You have 1000 creds to buy the Gang and equipment, as per
standard...........
Special Rules :
- Five territories as normal, the Leader will not work a territory
- Outlaw. These gangs are not, and can not be outlawed
- Normal Bounty hunter rules apply for those gangers who have 60+ experience points (eg.
capturing opponents)
- If a hunter is captured, if he is not rescued or bought back then make a Ld
test for him. If he fails, he will offer his services to the captors for (Cost + Exp)/10
credits. If he passes, or the captors decline the offer, he may be sold as per normal. If
he is used by the other gang, then he gains no exp. and must be paid, as above, as normal.
- Trading. As per normal, but when a rare item is found, roll a D6, on a 5 or 6,
the item becomes common for the rest of this trading session.They may choose the items
rolled for.
- The gang can have no heavies or juves
- Can hire only Ratskins or Scum
- When a ganger reaches 60+ exp. points, he may roll on Bounty Hunter advance table,
instead of standard table
Bounty Hunter Leader - 195 Creds
M | Ws | Bs | S | T | W | I | A | Ld |
4 | 5 | 5 | 3 | 3 | 2 | 5 | 1 | 9 |
- Weapons : Special, Basic, Pistol, Combat, Grenades
- Experience : 100 + D6
- Previous Experience : Starts off with three advances, as normal Bounty Hunter does.
Bounty Hunter - 135 creds
M | Ws | Bs | S | T | W | I | A | Ld |
4 | 4 | 4 | 3 | 3 | 2 | 4 | 1 | 8 |
- Weapons : Basic, Pistol, Combat, Grenade
- Experience : 60+D6
- Advances : Two rolls on Bounty Hunter advance scheme to start off with
Trainee Hunter - 55 creds
M | Ws | Bs | S | T | W | I | A | Ld |
4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 |
- Weapons : Basic, Pistol, Combat, Grenades
- Experience : 20+ D6
Skills :
Leader : Agility, Combat, Ferocity, Shooting, Stealth, Techno
B. Hunter : Agility, Combat, Ferocity, Shooting
Trainee : Combat, Shooting, Stealth
Scenarios : Can never be the attackers in a Caravan
Max Stats :
M | Ws | Bs | S | T | W | I | A | Ld |
4 | 6 | 7 | 4 | 4 | 4 | 6 | 3 | 10 |
THIS GANG SHOULD ONLY EVER BE USED IN THE SPIRIT OF THE GAME, WHICH MEANS GIVING THEM LOTS
OF GUNS, AND KEEPING THEM WELL EQUIPPED. THEY ARE DESIGNED TO BE KEPT SMALL AND ELITE.
PLEASE USE THEM SO...........THIS GANG IS BEST USED IN A CAMPAIGN SCENARIO, SUCH AS AN
EXCELLENT OUTLAW GANG BEING APPREHENDED OVER A LONG TIME PERIOD, ETC.....