MEDIEVAL
Classes list
Fighter- A fighter is exactly what it sounds like: a person that fights. Whether with rapier and dagger, gigantic battle axe, or bow and arrows, fighters fight. That's what they are good at. Fighters can use any weapon, although they tend to prefer on type or another (swords, axes, bludgeons, bows, or even staves). Fighters are the best class to be if you want high hp, high damage, high accuracy, and high evade. However, if you prefer high magic, high abilities, stealthiness, or really cool magical explosions, don't be a fighter.
Fighters start with one weapon (the starting weapon determines the fighter's specialty) a leather jerkin, bloodstain removal kit, an overcoat, a pack, and a desire to whoop some ass.
Rogue- A rogue is a loner, a person who can survive easily in cities, towns, markets, castles, or anywhere else that money is constantly changing hands. Rogues can have a number of motives for using their thieving abilities. Some want to get ahead quick and easily, some are poor and steal out of necessity, some enjoy the thrill that thieving brings them, some are a little looney, and some are just plain mean. Whatever their reason, most rogues are lightfingered, agile, dextrous, and stealthy. If the rogue isn't any of those, he/she is dead. Rogues gain thieving abilities automatically as they level, and start with one ability of their choice. They can choose from: Steal, Intimidate, Stealth, Hiding, Knife Throw, Backstab, Alertness, Pick Lock, Find Hidden, and you can request to have different ability when you make your character, please write it down in your character description, and the ability you want if we do not accept your ability. Rogues must be a neutral or evil alignment.
Rogues start with a dagger (1d4), rope (20 feet), a cloak, lock picks, a pack, no conscience, and an irrepressible urge to take what isn't theirs.