MEAS MINION EVENTS

NameRarityMPsEvent Type
Above the AbyssC3Short-event
Playable on a tapped non-Ringwraith character if your opponent is a Wizard and your Ringwraith is in play. Untap target character.
Dark TrystC3Short-event
Draw three cards and remove this card from the game.
Driven as by a MadnessU3Short-event
Magic. Spirit-magic. Playable on a spirit-magic-using character facing an attack. All characters in his company receive +2 prowess and -1 body against the attack. Unless he is a Ringwraith, character makes a corruption check modified by -3. Cannot be duplicated against a given attack.
Eye Never SleepingU3Short-event
Playable if you are Sauron. Cancel one hazard creature attack.
Faithless StewardR2(3)Permanent-event
Playable on an agent character at a Darkhaven who has a Border-hold or Free-hold as a home site. If target character is unwounded and at one of his Border-hold or Free-hold home sites, no factions can be played at any version of that site and you receive this card's marshalling points. Cannot be duplicated on a given character.
Far Below the Deepest DelvingsU3Short-event
Playable during the movement/hazard phase on a company moving to an Under-deeps site. At the end of its movement/hazard phase, target company attempts to move to an additional site. Another site card is played and another movement/hazard phase immediately follows.
Hail of DartsR2Short-event
Playable during the organization phase on a company. Each character tapping in support gives a +3 modification to prowess instead of the normal +1. Cannot be duplicated on a given company.
Hoard Well-searchedC2Short-event
Scout only. Playable during the site phase on a company with a scout at a tapped site that contains a hoard. A minor or major item may be played.
Hold Rebuilt and RepairedC2Permanent-event
[The following text reflects official errata.]
Playable during the site phase on a non-Dragon's lair, non-Under-deeps Ruins & Lairs. The site becomes a Shadow-hold and all automatic-attacks become detainment. Discard this card when the site is discarded or returned to its location deck.
Hounds of SauronR2Short-event
Magic. Shadow-magic. Playable during the site phase by a shadow-magic using character in lieu of declaring an attack against a hero company. The hero company faces an attack of Wolves - 4 strikes with 8 prowess. Alternatively, playable on a non-automatic attack against a shadow-magic using character. The number of strikes of the attack is reduced to one. Unless he is a Ringwraith, the shadow-magic user makes a corruption check modified by -4.
Join With That PowerC3Short-event
Diplomat only. One influence check or corruption check by a character in a diplomat's company receives a bonus equal to the number of characters in the company minus one. Cannot be duplicated on a given check.
Legendary StairC2Short-event
During the organization phase, reveal the new site of a company planning to move whose site of origin is untapped. This card is playable if the company's new site is an Under-deeps site. At the end of the turn, the company may replace its new site card with its site of origin card.
Orders from LugbúrzU3Permanent-event
Playable on a company. May be played with a starting company in lieu of a minor item. This company may contain a Troll leader in addition to another leader. +1 to all corruption checks by followers of Troll leaders in this company. Discard if Ren is your Ringwraith or when a leader leaves the company. Cannot be duplicated on a given company.
Our Own WolvesR2Short-event
Magic. Spirit-magic. Playable on a company with a spirit-magic using character facing an attack. Each wolf ally (War-wolf, War-warg, or The Warg-king) receives +3 prowess against the attack. Following the attack, the controller of each wolf ally faces an attack: (no type) one strike with the ally's normal prowess +3. If the strike of an attack is successful, discard the wolf ally. Unless he is a Ringwraith, the spirit-magic-using character makes a corruption check modified by -3.
Padding FeetR2(5)Permanent-event
Playable during the site phase on a lone scout minion (no other character or allies in his company) at the same site as a hero company containing a Hobbit. Also playable on a lone minion controlling Stinker (discard this card if Stinker leaves the company). If during a following site phase target character is at the same site as the Hobbit, tap this card (site must be entered). This card never untaps. If then during a following site phase, target character is at the same site as the Hobbit, invert this card (rotate it 180°) (site must be entered). If inverted, this card may be stored at a Darkhaven - only if stored do you receive its marshalling points.
Powers Too Dark and TerribleR2Permanent-event
Playable if you are Sauron. Once each of your turns, you may choose any character you control bearing a mind ring or special item ring to use sorcery, spirit-magic, or shadow-magic for the purposes of playing one magic card. Additionally, the corruption checks for all hero spells are modified by -1. Cannot be duplicated. Discard when any play deck is exhausted.
Riven GateR2Short-event
Magic. Sorcery. Playable on a sorcery-using character when facing the automatic-attack at a Border-hold. All automatic-attacks at the site are canceled, and any influence attempt against a faction at the site this turn is modified by +2. Unless he is a Ringwraith, he makes a corruption check modified by -4.
Sack Over the HeadU3Permanent-event
Playable on a Troll minion whose company is attacking a hero company with at least one Dwarf or Hobbit. For each successful strike against a Dwarf or Hobbit, the character is not wounded, but rather placed "off to the side" with this card. Discard if no characters are placed with this card. Target Troll cannot move to a Darkhaven. At the start of your turn, make a roll (draw a #) for each character placed with this card. If the result is greater than 8, the character is eliminated. If target Troll is wounded or removed from active play, discard this card and the surviving Dwarves and Hobbits form a company at the Troll's current site or new site.
