Beastman - A new hired
gun....usable only by Chaos Cults, and
Wyrd gatherings
Hire Fee - 10 creds, so it
adds 50 pts to the Gang rating
Beastman Characteristics :
M | Ws | Bs | S | T | W | I | A | Ld |
4 | 4 | 3 | 3 | 3 | 2 | 3 | 1 | 7 |
A beastman starts with 4 advances and cannot
increase
any beyond 2. They can go above normal maximums.
Table :
1) +1 Strength
2) +1 Toughness
3) +1 Initiative
4) roll a further D6
1-2) +1 Weapons skill
3-4) +1 Wounds
5-6) +1 Leadership
5) Roll a further D6
1-2) Beserk Charge
3-4) Killer Reputation
5-6) True Grit
6) Roll a further D6
1) Impetous
2) Nerves of Steel
3) Crushing Blow
4) Iron Jaw
5) Body Slam
6) Hurl Opponent.
A Beastman can be armed with either :
A sword
A Massive club, axe or sword.
Club, Maul or Bludgeon
Flail.