Middle-earth: The Balrog
Final Text Total Cards: 104
DI: Direct
Influence
Pr: Prowess
B: Body
MP: Marshalling Points
CP: Corruption
Points
CHARACTERS
Azog U Warrior/Diplomat Orc
[MPs:
2, Mind: 7; DI: 1, Pr/B: 6/9; Home Site: Moria, The Under-gates]
Unique.
Balrog specific. Leader. Discard on a body check result of 9. +3 direct
influence against Orcs and Orc factions. +2 direct influence against Balrog
specific characters.
The Balrog C Warrior/Ranger Balrog
[DI: 6, Pr/B: 8/11; Home Site: The
Under-gates]
Unique. Manifestation of Balrog of Moria. Discard all
other manifestations of Balrog of Moria when this card comes into play.
+3 to the roll for his company to move between adjacent Under-deeps sites. The
Balrog's prowess is only modified by -1 when not tapping to face a strike. His
prowess is modified by +2 when tapping to face a strike. He may not have any
followers and may not use region or starter movement.
Bolg U Warrior/Ranger
Orc
[MPs: 2, Mind: 7; DI: 0, Pr/B: 7/9; Home Site: Moria, The
Under-gates]
Unique. Balrog specific. Leader. Discard on a body check
result of 9. +3 direct influence against Orcs and Orc factions. +2 direct
influence against Balrog specific characters.
Bûthrakaur R Warrior/Scout/Ranger Troll
[MPs: 3, Mind: 9; DI: 0, Pr/B: 8/9;
Home Site: Moria, The Under-gates]
Unique. Balrog specific. Leader.
Manifestation of Bûthrakaur the Green. Discard on a body check result of 9.
+3 direct influence against Trolls, Orcs, Troll factions, and Orc factions. +3
direct influence against Balrog specific characters.
Crooked-legged Orc
(Orc#1) C Warrior/Ranger Orc
[MPs: 0, Mind: 2; DI: 0, Pr/B: 3/7; Home
Site: any non-Dark-hold Under-deeps site]
Balrog specific. Discard on
a body check result of 7.
Hill-troll (Troll #1)
C Warrior Troll
[MPs: 1, Mind: 3; DI: 0, Pr/B: 5/7; Home Site: any
non-Dark-hold Under-deeps site]
Balrog specific. Discard on a body
check result of 7.
Mountain-maggot (#2)
C Warrior Orc
[MPs: 0, Mind: 1; DI: 0, Pr/B: 3/7; Home Site: any
non-Dark-hold Under-deeps site]
Balrog specific. Discard on a body
check result of 7.
Umagaur R Warrior/Diplomat/Sage Troll
[MPs: 3, Mind: 9; DI: 2, Pr/B: 7/9;
Home Site: Moria, The Under-gates]
Unique. Balrog specific. Leader.
Manifestation of Umagaur the Pale. Discard on a body check result of 9. +2
direct influence against Trolls, Orcs, Troll factions, and Orc factions. +3
direct influence against Balrog specific characters.
BALROG
SPECIFIC RESOURCES
Angband Revisited C
Short-event
Balrog specific. Untap a character in The Balrog's
company.
Breach the Hold U Permanent-event
[2 misc. MPs]
Balrog specific.
Playable during the site phase on The Drowning-deeps or The Rusted-deeps
if The Balrog is there. The Balrog's company faces 3 attacks (Spawn 1
strike with 15 prowess, Dwarves 4 strikes with 9 prowess, 2 strikes with 12
prowess). Following the attacks, tap The Balrog or discard this card. The roll
required to move to the surface site is reduced to zero. This site is never
discarded or returned to its location deck. Cannot be duplicated on a given
site.
Caverns Unchoked C Permanent-event
Balrog specific. Playable during
the organization phase on an Under-deeps site. This site is never
discarded or returned to its location deck. Each other site (of yours) in the
same region as its surface site is considered adjacent to this Under-deeps site.
