The History of the Game, Part III
by Bill Emerson, 3D Storyteller

History I  |  History II  |  History III  | History IV  |  History V
History VI  |  History VII  |  History VIII  | History IX | History X

Session Fifteen

    Walks goes and has a heart to heart with Catherine and learns a lot about vampires in general and Catherine, in particular.
    The Pack then goes looking for another piece of the mirror...in HELL. *mwa-ha-ha* Erebus, actually. They meet an Uktena Theurge who was partially responsible for the mirror's originally being broken. Manny and Jarryd get the Garou to repent and redeem himself.  They gain the second to last piece of the mirror and Brings the Future rejoins the Garou nation.
 

Session Sixteen

    The Pack uses the Rite of the Questing Stone to get a fix on the (hopefully) last piece of the Lens of Future Sight.  The stone points west and down. (DOWN??)  Later on, they feel a 'disturbance in the force' and get a report from Catherine that something WEIRD is at the landfill.
   The land fill now appears to be the home of a pack of Spirals and a Thunderwyrm.  This T-wyrm seems to have a Caern inside of it, too.  Well, the pack fights off the Spirals and determines that the T-wyrm has the last shard inside of it (they'll eat anything you know).
    The sept calls in the cavalry; some Glass Walkers, Alpha Ganka Pylon, and the New York Get, and do battle with the evil vile icky Wyrm thingie.  Among those who lost their lives is Streetsweeper of the Pylons.
    At long, long last the Lens of Future Sight is restored and reactivated. Brings the Future, an Uktena Theurge who was present and partially responsible for the breaking of the mirror, takes possession of it and vows to use it for its original purpose.  Madonna talks the Pack into dropping off Brings and the Lens with a Caern of Furies (Freebooters) for safe keeping.  The quest is over and Kyla is released from the curse that kept her from being able to remember the mirror's name.
        Kyla challenges again for Rank Three.  This time she succeeds, earns Rank Three, and still complains about having to buy an extra dot of strength.
 

Session Seventeen

    The Ann Arbor Glass Walkers come to the Sept with a request.  "We're in negotiation with the vampires, and we'd like to have a show of strength.  Can you come to town and just be...conspicuous?"  Can we!?!
    The Pack goes club hopping, bumps into the Pylons again, and helps them "gank the rock" off U of M's campus and deposit it at midfield of Michigan Stadium.  All this on the night before game day.  ESPN had a field day.
    The next day, more representatives of the 'Walkers come to the Pack and tell them that some vampire has made off with a fetish computer their Theurges have been working on.  With the blessings of the local Camarilla to kill the offender, but with very few clues, the Pack sets off bring back the computer.
    Well, after traveling to Milwaukee, they find out that the laptop was really stolen by a Nuwisha, masquerading as a local vampire.  They kill said vampire anyway, then team up with a Corax to find this coyote.
        They find a note saying they can either chase Nuwisha or get what they came for.  The Pack, of course, chooses both and sends Manny and the Corax after the Coyote, while the rest follow the path to the computer and...a pack of Spirals who are trying to hack into it (figuratively, of course).  In same cave as the Spirals is an Uktena spirit trying to keep a big bad bane bound.  This big bad bane was being freed by the BSDs but, they got a little side-tracked by the computer and some chick with a spear.  The big bad bane gets beat down and the Pack heads back to the Ann Arbor.
    Somewhere in here, Manny and Jarryd attain Rank Three by answering riddles the girls thought were too easy.
 

Session Eighteen

    The Children of the Sun return the computer to the Glass Walkers who thank them and say, "You probably want to get back to your Sept."   *puzzled looks* "Why?"  "Umm, well, it was just attacked..."
    And so it was the Pack learned about the hordes of Wyrm-beasties that nearly overran their Sept. Upon returning to the Caern, they're greeted by a Get on patrol duty. *concerned looks* Entering the Caern proper they get the whole story.  Waves of Banes and Fomori attacked and were only repulsed when reinforcements from the Get and Silver Fangs arrived from New York.  Most of the "native" packs took some serious injuries in the fighting.  And two Garou died: Trask's Theurge (not pictured) and Maria Stands Last.
    The death of Maria lands a New York Shadow Lord, Dmitri Ovius in the Master of the Challenge seat and Madonna in the grips of Harano.
 

