Magic CCG Review
Since this game is so popular, I will not try to give a full explanation
of all its aspects. Instead you would do better to search the WWW for
some good sites on the subject.
Inspiration
Magic was published first in 1993 and is based upon an idea by Richard
Garfield. The game is set in a fantasy world, where wizards duel to
rule the world. In trying to do so, they use their powers to summon
creatures from other worlds (planes) to fight the other wizard, who
will probably also summon creatures to defend himself.
Objective
Goal of the game is to defeat your opponent in one of several ways. The
most common way is to "kill" your opponent by bringing his
lifepoints down from twenty to zero. You can do this by having your
creatures attack your opponent, causing damage.
The other common reason is to cause your opponent to
"run out of cards". Each player has a limited number of cards
to play with. Whenever a player cannot draw a card when he has to,
he loses the game.
There is another way to win the game, by using poison counters, but it
is rarely used as it is very difficult to achieve.
Rarity
Magic know three sorts of rarity: Rares, Uncommons and Commons. Since this
is the most popular CCG out there right now, a lot of people are
after a limited number of good cards. Therefore, some rare cards can cost
you a lot money (or cards in trade) to get.
Ever since 1993, a lot of expansion sets have been printed. In general, the
older the cards you are looking for, the more difficult they are to find.
Even when a card is available in a new set, the older ones are often more
sought after for sentimental value or because the artwork is nicer.
There is also a "simplified" version of Magic, called Portal,
which is being promoted as a good way to start Magic. My advice, however,
is to ignore this set. First of all, the rules are simpler than the real
game, so you will still have to learn a lot when you decide to switch.
Second, a lot of cards from Portal are not legal to use in the ordinary
game. Basically you spend money on Portal, learn some rules, start to like
the use of certain cards and then find out you can throw it all away as
soon as you start with the real thing. Just find someone willing to spend
some time with you learning the real game in an easy way.
Explanation
Each player starts with his deck, which has to contain at least sixty cards.
After drawing cards, each player has an opportunity to play one turn, in
which he can play certain cards and perform an attack. If a player has
previously managed to summon some creatures, he can use these creatures
to attack his opponent. An opponent can use his creatures to hold of the
attacking ones. If this is not possible, each unblocked creature will
deal a certain amount of damage to the opponent. Should this damage bring
your lifepoints at or below zero, you lose the game.
Magic has evolved very much and now it is a very complex game. There are
many rules and a lot of cards have special rulings or errata to reflect
the difficulties of the game. For those of us who have access to the Net,
there is a great compilation of rules, updated monthly, nicknamed the
D'Angelo
rulings. Check those out, even if you are a seasoned player!
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