SteedsR2Short-event
Playable during the organization phase on a moving covert company. The hazard limit is decreased by two (to a minimum of 2). The prowess of any hazard creatures played against the company this turn is modified by +1.
The Ash Mountain DeepsC2Short-event
Ranger only. Playable during the organization phase on a ranger. If his company uses region movement, it may move as if the following pairs of regions were adjacent: Dagorlad and Gorgoroth, Horse Plains and Gorgoroth. The company faces a detainment attack at the beginning of its movement/hazard phase: Orcs - four strikes with 6 prowess. Alternatively, if the site moved to is in one of the regions listed above, the hazard limit is reduced by two (to a minimum of two).
The Dark PowerU3Short-event
Playable if you are Sauron. +3 to an influence check against a faction. If the check is not successful, shuffle the faction into your play deck.
The Great EyeR2Long-event
Playable if you are Sauron. The hazard limit against all companies is decreased by one (to a minimum of two). If this card is in play, you can discard it to target and cancel the play of a hazard event played by your opponent before it resolves. This cannot be used against an on-guard card. Cannot be duplicated.
The Misty Mountain DeepsC2Short-event
Ranger only. Playable during the organization phase on a ranger. If his company uses region movement, it may move as if the following pairs of regions were adjacent: Rhudaur and Anduin Vales, Rhudaur and Wold & Foothills, Hollin and Wold & Foothills, Hollin and Fangorn, Dunland and Fangorn. Alternatively, if the site moved to is in one of the regions listed above, the hazard limit is reduced by two (to a minimum of two).
The Mountains of Shadow DeepsC2Short-event
Ranger only. Playable during the organization phase on a ranger. If his company uses region movement, it may move as if the following pairs of regions were adjacent: Ithilien and Gorgoroth, Ithilien and Nurn, Harondor and Nurn. The company faces a detainment attack at the beginning of its movement/hazard phase: Orcs - four strikes with 6 prowess. Alternatively, if the site moved to is in one of the regions listed above, the hazard limit is reduced by two (to a minimum of two).
The Tormented EarthU3Short-event
Magic. Sorcery. Playable on a sorcery-using character facing a non-automatic-attack. Cancels the attack or gives the attack -3 prowess, your choice. Unless he is a Ringwraith, character makes a corruption check modified by -4. Cannot be duplicated against a given attack.
The Undeeps of AnduinC2Short-event
Ranger only. Playable during the organization phase on a ranger. If his company uses region movement, it may move as if the following pairs of regions were adjacent: Rohan and Dagorlad, Anórien and Dagorlad, Lebennin and Ithilien, Lebennin and Harondor. Alternatively, if the site moved to is in one of the regions listed above, the hazard limit is reduced by two (to a minimum of two).
The Under-roadsC2Long-event
The roll required for minions to move between adjacent Under-deeps sites is decreased by 3. Discards and prohibits the subsequent play of The Way is Shut.
Tokens to ShowC2Permanent-event
Minion characters may store resources (items and events) during the end-of-turn phase as though it were their organization phase. Cannot be duplicated. Discard when any play deck is exhausted.
Treason the Greatest FoeR24Permanent-event
Playable during the site phase on a minion if a non-Wizard hero is at the same site and the hero and minion have the same home site. Make a roll (draw a #). If the result plus target minion's unused direct influence is greater than the hero's mind plus his player's unused general influence, discard the hero (and all cards he controls) and place this card in your marshalling point pile. Otherwise, discard this card.
Tribute GarneredC21Permanent-event
Playable on a faction in play. That faction gives an additional miscellaneous marshalling point. Cannot be duplicated on a given faction. Discard when any play deck is exhausted.
Use Your LegsR2(3)Permanent-event
Playable on an Orc minion whose company is attacking a hero company with at least one Hobbit. For each successful strike against a Hobbit, the character is not wounded, but rather placed "off to the side" with this card. Discard if no characters are placed with this card. Make a roll (draw a #) during your end-of-turn phase. If the result is less than 7, discard this card. If target Orc is wounded or removed from active play, discard this card. If this card is discarded, the surviving Hobbits immediately form a company at the Orc's current site or new site. MPs are awarded if stored at Barad-dûr, and the Hobbits are then eliminated.
Well-preservedU3Permanent-event
Magic. Shadow-magic. Playable on a wounded character in a company with a shadow-magic-using character. Wounded character becomes untapped with -1 to body. Discard at the end of his untap phase if at a Darkhaven. Unless the shadow-magic-user is a Ringwraith, he makes a corruption check modified by -3.
World Gnawed by the NamelessR2Short-event
Playable during the movement/hazard phase on a company moving to an Under-deeps site. At the end of its movement/hazard phase, target company attempts to move to an additional Under-deeps site which it has not attempted to move to yet this turn. Another site card is played and a movement/hazard phase immediately follows. Return this card to your hand. All hazard creatures the company faces this turn keyed to Shadow-holds attack normally, not as detainment.
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