This only applies if the other site is normally a Shadow-hold, Ruins &
Lairs, or Border-hold.
Challenge the Power R Permanent-event
[2 misc. MPs]
Balrog specific.
Playable on The Balrog if he bears The One Ring. Make a roll
adding one for each sage in his company and each Challenge the Power in
play. If the result is: less than 7, The Balrog is eliminated; 7 or 8, discard
this card; 9, or 10, you gain 2 marshalling points and The One Ring
affects the Balrog; greater than 10, you win the game. Cannot be duplicated on a
given turn.
Cloaked by Darkness U Short-event
Balrog specific. Playable on a company if
Great Shadow is in play. You may bring this card from your sideboard
into your play deck and reshuffle during your organization phase. The hazard
limit against the company is reduced by one to no minimum.
Crowned with Storm R Short-event
Balrog specific. Playable if The Balrog's
company is not at an Under-deeps site and is in company vs. company combat
against a company with a Wizard. Discard all allies with no body at the
site. Make a roll: for each character at the site with a mind less than 8
and for each ally normally worth less than 3 marshalling points. If the
result minus 1 is greater than the character's/ally's body, he is wounded
or, if already wounded, eliminated. Tap all untapped allies and
characters with a mind stat.
Darkness Wielded R Short-event
Balrog specific. Playable on an attack
against The Balrog's company if Great Shadow is in play. You may bring
this card from your sideboard into your play deck and reshuffle during your
organization phase. The attack receives -2 prowess, -1 body, and is reduced to
one strike. Alternatively, cancel this attack and a latter attack of your choice
against his company this turn.
Descent through Fire R Permanent-event
[3 misc. MPs]
Balrog specific.
Playable during the site phase if The Balrog is at an untapped
Under-galleries or Under-courts. Tap the site. The Balrog's company
faces 3 attacks (Trolls 5 strikes with 8 prowess, 4 strikes with 10 prowess, 3
strikes with 12 prowess). Following the attacks, tap The Balrog or discard this
card. If not discarded, place this card in your marshalling point pile. All your
characters receive +1 prowess and all your leaders receive +1 direct influence.
Cannot be duplicated at a given site.
Eddy in Fate's Tide R Permanent-event
[2 misc. MPs]
Balrog specific.
Playable during the site phase on an untapped site if The Balrog is there;
the site cannot be an Under-deeps site or surface site thereof. Tap the
Balrog and the site. This site is never discarded and never untaps for you.
Before a company can play any ally or item at any version of this site, it must
tap two characters during the site phase.
Evil Things Lingering R Sage Ally
[2 ally MPs; 4 mind; 9/9 prowess/body]
Unique.
Balrog specific. Spawn. Playable at The Under-galleries, The Under-courts, or
Remains of Thangorodrim. Discard this ally if its company moves using
region or starter movement. If this ally's controlling character is not The
Balrog, your opponent makes a roll during your organization phase and subtracts
four . The controlling character is eliminated if the result is greater than his
mind.
A Few Recruits C Orc
Faction
[1 faction MPs]
Balrog specific. Playable at a tapped or
untapped non-Dragon's lair: Ruins & Lairs, Shadow-hold, or Dark-holdthe
site cannot be an Under-deeps site or surface site thereofif the influence
check is greater than 8.
Modifications: The Balrog (+3), leader
(+2).
Flame of Udûn C Permanent-event
[Pr: +3; DI: -2]
Balrog specific. Demon
fána. Playable during your organization phase on The Balrog. Return
this card to your hand: when you play another Demon fána card, or, if you
choose, during your organization phase. Discard his allies. No other characters
or allies can be in his company outside of the organization phase. +3 prowess;
-2 direct influence. +1 to all body checks resulting from failed strikes against
The Balrog. If The Balrog attacks successfully in company vs. company combat, +1
to defending character's body check.