Session Nineteen

    Manny comes back from chasing down the Nuwisha via Moonbridge.  He did manage to catch up with the little bugger, but didn't do half of the things to him that Kyla wanted him to.  He finds out that the whole computer caper was an elaborate prank to get some Garou to take care of the vampire, the spirals and the big bad bane while exposing the existence of the computer to non-Glass Walkers.
    The Pack gets another love letter from Catherine.  It seems she's found some more fomori. (Hell, with Catherine around, who needs Corax?)  They're operating an oil change place that is creating Wyrm drek in the local environment and channeling energy to another site.  Energy is also being channeled in by some people (?) who are sacrificing children.
    After a lot of debate with the other alphas, the Pack is detailed to wiping out the bad guys at the Quickie Lube while another force goes after the other site.
    During the invasion of the Quickie Lube, Walks botches not one, but two side-stepping rolls and gets the pack stuck for a while, endangering the mission.
    The Pack quickly turns the inhabitants of the Quickie Lube into bean dip and sets a trap for any reinforcements.  When said reinforcements arrive, they are trapped in the garage which is then blown to kingdom come.
    The force attacking the other site is similarly successful.  They found a portal to somewhere but just aren't sure where.  They are sure that some hostages were taken through it, though.  There also appears to be some vampire involvement.
    Madonna continues her battle with Harano.  It appears she's losing.  Badly.  Trent and Michelle start taking over Madonna's duties, and feuding over same. On the good news side of all this, we learn that Danielle Morningstar is with child.  Possibly even a Garou...
 

Session Twenty

    Walks, perturbed at having the whole sidestepping thing go sour on her, goes to Hyperion to ask for forgiveness.  For what, she isn't sure, and neither is Hyperion.  So he sends her to her Tribal Homeland to see a Wise One for the answer.
    She finds the cave of the Wise One and when she looks inside she sees a reflection of herself. She is then confronted by Great Wendigo (bow) who charges her to find her enemy and fight her enemy and gives her the tools to do so.
    The Pack then goes to see Catherine again and get some insight on this vampire connection.  Catherine tells them that it seems like the Sabbat, a sect of very icky-bad vampires appears to be trying to expand its territory west from Detroit and toward Ann Arbor.  She also says that people, mostly teens and homeless, have gone missing lately from the streets of Belleville, a common signal that the Sabbat is "recruiting."
        The pack finds a Sabbat "recruiter" attempting to sell them drugs.  The drugs are actually vampire blood.  The recruiter is then torn to shreds.  Tough crowd.  Carl's pack runs into another 'recruitment.' This one actually turns humans into vampires.  All participants were killed except one leech.
    Kyla is approached by Wayne Diamondclaws, a Silver Fang.  Well, he was born to the Black Furies, but adopted into the Fangs.  He wants to learn a Fury gift, any Fury gift.  In return, he offers to help Kyla bring Madonna back around.  Both Kyla and Wayne learn Trail of Pain and Wayne tells Kyla about a dream he had about Madonna.  Kyla then channels the spirit of Maria Stands Last and Madonna makes her recovery, now finally having been able to say good-bye to her mother.
    Madonna then goes about setting her house in order vis-a-vis the alphaship of her pack.  Trent and Michelle start registering on Kyla's Trail of Pain gift...
 

Session Twenty-one

    Meanwhile, the Sabbat Strikes Back (TM Lucasfilm Ltd.).  They attempt to kidnap Phil and Danielle Morningstar.  As Danielle is expecting, the Ice Knife pack has been providing security for the house.  The vampires manage to beat the snot out of Cry of Winds and some of his pack.  But, they fail to capture Danielle.  Phil, however is "taken to Detroit." (TM the Zucker Bros.)
    Before a rescue mission can be launched, a new pack of Garou explodes onto the scene, the Storm Bitches.  They're a group of Black Fury Amazons who have a mean streak a mile wide that ends at Kyla.
The Dragonslayer is their hero, it appears, especially when they see the spear!  They recognize the spear as the Bolt of Nike, the badge of office for an Amazon War chief.  So, in one plot device, Kyla gets a fan club, a new camp, and a job.
    The Storm Bitches insist on being in on Kyla's mission to rescue Phil, and who's Kyla to turn away help?  Now, somebody else can yell at Mandy -I mean- Manny.  The two packs split up, for GM's convenience, and put on a two prong attack on the building where Phil is.  Kyla and Jarryd hold off a gang of vampires while Walks and Manny go in the back door while the Storm Bitches attack the front door.
    Out numbered 3 to 1, Kyla and Jarryd have their first run-in with vampires who can give them problems.  But they manage to overcome in time to help Walks and Manny with some other weird vampires and some ghouls armed with silver bullets.  Manny plays catch with some of the aforementioned ghouls and manages to catch them.  Walks, who chases after him, is the one who catches the silver.
        Phil is rescued, the building is burned down (TM Children of the Sun), many cars are overturned and the Pack heads back for the Caern.  The Morningstars become permanent residents of the Caern.

On to The History of the Game, Part IV


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