Most of Gor is dependant on a Caste system which is relatively immobile but not frozen. Each caste has within it caste codes which determine the ethical considerations of the group as a whole. While begging is frowned upon on Gor, those within a caste may go to their caste hall or the leader of the caste within the area to seek assistance when it is required. Caste sanctuary is also often practiced, those within a caste extending help and protection to eachother when needed. For the most part these practices lead to a stable environment for all concerned, each raised to do a specific type of job within the community unless they show a proficience for another or are unable to perform that job. The High Castes are more educated than the Lower Castes who are taught a revised version of science which is sometimes utterly falsified.
**Quotes forthcoming, please be patient**
Castes of Gor
High Castes
Initiate (white)
Scribe (blue)
Lawyer (blue)
Scholar (blue)
Record Keeper (blue)
Teacher (blue)
Clerk (blue)
Historian (blue)
Accountant (blue)
Builder (yellow)
Physician (green)
Warrior (red)
Low Castes
Peasant (brown)
Assassin (black)
Merchant (gold and white)
Slaver (blue and yellow)
Musician (not mentioned)
Player (red and yellow)
Poet (aqua and red)
Singer (aqua and red)
TarnKeeper (gray and green)
Thief (none specific)
Woodsmen (black and brown)
Charcoal Maker (black and gray)
Baker (brown and yellow)
Cloth Maker (not mentioned)
Rug Makers (not mentioned)
Carder (not mentioned)
Dyer (not mentioned)
Pot-Maker (brown/green)
Leatherworker (tan)
Saddle-Maker (tan)
Metal Worker (steel gray)
Lighter (striped green white and red)
Vinter (white with green leaves)