Foe Dismayed C Short-event
Balrog specific. +1 prowess against an
attack for all characters in a leader's or The Balrog's company or +3 to
an influence attempt by a leader or The Balrog.
Gangways over the Fire U Permanent-event
Balrog specific. At the end of its
movement/hazard phase, each of your moving companies may attempt to move with
Under-deeps movement to a new site they have not used yet this turn. Another
site card is played and a movement/hazard phase immmediately follows. Subtract
the number of complete movement/hazard phases the company has taken so far this
turn from its Under-deeps movement rolls. You may start the game with this card
in lieu of playing a minor item. Cannot be duplicated.
Great Fissure C Short-event
Balrog specific. Target and cancel any
effect (declared earlier in the same chain of effects) that would cancel an
attack by The Balrog's company against an opponent's company.
Alternatively,
cancel an attack against a company at, or moving to or from, an Under-deeps
site.
Great Shadow C Permanent-event
[Pr: -2, B: -1]
Balrog specific. Demon
fána. Playable during your organization phase on The Balrog. Return
this card to your hand: when you play another Demon fána card, or, if you
choose, during your organization phase. +6 general influence; -2 prowess; -1
body. The Balrog gains the scout skill and may have followers. During your
end-of-turn phase, you may take one non-short-event resource or character from
your discard pile (show it to your opponent) and shuffle it into your play deck.
The Balrog may tap to cancel an attack against his company.
Great Troll U Warrior
Ally
[1 ally MP; 3 mind; 6/8 prowess/body]
Balrog specific. Playable
at a non-Darkhaven Under-deeps site and only by The Balrog. Troll. Even
if tapped or wounded, you may assign a strike to this ally as though it were
untapped.
Heart of Dark Fire R Short-event
Balrog specific. Playable if Strangling Coils
is in play. You may bring this card from your sideboard into your play
deck and reshuffle during your organization phase. The Balrog receives +5 direct
influence this turn while Strangling Coils is in play. Cannot be
duplicated on a given turn.
Invade Their Domain R Permanent-event
[3 misc. MPs]
Balrog specific.
Playable during the site phase on the Blue Mountain or Iron Hill
Dwarf-hold if The Balrog is there and Breach the Hold is on its adjacent
Under-deeps site. The Balrog's company faces 3 attacks (Dwarves 5
strikes with 9 prowess, 4 strikes with 10 prowess, 3 strikes with 12 prowess).
Following the attacks, tap The Balrog or discard this card. If this card is not
discarded, discard all unique factions playable at the site. Discard this card
when the site is discarded or returned to its location deck. Cannot be
duplicated on a given site.
Lord and Usurper R Permanent-event
[5 misc. MPs]
Balrog specific.
Playable during the site phase on Invade Their Domain. The company
faces 2 attacks (Dwarves 4 strikes with 9 prowess, 3 strikes with 10 prowess).
Following the attacks, tap a character or discard this card. If this card is not
discarded, discard all unique factions playable at the site. All versions of the
associated site become a Shadow-hold, may have no factions played there, and
lose all Dwarf automatic-attacks. Other versions gain an automatic-attack: Orcs
4 strikes with 7 prowess. Cannot be duplicated on a given card.
Maker's Map U Permanent-event
[2 misc. MPs]
Balrog specific.
Playable during the site phase on an untapped ranger at an untapped site
where Information is playable. Tap the ranger and the site. +2 to all
rolls for his company to move to adjacent Under-deeps sites.
Memories of Old Torture R Permanent-event
[1 ally MP]
Balrog specific. Playable
on a Man, Drake, Orc, Troll, or Giant hazard creature attack with one strike for
each of its attacks. All attacks of the creature are canceled. The
creature becomes an ally under the control of any character in the company. The
character need not tap. The ally has a mind of 1, body of 7, and prowess equal
to its normal prowess minus 7. It gives 1 ally marshalling point. Discard this
card and the ally if the company moves through a Free-domain or
Dark-domain.
