Skrar

Rat Men Special Character

 

Skrar, known by many as the Death Stalker, is a feared name in the under hive. Many a man-thing has met its fate under the poisoned blades of Skrar.

Skrar is a special character, and must be found by the normal means, though he may work as a mentor if he feels the need.

 

M Ws Bs S T W I A Ld
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Weapons: Two swords, a Knife and Shuriken throwing stars.

Armour: None

Skills: Infiltrate, Combat Master, Dodge, Leap, Dive, Feint and Jump Back.

Wargear: Shuriken Throwing Stars, may be thrown in the shooting phase. Range = 8" strength 3 hit. Covered in blade venom. If Skrar rolls a 1 to hit he has caught himself and suffers a S1 hit.

Psychology: Skrar HATES Ratskins.

Will work for: Rat Men, or Scavvies at double the price.

Cost to hire: D6 x 5 Creds

Rating: Skrar increases your gang rating by 300

Bounty: The guilders will pay 300 creds bounty for Skrar.

Special Rules:

Work Alone: Skrar may not use other models leadership and the others may not use his. He is not included in the 'Safety in Numbers' bonus that other Rat Men may have.

Disarm: Skrar can never be disarmed in combat.

Combat master: If the opponent gangs up on Skrar in close combat, then Skrar may choose the order of attackers due to his incredible agility.

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