Catalogue of Kult products
This list is a copy of a list distributed by METROPOLIS LTD at
the end of 1995. It is old, but I have not seen a more recent list.
And neither the people at Target Games nor those at Metropolis Ltd.
have been very talkative on this subject ...
KULT RPG
Authors: Gunilla Johnsson, Michael Petersen.
Kult is a contemporary role-playing game of ultimate horror. It
takes place here and now, in the reality of today. But reality
is not what we think. Around us the world is dark and dangerous
and nothing is what it seems to be.
Kult is set in large cities at the end of the 20th century. It
is a world where human wickedness is mingled with terrors from
other parts of reality. But human darkness is not all that
threatens: the evil that humans do corrodes the boundaries of
reality and admits creatures from the other side. Our dreams
assume physical form and pursue us into the daylight.
The characters of the game can be seekers of truth, perhaps motivated
by a desire to regain a forgotten past, or to have revenge, or by
simple curiosity. They aren't pure-hearted crusaders against
evil. Rather, we should think of them as lost souls who need to
slay their own demons in order to have peace. Terrors from
childhood rise up and assume physical forms. Horror is created
inside us.
In this game, the heroes are forced to go into
darkness, perhaps into death--only to discover that there is no
end. For the characters of Kult, Death is only a beginning.
Kult is a complete role-playing game. It contains rules for
creating player characters with abilities, dark secrets,
advantages, disadvantages and skills. Ready-made archetypes will
enable you to create an interesting character speedily and
commence playing. There are rules for encountering terror;
advanced, realistic combat rules; and a comprehensive, logical
magic system.
The consistent background will help you to recreate
different horror atmospheres. Our illusion and the dark reality
behind it is described in great detail, together with the
creatures and cults who lurk behind the veil. NOTE: Kult is
translated from a game first released in Sweden in 1991. This
translation is unabridged: nothing has been removed. The entire
horrifying manuscript was translated (by a Methodist Minister no
less) is intact. A few locations were changed by the Metropolis
editors in order to make the game more "familiar" to US players.
Stock #: 5000
Page Count: 272 in duotone, with 16 full-color pages
ISBN: 1-88376-00-4
LEGIONS OF DARKNESS
Authors: Gunilla Johnsson, Michael Petersen.
The Seven Seals Keep the Illusion Together. If They Are Broken...
The Legions of Darkness is a sourcebook supplement to the
role-playing game Kult. It contains more information about the
illusion we inhabit, about the reality we can sometimes glimpse,
and about the creatures and cults which keep us captive.
Archons, Angels of Death and Lictors are described into great
detail, and a number of new cults and creatures are introduced.
The Legions of Darkness gives you information about some twenty
cults and organizations, maps of their headquarters and meeting
places, and descriptions of more than a hundred people, gods and
monstrous creatures who inhabit the world of Kult. Our Reality
Will Be Destroyed and the Truth Revealed.
Stock #: 5001
Page Count: 176 in duotone
ISBN: 1-88376-01-2
FALLEN ANGELS
OUT OF STOCK
Authors: Gunilla Jonsson, Michael Petersen
Fallen Angels is a series of three interlinked adventures. The
game is set in New York and involves a number of creatures of the
night the characters might run into.
Stock #: 5002
Page Count: 122
ISBN: 1-883716-02-0
TAROTICUM
Authors: Gunilla Johnsson, Michael Petersen.
Taroticum is a series of several intertwined adventures (a
campaign, really) for Kult, suitable for three to six players. It
consists of a prologue and six chapters.
The story centers around a deck of cards, the Tarotica, which is
called to our reality by the player characters in the prologue.
The remainder of the adventures detail the characters attempts to
destroy the powerful cards.
The setting is London, among the madmen, the homeless, the drug
addicts and the prostitutes on the fringes of society; the book
includes some background information on the London of Kult.
Stock #: 5004
Page Count: 96-128
ISBN: 1-883716-04-7
GM SCREEN
Featuring the famous Seraphim art on the outside of the screen
and important charts on the inside, it also includes a 32 page
booklet with an adventure, new more detailed character sheets,
and more.
Stock #: 5004
ILLUSION #1
(Kult Poster/magazine)
One side of this 22 x 34 poster is devoted to the Seraphim
featured on the cover of the Kult RPG. On the other side is a new
Archetype (Occult investigator), a short adventure, a cult, and
arcane artifacts. Loaded with full color art. To get yours, ask
at your local shop.
NOTE: I have never seen this personally, so I can not aknowledge its
existence.
METROPOLIS SOURCEBOOK
Metropolis is a campaign module to the role-playing game Kult.
This book re-creates Metropolis, the Original city of the True
Reality beyond the Eternal Lie which was conceived by the
Demiurge to keep us in slavery. We will tell you when, where and
how someone will break through the great Illusion to wind up in
Metropolis, and what then happens.
Metropolis is no strict textbook; these covers do not contain every
single fact nor the definitive description of the other side of the
Illusion. You will find no absolute answers, no final explanations or
statements. In fact, Metropolis cannot be described in any
particular way, though Metropolis is a story which demands to be
told.Chapters include: The Structure of Madness, the Lairs of
Power, Cogs in the Machine, The Damned, Memory Banks, the Primal
Sea, the Clockworks, the City of the Dead, and the Mirror Halls.
Also included are ideas for playable incidents, appedices and an
index.
Page Count: 172 in duotone
ISBN1-883716-07-1
Stock # 5007
PLAYERS COMPANION
Authors: James Estes, Terry Amthor
New skills, new Advantages and Disadvantages, more Archetypes,
characters sheets, pregenerated characters, supplemental martial
arts rules, character sheets, more.
Stock #: 5005
Page Count: 128-172
ISBN: 1-883716-05-5
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