High Technology Weapons in The Early
1900 Era for AD&D
This Era covers what is just beyond the standard
AD&D technologies reaches, and up close to our modern times. I'll count the arquebus
and later versions part of this era as it might not work in a Magic-dedicated area. Of the
more notable things that happens in this era is the invention of the early airplanes, such
as the Zeppelin, the 2-decker airplanes of World War 1, the Spitfire of World War 2.
Closer to ground do we see Steam-trains, automobiles moving a 15km/h (~8miles/h).
All those marked* with an "*" is described in The Complete Guide to RPG
Technology*
Bold marked is my own work. Italic is reserved for those from
the Net that would like to contribute.
Era: Early 1900
Cal |
Name |
Type |
Range in Yards |
WSM (Speed) |
ROF |
Ammo |
DV |
Notes 1 |
Cost (cr) |
Weight |
Knockdown |
PB |
S |
M |
L |
VL |
19th Century Weapons |
|
|
|
|
|
|
|
|
|
|
|
|
.22 |
"Derringer" |
ss-c |
1 |
3 |
6 |
10 |
15 |
A |
1 |
1,2,4 |
9 |
|
|
|
|
.22 |
Revolver |
rv |
3 |
8 |
50 |
115 |
1500 |
A |
1 |
6 |
8 |
|
|
|
|
.25 |
Early Auto |
sa/c |
|
|
|
|
|
F |
1 |
5 |
12 |
|
|
|
|
.30 |
Revolver |
rv |
|
|
|
|
|
A |
1 |
6 |
9 |
|
|
|
|
.30 |
Early Auto |
sa/c |
|
|
|
|
|
F |
1 |
5 |
16* |
*.30 cal Early Automatics include Mausers etc, that used a
variety of Rifle Round. |
|
|
|
.32 |
Revolver |
|
|
|
|
|
|
|
|
6 |
10 |
|
|
|
|
.35 |
Early Auto |
|
|
|
|
|
|
|
|
8 |
12 |
|
|
|
|
.36 |
Revolver |
|
|
|
|
|
|
|
|
6 |
12 |
|
|
|
|
.38 |
Revolver |
|
|
|
|
|
|
|
|
6 |
15 |
|
|
|
|
.38 |
"Derringer" |
|
|
|
|
|
|
|
|
1 |
20 |
|
|
|
|
.44 |
Revolver |
|
|
|
|
|
|
|
|
6 |
20-24 |
|
|
|
|
.45 |
Revolver |
|
|
|
|
|
|
|
|
6 |
18-20 |
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Rifles |
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|
.303 |
Bolt Action |
ba |
3 |
8 |
100 |
200 |
3000 |
A |
1 |
5 |
28 |
|
|
|
|
.44 |
Lever Action |
m |
|
|
|
|
|
|
2 |
10 |
34 |
|
|
|
|
.45 |
Single Shot |
|
|
|
|
|
|
|
1 |
1 |
42 |
|
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|
|
.50 |
Single Shot |
|
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|
|
|
|
|
1 |
1 |
50 |
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WWII
handgrenade |
|
1 |
3 |
6 |
9 |
- |
A |
|
|
80 |
+1d20 Fragmentation** ( 5yd rad) |
|
|
|
(Civil war)
Haynes " Excelsior" Percussion Grenade |
|
1 |
3 |
7 |
10 |
- |
S |
|
|
60 |
+1d10 Fragmentation** (2yd rad) |
|
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**vs Breath Weapon for ½ |
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rv = Revolving
ss = Single Shot
at = Automatic
ab = Auto Bolt
/c = continues (auto)
ba = Bolt Action
m = manual
sa = Single Auto
cr: Is used for credit, or monetary amount. As it is not always good to know the
price in AD&D gold (gp) as the price most likely would high at best and incompatible
in most cases. I will let it be up to the DM to find a exchange rate from Credit(cr) to
Gold Pieces(gp).
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