Mine or No One's R Short-event
Balrog specific. +10 to an influence attempt
by The Balrog against an opponent's: item, ally, Troll faction, or Orc faction.
Cannot be duplicated on a given attempt.
A More Evil Hour R Permanent-event
Balrog specific. Tap this card when an
opponent plays a card normally giving him three or more marshalling points. This
card does not untap. If tapped, you may discard this card during your
organization phase to target a company allowed to move with region movement. The
company may move up to two additional regions if moving to a site where an
opponent's company is presentand also, thereafter, when leaving this
site.
Nasty Slimy Thing R Ally
[1 ally MP; 2 mind; 4/9 prowess/body]
Unique. Balrog
specific. Spawn. Playable at a non-Darkhaven Under-deeps site. Tap to
cancel a Drake attack. Discard this ally if its company moves using region or
starter movement.
Obey Him or Die C Permanent-event
Balrog specific. Playable during
the organization phase on a leader in The Balrog's company. The leader
receives +2 direct influence and cannot be discarded by a body check. Discard
whenever there is a character in his company with a higher mind. Cannot be
duplicated on a given character.
Orders from the Great Demon C Permanent-event
Balrog specific. Playable on a
company. May be played with a starting company in lieu of a minor item.
This company may contain an additional leader who does not count against the
company size maximum.
Out He Sprang C Permanent-event
Balrog specific. If Great Shadow
is not in play, The Balrog may move with region movement (overriding his
card) to an Under-deeps surface site or from an Under-deeps surface site.
Based on his marshalling point (MP) total, he may use the following number of
regions: 0-8 MPs 1 region; 9-16 MPs 2 regions; 17-24 MPs 3 regions; 25+ MPs 4
regions. This region allowance may not be modified by any other effects except
A More Evil Hour.
People Diminished R Permanent-event
[2 misc. MPs]
Balrog specific.
Playable during the site phase on an untapped Free-hold or
Border-hold. Tap the site. The company faces 3 attacks (Men 4 strikes
with 8 prowess, 3 strikes with 10 prowess, 2 strikes with 12 prowess). Following
the attacks, tap a character or discard this card. If this card is not
discarded, discard all unique factions playable at the site. -5 to each attempt
against any faction at any version of this site. This site is never discarded
and never untaps for you. Cannot be duplicated on a given site.
Roam the Waste U Short-event
Balrog specific. Playable during the
organization phase if Strangling Coils is in play. You may bring this
card from your sideboard into your play deck and reshuffle during your
organization phase. Each of your companies this turn is considered to have one
fewer Wilderness and one fewer Shadow-land in its site path.
Roots of the Earth C Permanent-event
[1(3) misc. MPs]
Balrog specific.
Playable during the site phase on an Under-deeps site noramlly a Ruins
& Lairs if The Balrog is there. The Balrog's company faces an attack
(Drake 2 strikes with 13 prowess). Following the attack, tap The Balrog or
discard this card. The associated site is a Darkhaven and loses all
automatic-attacks. All other versions of the site become a Shadow-hold and gain
an additional automatic-attack: Orcs 5 strikes with 9 prowess. If Breach the
Hold is on the same site, this card gives 3 marshalling points. This site is
never discarded or returned to its location deck. Cannot be duplicated on a
given site.
Scourge of Fire R Short-event
Balrog specific. Playable if Flame of Udûn is
in play. You may bring this card from your sideboard into your play deck
and reshuffle during your organization phase. Choose and discard one item an
opponent's company bears if The Balrog is untapped and in company vs. company
combat with that company. Cannot be duplicated on a given turn.
Stabbing Tongue of Fire R Special Item
[1 item MP]
Unique. Balrog specific.
Playable at any tapped or untapped non-Darkhaven Under-deeps site.
