Warrior Back to Main 13 Str. Req The warrior is a class holding a wide variety of characters that specialize in one or more weapons, styles of martial arts and all forms of pugilism. They are masters of unarmed and armed combat, and so they are set accordingly. Most people can become a warrior, and do so, to uphold their own code. Warrior Skills Mastery - 11 int. Req. *May be taken 1 time every 3 levels for free* The warrior becomes a master in wielding a specific weapon class. Martial Weapons: Sword/Axe/Spear/Mace/Tonfa/Dagger. Ranged Weapons: Bow/Guns/Throwing Effect: +1 Attack dice every 3 levels starting at level 1 *Does not stack*(Meaning only 1 +1 attack dice ever). This lasts as long as the warrior wields the weapon. 2d30 becomes 3d30 4d90 becomes 5d90 HTC - 10 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Hard-Strike A technique where the Warrior uses his power to deal an effective blow that has a 5% chance to stun for one round. Can only be used once per fight. Effect: Deal 1.25X Damage (Roll 1d100. A 1-5 means you stun target for one round) HtC: 10 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Counter The warrior can sometimes make an attack back at the one that attacks him. Success means a counter at 2d your dice. Effect: Counter damage at 2d???(This does not negate the attack upon you and does not count until after the damage for the initialy attack has been tallied against you. If the damage of the initial attack would incapactitate you in any way, counter may not be used.) HtC: 30 Leveling Skill: Level 3: Counter becomes 3d??? Level 5: Counter becomes 4d??? Level 7: Counter becomes 3d/2d??? ( As in two attacks. ) Level 10: Counter becomes 3d/3d??? ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Splitter Strike Using this skill, the warrior uses his blade to fight off multiple opponents. In using Splitter Strike, the warrior can hit 2-3-4-5 opponents, whereas all others would have to use S/A and split up their dice. This skill can be one of the most powerful of all warrior skills. Effect: Strikes up to five targets at half strength. Ex: 4d90 against Targets 1-2-3 using Splitter Strike.(Roll 2d90 on all 3) HtC: 30 Leveling Skill: Level 3: +5 Damage to each target Level 6: +20 Damage to each target Level 10: +50 Damage to each target ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Skull Cleaver Req: Mastery with an Axe Requires an Axe to use ( Does have to be an enhancer. ) This skill is a bit unique. Using his Axe, the warrior deals a vicious strike for the skull that can be awfully fatal. Assuming it hits, there is a 1/7 chance of dealing 200 damage to the target. Roll 1d7.. a 1 and it does that. HtC: 25 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Deflect Req: A +7 Enhancer from SL During time and training, the warrior becomes extremely proficient with his weapon. He can actuall block an attack by % based on your XP and Level. At higher levels, more than one attack can be blocked. Effect: Block an attack based on % with d100 roll on chart below. HtC: Instant SL XP: 100,000 - 20% SL XP: 200,000 - 25% SL XP: 400,000 - 40 % Leveling Skill: Level 4: +5% +1 Extra Attack Blocked that round Level 8: +5% +1 Extra Attack Blocked that round Level 10: +5% + Counter attack with 2d dice.(Stacks) |