|
|
|
|
|
|
|
|
Heavy Arms |
Burst Fire
Short x2 damage (of 1 round) +1 to
hit (2-10shots)
Extended x10 damage (of 1 round) +2 to hit. (11-20)
Spray Fire x2 damage -5 (Save versus shot gun). (20+) |
|
|
|
|
.303 |
Maxim |
at/c |
10 |
16 |
233 |
500 |
6666 |
a |
600 |
250belt |
30 |
10d6 |
|
|
|
.45 |
Gattling |
|
|
|
|
|
|
|
600 |
50 |
42 |
6d6*2 |
|
|
|
.30 |
M60 LMG |
|
|
|
|
|
|
|
|
250belt |
60 |
10d6*2 |
|
50 |
|
.50 |
M2 Browning |
|
|
|
|
|
|
|
|
250belt |
100 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Flame Thrower |
AOF/Range: A line 10'-60' long |
s |
1 |
? |
64
(vs ½) |
Burns for 1d6rounds |
|
|
|
|
Land Mine |
|
|
|
|
|
|
|
|
|
20 at 0' |
-1/1' away, no save. |
|
|
|
Claymore mine |
AOF/ Range: 2 cones; 1 - 60degr front x 6'high |
|
|
0' - 500
10' - 500
20' - 300
40' - 150
80' - 75
160' - 40
320' - 20
640' - 10 |
|
|
|
|
2 - 30degr behind, half damage |
|
|
|
|
|
|
|
Stick of Dynamite |
|
1 |
3 |
5 |
8 |
|
|
|
|
40 |
|
|
2 |
|
|
Vial Nitro |
|
1 |
3 |
6 |
9 |
|
|
|
|
60 |
|
|
|
|
|
WWII handgrenade |
|
1 |
3 |
6 |
9 |
|
|
|
|
80 |
+1d20 Fragmentation** (5yd rad) |
|
|
|
|
Modern handgrenade |
|
1 |
3 |
6 |
9 |
|
|
|
|
60 |
|
|
6 |
|
|
(Civil war) Haynes " Excelsior" Percussion Grenade |
|
1 |
3 |
7 |
10 |
|
|
|
|
60 |
+1d10 Fragmentation** (2yd rad) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
vs Breath Weapon for ½ |
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rv = Revolving
ss = Single Shot
at = Automatic
ab = Auto Bolt
/c = continues (auto)
ba = Bolt Action
m = manual
sa = Single Auto
cr: Is used for credit, or monetary amount. As it is not always good to know the
price in AD&D gold (gp) as the price most likely would high at best and incompatible
in most cases. I will let it be up to the DM to find a exchange rate from Credit(cr) to
Gold Pieces(gp).
|