The Council Room

The door opens, and you find youself in front of the leaders of Shallowthorn. They stop talking, and look at you. "Well, well I think we found that voluntier we've needed. How would you like to carry out a mission for us soldier?

If you choose yes, then here are the choices:

  • Mossflower-

    The new construction of Shallowthorn has disgruntled a few snakes around here. Last reports have said that they are to the north, laying siege upon a woodland family. You must go north, search out these adders, and make sure they are properly disciplined.

  • Loamhedge-

    With the reports of finding Martin's home by Mattimeo and Doj, much discussion has come up about moving there, and even visiting . You must help the beasts who are moving there to have a safe journey. If you come upon any danger, be sure to protect them.

  • Salamandastron-

    It has been years sence a badger lord has kept Salamandastron safe. Searats are getting very brave and are trying to overthrow the fort. The only entrance unblocked is the rim of the old volcano. get inside with a well trained army, and hold the searats back until we send help.

  • Southsward-

    After the death of Archtail, many vermin are afraid of the Loamhedge army. Other vermin, though, seek revenge for their fallen comrades. Take 2 patrols through the woods below Floret. Find any and all traps, lairs, and armies. Be sure to clean the forest completely. -only for Lieutenants and higher

  • Terramort-

    Terramort has now been demolished. Nothing remains of it, except the land. The island is a great source of vegetation, so we have made plans to start a colony there, with hopes of visiting the land where Mariel and Joseph came from. Set up a defense post and a fleet of woodland ships. If any vermin attack the construction site, destroy them. -only for Lieutenants and higher

  • Special Mission 1- The Endurance Test

    The Warriors of the Moss need brave, fearless warriors who can take care of themselves. To show the Supreme Generals you are that type of warrior, you must journey around the area. You may go where you like, Salamandastron, Loamhedge, any islands, or whatever. You cannot take anything with you, save a tunic. You must learn to live off the land, and make your own weapons. If any vermin attack, destroy them. After 1 month, hand in a journal telling each day's adventures, misfortunes, as well as anything else. There must be at least 28 days in the journal, if not 30 or 31. Once you have completed this, your journal will be set up, to remind you of the hard work and effort you made to become a true warrior. -only for Generals

    To take a mission, please follow these steps:

  • Choose a mission
  • Write a report on how you completed the goals of this mission
  • Make sure it is over 70 words long.
  • Send it to jerry@relia.net.

    Other missions will follow as they are completed.

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