The Nideavoot Tsayad College resides in the underground superstructure. Due to the incredible heat, in all it's forms, on the planet's surface, the was forced to put their College below the ground, and has done quit well.
One has to enter the college through a hollowed-out dead volcano, which leads to the hangars inside the structure. It is relatively easy to navigate through the gigantic volcano opening, and few accidents have occurred. Once passing through the mountains depths, your ship is lead down a short tunnel by a tractor beam and placed next to the entrance to the main part of the college. After you have left your ship and entered the main room, your ship is zoomed away by the beam and placed in a safe parking area. You are given a slip so that you may give it to the valet droid to call back your ship when you depart.
The main room is a enormous room, surrounded by turbo-lifts leading to all different places. Without the proper directions, some could get lost in the huge college; but, thankfully, there is a large directory and map placed in the main room to help you find your destination. If you are of poor direction, tour droids can be rented to guide you around (this is recommended for visitors and new students).
The first turbo-lift takes you to the supply store, where you can purchase all the school supplies you need. This includes notebooks, pens and pencils, erasers, blasters, and everything else a apprentice would need to help themselves learn the Ways of the Bounty Hunter.
The second stop on the lift is the bookstore. Here, students can purchase whatever textbooks and holo-books they need for their classes. Such books sold here include the Ways of the Bounty Hunter by Master Jade; The Guide to IRC Hunts by Master Flame; and, of course, the standard Bounty Hunter Manual.
The next stop is the dormitories. Upon your entrance, you will find mountains of apartments set aside for the large number of apprentices staying at the college. The rooms are basic quarters: furnished in a simple and Spartan manner, with a computer workstation in one corner and an exercise mat covering fully half the room. There is no entertainment center. Their is a small kitchenette prior to entering the sleeping area. The bedroom, which are modestly furnished, with a good-sized closet and an adjoining bathroom.
The fourth room is the cafeteria hall. Once you enter, you will be rushed into a long hall, given a tray by a service droid, and thrust down a line where you will be served by serving droids, who plop whatever is on the menu that morning/afternoon/evening. After making it down the line with a full tray, you are left to select a seat (if you can find one) at the large seating area, which has at least twelve long tables to eat at.
The final stop before reaching the college itself is the restrooms, which are always over flowing with young Apprentices. Despite the large number of patrons, the restrooms are kept spotless by round-the-minute sanitation droids.
At the bottom of structure is the actual teaching building. It is a colossal piece of architecahry: rising thousands and thousands of stories high, one could get a nosebleed just trying to look at the top. It is in this housing where the classrooms and lecture halls are placed. Artificial gardens and trees made by expert holo-botanists have been placed around the campus to give the area a natural feel, but the steel ceiling high above ruins the effect.
The classrooms are pretty basic: a clean, absolutely spotless marble floor is what you make first contact with as you open the solid, polished wood door. From the top of the stairs that led down to the base of the classroom, you can see seats for students crowded together and filled to the brink on the left and right side of the stair steps. Looking down, at the bottom, you can see the teacher's desk, which is black and shiny with a fine furnish, and is no doubt stacked with paperwork given by superiors and with fruits given by students.
To the left of the desk is a huge screen which projects images to students even in the very back of the room. To the right is a podium which rises up and down so it can adjust to the teacher's height.
The lecture halls are even more magnificent: the towering heights of the ceiling are a great marvel, with the beautifully crafted paintings on the inset of the domes and along the sides where the ceiling ends and walls begin.
The carved-out seats, sanded down to pure beauty, almost match the loveliness of the paintings. Lined perfectly in long rows, leaving little room for aisles, they come to a stop just a few feet from the stage.
The stage rises about two meters into the air, and is draped over with wonderful purple carpeting and matches the flowing curtains hanging from overhead. The podium is wide and tall, but can be adjusted for the speaker's width and height as well. Such notable speakers that have passed through here are numerous Masters, a few High Masters, and even the Dark Prince himself on the blessed occasions of the beginning of school, and of course, graduation.
There is also a gym located a shad south of the classroom and hall buildings, for the Hunters to work out at and build up their muscles to help catch their acquisitions. There is also a very respected and distinguished blaster shooting hall located here, for Apprentices to work on their aim.
Finally, there is the Dean's Building, a large mansion of a house where the Dean can enjoy himself with a various sports, a large personal theater, a enormous kitchen to quench any hunger or thirst, and a gigantic entertainment center, all for the Dean's pleasure.
Underground as well is the plant's main source of power, Helios, which is a huge steam power plant. There are only two things located on the surface of Drezo. One is the Spaceport Shamash and the other, the Headquarters of the Kuko Team. The Kuko Team's homebase is located in the creator of the 1 billion year old extinct volcano, Vesta.
PLANET NAME: Drezo
TYPE: Terrestrial
RADIUS: 7,000 km
DISTANCE FROM STAR (AUs): 0.2
AXIS TILT: 3 Degrees
SEASONAL CHANGE: Mild
ORBIT: Circular
PLANETARY WEATHER: None
TEMPERATURE: Scorching (600 Degrees to 850 Degrees C)
ATMOSPHERE: Type IV (Environmental Suit required)
HYDROSPHERE: None
GRAVITY: Light (0.5 standard)
TERRAIN: Variable-molten lava, volcanoes
LENGTH OF DAY: 17 Standard Hours
LENGTH OF YEAR: 284 Local Days
MOON(S): None
SAPIENT SPECIES: None
STARPORT: Imperial Class (Domed)
POPULATION: approx. 800 (700 College, 100 Shamash personal)
GOVERNMENT: TG Commission
TECH LEVEL: Imperial/Space
MAJOR EXPORTS: None
MAJOR IMPORTS: Necessities to sustain life