May only be borne by The Balrog. This item affects The Balrog. +1 prowess when
tapping to face a strike. +1 to all body checks resulting from failed strikes
against The Balrog. If The Balrog attacks successfully in company vs. company
combat, +1 to the defending character's body check.
Strangling Coils C Permanent-event
[DI: +3, B: -1]
Balrog specific. Demon
fána. Playable during your organization phase on The Balrog. Return
this card to your hand: when you play another Demon fána card, or, if you
choose, during your organization phase. +3 direct influence; -1 body. The Balrog
gains the diplomat skill and may have followers. Once during his movement/hazard
phase, you may untap all tapped characters in The Balrog's company. If then
untapped, tap The Balrog.
Tempest of Fire U Permanent-event
[3 misc. MPs]
Balrog specific.
Playable during the site phase on an untapped Border-hold or Shadow-hold;
the site cannot be an Under-deeps site or surface site thereof.
Tap the site. The company faces three attacks (Men at a Border-hold, Orcs at a
Shadow-hold 5 strikes with 8 prowess, 4 strikes with 9 prowess, 3 strikes with
10 prowess). Following these attacks: discard this card or tap a character,
place this card in your marshalling point pile, and return each unique faction
playable at the site to its owner's hand.
Terror Heralds Doom U Short-event
Balrog specific. Playable during the
organization phase if Flame of Udûn is in play. You may bring this card
from your sideboard into your play deck and reshuffle during your organization
phase. +2 to all influence attempts this turn by any of your
companies.
Vanguard of Might R Short-event
Balrog specific. Playable if a company at or
moving to an Under-deeps site is facing an attack and Flame of Udûn is not in
play. If not in the company, The Balrog immediately joins the company.
This is considered movement for The Balrog with no movement/hazard phase. The
Balrog must face a strike from the attack, regardless of any conflicting
effects. Following the attack, if untapped, tap The Balrog.
Whip of Many Thongs R Special Item
[1 item MP]
Unique. Balrog specific.
Playable at any tapped or untapped non-Darkhaven Under-deeps site.
May only be borne by The Balrog. This item affects The Balrog. +1 prowess when
tapping to face a strike. If The Balrog is in company vs. company combat, tap
this item to cancel all effects of one weapon of your choice (even declared in
the same chain of effects) in an opponent's company until the end of the combat.
This does not discard the weapon.
BALROG
SITES
Ancient Deep-hold U Ruins & Lairs (Under-deeps)
[opponent draws: 2, you draw:
2]
Adjacent Sites: no surface site, one Under-deeps Ruins &
Lairs chosen by you when playing this card (8)
Playable:
Information, Items (minor, major, greater, gold ring)
Automatic-attacks
(3): Undead (1st attack) 4 strikes with 7 prowess; Undead (2nd attack) 3
strikes with 8 prowess; Undead (3rd attack) 2 strikes with 10 prowess. Each
character wounded must make a corruption check modified by
-2.
Special: Any Undead and Spider creatures may be keyed to
this site. This site is never discarded or returned to its location
deck.
Barad-dûr U Dark-hold
(Gorgoroth)
[opponent draws: 4, you draw: 2]
Playable: Items
(minor, major, greater)
Automatic-attacks (3): Orcs 4 strikes
with 7 prowess; Trolls 3 strikes with 9 prowess; Maia (cannot be canceled) 1
strike with 24 prowess. Any character wounded by the Maia's attack is
automatically eliminated
Special: Creatures keyed to this site
attack normally, not as detainment.
Carn Dûm U Dark-hold
(Angmar)
[opponent draws: 3, you draw: 2]
Playable: Items
(minor, major)
Automatic-attacks (2): Orcs 4 strikes with 7
prowess; Nazgûl (cannot be canceled) 1 strike with 15
prowess.
Special: Creatures keyed to this site attack normally,
not as detainment.
