MEAS MINION FACTIONS

NameRarityMPsFaction Type
AngmarimR21Man Faction
Unique. Playable at Carn Dûm if the influence check is greater than 10. Standard Modifications: Easterlings (+2), Hillmen (+2). Once in play, the number required to influence this faction is 0.
AsdriagsU22Man Faction
Unique. Playable at Nûrniag Camp if the influence check is greater than 10. Standard Modifications: Nûrniags (+2), Variags of Khand (+2), Balchoth (-2).
Bairanax RousedR13Dragon Faction
Unique. Manifestation of Bairanax. Playable at Ovir Hollow if the influence check is greater than 11. Modifications: influencer discards a major item (+3) or a greater item (+6). All attacks by manifestations of Bairanax against any of your companies are canceled. Any company moving in Withered Heath, Gundabad, Anduin Vales, and/or Grey Mountain Narrows faces one attack: Dragon - two strikes at 14/7 prowess/body (attacker chooses defending characters).
Black NúmenóreansU22Dúnadan Faction
Unique. Playable at Gobel Mírlond if the influence check is greater than 8. Standard Modifications: Umbarean Corsairs (+2).
Corsairs of RhûnU22Man Faction
Unique. Playable at Raider-hold if the influence check is greater than 9. Standard Modifications: Easterlings (+2), Men of Dorwinion (-2).
Daelomin RousedR14Dragon Faction
Unique. Manifestation of Daelomin. Playable at Dancing Spire if influence check is greater than 12. Modifications: influencer discards a major item (+3) or a greater item (+6). All attacks by manifestations of Daelomin against any of your companies are canceled. Any company moving in Withered Heath, Grey Mountain Narrows, Iron Hills, and/or Northern Rhovanion faces one attack: Dragon - three strikes at 13/8 prowess/body (attacker chooses defending characters).
Eärcaraxë RousedR14Dragon Faction
Unique. Manifestation of Eärcaraxë. Playable at Isle of the Ulond if the influence check is greater than 11. Modifications: influencer discards a major item (+2) or a greater item (+5). All attacks by manifestations of Eärcaraxë against any of your companies are canceled. Any company moving in Andrast Coast, Bay of Belfalas, Eriadoran Coast, and/or Andrast faces one attack: Dragon - two strikes at 17/7 prowess/body (attacker chooses defending characters).
HaradrimU22Man Faction
Unique. Playable at Southron Oasis if the influence check is greater than 9. Standard Modifications: Southrons (+2), Variags of Khand (-2).
Itangast RousedR16Dragon Faction
Unique. Manifestation of Itangast. Playable at Gold Hill if the influence check is greater than 15. Modifications: influencer discards a major item (+4) or a greater item (+8). All attacks by manifestations of Itangast against any of your companies are canceled. Any company moving in Withered Heath, Iron Hills, Northern Rhovanion, and/or Grey Mountain Narrows faces one attack: Dragon - three strikes at 18/8 prowess/body.
Leucaruth RousedR14Dragon Faction
Unique. Manifestation of Leucaruth. Playable at Irerock if the influence check is greater than 12. Modifications: influencer discards a major item (+3) or a greater item (+6). All attacks by manifestations of Leucaruth against any of your companies are canceled. Any company moving in Withered Heath, Northern Rhovanion, Iron Hills, and/or Grey Mountain Narrows faces one attack: Dragon - two strikes at 16/8 prowess/body.
Morgul-orcsR21Orc Faction
Unique. Playable at Minas Morgul if the influence check is greater than 8. Standard Modifications: Ungol-orcs (-2), Orcs of Angmar (+2). Once in play, the number required to influence this faction is 0.
NûriagsU22Man Faction
Unique. Playable at Variag Camp if the influence check is greater than 9. Standard Modifications: Haradrim (+2), Southrons (-2).
Orcs of Dol GuldurR21Orc Faction
Unique. Playable at Dol Guldur if the influence check is greater than 8. Standard Modifications: Orcs of Moria (-2),Orcs of the Red Eye (+2). Once in play, the number required to influence this faction is 0.
Petty-dwarvesR23Dwarf Faction
Unique. Playable at The Worthy Hills if the influence check is greater than 11.
Wain-easterlingsU22Man Faction
Unique. Playable at Easterling Camp if the influence check is greater than 9. Standard Modifications: Easterlings (+2), Nûriags (-2).
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