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Two gang leaders meet a a pre-arranged location for the trading of goods
or prisoners, sometimes one will double cross the other and start shooting,
but occasionally both will try to double cross the other, that is when it starts
getting messy! (or fun depending on how you look at it!
)

Terrain : As normal
Gangs : Both sides may use all their members

Setup : Both sides leaders are placed 4" apart in full view of each other in the approximate centre of the table, along with two other gang members (carrying the exchange item or escorting the prisoner). Then the players take turns, starting with the lower gang rating, to place fighters anywhere outside 16" from the six in the middle. If prisoners are being ransomed, then place him in the centre with the two escorts. The convict will act just like a prisoner in a Rescue mission (outlaws may use karma).

Starting the Game : The game starts as both sides realise the double cross and start shooting. The six in the middle immediately draw as if in a shoot out. Once this is done, roll a d6 and whoever rolls higher goes first.

Ending the Game : The game ends when one side bottles out or one side has no fighters not downed or out. The other side is then the victor.

Experience :
    +d6 - survives
    +5 - wounding hit
    +10 - winning leader

The exchange items : If the prisoner is freed, then he gets rescued. However, the exchange item was never intended to be exchanged as was only ever a dummy to convice the enemy gang. It cannot be captured or sold on, well, it is only a realistic mock-up of the item!

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