Skrar, known by many as the Death Stalker, is a feared name in the under hive. Many a man-thing has met its fate under the poisoned blades of Skrar.
Skrar is a special character, and must be found by the normal means, though he may work as a mentor if he feels the need.
M | Ws | Bs | S | T | W | I | A | Ld |
6 | 6 | 4 | 4 | 4 | 2 | 6 | 2 | 9 |
Weapons: Two swords, a Knife and Shuriken throwing stars.
Armour: None
Skills: Infiltrate, Combat Master, Dodge, Leap, Dive, Feint and Jump Back.
Wargear: Shuriken Throwing Stars, may be thrown in the shooting phase. Range = 8" strength 3 hit. Covered in blade venom. If Skrar rolls a 1 to hit he has caught himself and suffers a S1 hit.
Psychology: Skrar HATES Ratskins.
Will work for: Rat Men, or Scavvies at double the price.
Cost to hire: D6 x 5 Creds
Rating: Skrar increases your gang rating by 300
Bounty: The guilders will pay 300 creds bounty for Skrar.
Special Rules:
Work Alone: Skrar may not use other models leadership and the others may not use his. He is not included in the 'Safety in Numbers' bonus that other Rat Men may have.
Disarm: Skrar can never be disarmed in combat.
Combat master: If the opponent gangs up on Skrar in close combat, then Skrar may choose the order of attackers due to his incredible agility.