Cirith Gorgor U Dark-hold (Udûn)
[opponent draws: 3, you draw:
2]
Playable: Items (minor, major,
greater)
Automatic-attacks (2): Orcs 5 strikes with 8 prowess;
Trolls 2 strikes with 10 prowess
Special: Creatures keyed to
this site attack normally, not as detainment.
Cirith Ungol U Dark-hold (Imlad Morgul)
[opponent draws: 3, you draw:
2]
Playable: Items (minor, major)
Automatic-attacks
(1): Orcs 4 strikes with 7 prowess
Special: Creatures
keyed to this site attack normally, not as detainment.
Dol Guldur C Dark-hold
(Southern Mirkwood)
[opponent draws: 3, you draw:
2]
Playable: Information, Items (minor,
major)
Automatic-attacks (3): Orcs 3 strikes with 7 prowess;
Trolls 2 strikes with 8 prowess; Nazgûl (cannot be canceled) 1 strike with 15
prowess
Special: Creatures keyed to this site attack normally,
not as detainment.
The Drowning-deeps U Ruins & Lairs (Under-deeps)
[opponent draws: 2, you draw:
1]
Adjacent Sites: Blue Mountain Dwarf-hold (13), The
Under-vaults (8), Remains of Thangorodrim (9)
Playable: Items
(minor, major)
Automatic-attacks (2): Drake (1st attack) 2
strikes with 11 prowess; (2nd attack) Opponent may play as an automatic-attack
one non-unique hazard creature from his hand normally keyed to Coastal
Seas
Special: Creatures keyed to Coastal Sea and any Drakes may
be keyed to this site.
The Gem-deeps C Ruins
& Lairs (Under-deeps)
[opponent draws: 1, you draw: 1]
Adjacent
Sites: Glittering Caves (0), The Pûkel-deeps (8), The Under-gates
(6)
Playable: Items (minor, major, gold
ring)
Automatic-attacks (2): Undead (1st attack) 3 strikes with
9 prowess; (2nd attack) Opponent may play as an automatic-attack one non-unique
hazard creature from his hand normally keyed to a
Shadow-hold
Special: Any Undead creature or Pûkel-creature may
be keyed to this site.
The Iron-deeps C Dark-hold (Under-deeps)
[opponent draws: 3, you draw:
2]
Adjacent Sites: Carn Dûm (0), The Under-leas (6), The
Under-vaults (7)
Playable: Items (minor,
major)
Automatic-attacks (2): Trolls (1st attack) 3 strikes
with 9 prowess; (2nd attack) Opponent may play as an automatic-attack one
non-unique hazard creature from his hand normally keyed to a Ruins &
Lairs
Special: Creatures keyed to this site attack normally,
not as detainment. Any Drake creature (except Sea Serpent) may be keyed
to this site.
Minas Morgul U Dark-hold (Imlad Morgul)
[opponent draws: 4, you draw:
2]
Playable: Items (minor, major,
greater)
Automatic-attacks (2): Undead 3 strikes with 8
prowess; Nazgûl (cannot be canceled) 1 strike with 15
prowess
Special: Creatures keyed to this site attack normally,
not as detainment.
Moria C Darkhaven
(Redhorn Gate)
[opponent draws: 1, you draw: 1]
Special: Any
Gold Ring stored at this site is automatically tested (modify the roll by -2).
Creatures keyed to this site are detainment. If one of your companies is at this
site, all attacks against it are canceled.
The Pûkel-deeps C Ruins
& Lairs (Under-deeps)
[opponent draws: 2, you draw: 2]
Adjacent
Sites: Dunharrow (0), The Gem-deeps (8), The Sulfur-deeps
(9)
Playable: Items (minor, major, gold
ring)
Automatic-attacks (2): Pûkel-creature (1st attack) 2
strikes with 11 prowess; (2nd attack) Opponent may play as an automatic-attack
one non-unique hazard creature from his hand normally keyed to a
Shadow-hold
Special: Any Undead creature or Pûkel-creature may
be keyed to this site.
The Rusted-deeps U Ruins & Lairs (Under-deeps)
[opponent draws: 2, you draw:
1]
Adjacent Sites: Iron Hill Dwarf-hold (13), The Wind-deeps
(8)
Playable: Items (minor, major)
Automatic-attacks
(2): Drake (1st attack) 2 strikes with 11 prowess; (2nd attack) Opponent
may play as an automatic-attack one non-unique hazard creature from his hand
normally keyed to a Shadow-hold
Special: Any Dragon creature
(except Eärcaraxë) may be keyed to this site.
Remains of Thangorodrim U Ruins & Lairs (Under-deeps)
[opponent draws: 2, you draw:
2]
Adjacent Sites: no surface site, The Drowning-deeps
(9)
Playable: Information, Items (minor, major,
greater)
Automatic-attacks (2): Drake (1st attack) 2 strikes
with 12 prowess; (2nd attack) Opponent may play as an automatic-attack one
hazard creature from his hand normally keyed to Coastal
Sea
Special: Creatures keyed to Coastal Seas may be keyed to
this site.
The Sulfur-deeps C Dark-hold (Under-deeps)
[opponent draws: 1, you draw:
1]
Adjacent Sites: Dol Guldur (0), The Under-gates (6), The
Pûkel-deeps (9), The Under-galleries (9), The Under-courts
(7)
Playable: Items (minor, major)
Automatic-attacks
(2): Troll (1st attack) 2 strikes with 9 prowess; (2nd attack) Opponent
may play as an automatic-attack one non-unique hazard creature from his hand
normally keyed to a Shadow-hold
Special: Creatures keyed to
this site attack normally, not as detainment.
The Under-courts U Dark-hold (Under-deeps)
[opponent draws: 3, you draw:
2]
Adjacent Sites: Barad-dûr (0), The Under-galleries (6), The
Sulfur-deeps (7)
Playable: Items (minor,
major)
Automatic-attacks (2): Trolls (1st attack) 3 strikes
with 10 prowess; (2nd attack) Opponent may play as an automatic-attack one
non-unique hazard creature from his hand normally keyed to a
Shadow-hold
Special: Creatures keyed to this site attack
normally, not as detainment.
The Under-galleries U Dark-hold (Under-deeps)
[opponent draws: 2, you draw:
2]
Adjacent Sites: Any site in Udûn (0), The Under-courts (6),
The Sulfur-deeps (9)
Playable: Information, Items (minor,
major)
Automatic-attacks (2): Trolls (1st attack) 4 strikes
with 9 prowess; (2nd attack) Opponent may play as an automatic-attack one
non-unique hazard creature from his hand normally keyed to a
Shadow-hold
Special: Creatures keyed to this site attack
normally, not as detainment.
The Under-gates C Darkhaven (Under-deeps)
[opponent draws: 1, you draw:
1]
Adjacent Sites: Moria (0), The Gem-deeps (6), The
Sulfur-deeps (6), The Under-leas (4), The Under-grottos
(6)
Special: Any Gold Ring stored at this site is automatically
tested (modify the roll by -2). Creatures keyed to this site are detainment. If
one of your companies is at this site, all attacks against it are
canceled.
The Under-grottos C Ruins & Lairs (Under-deeps)
[opponent draws: 1, you draw:
1]
Adjacent Sites: Goblin-gate (0), The Under-leas (6), The
Under-gates (6)
Playable: Items (minor, gold
ring)
Automatic-attacks (2): Undead (1st attack) 4 strikes with
7 prowess; (2nd attack) Opponent may play as an automatic-attack one non-unique
hazard creature from his hand normally keyed to a
Shadow-hold
Special: When a gold ring is tested in a company at
this site, the result of the roll is modified by +1.
The Under-leas C Shadow-hold (Under-deeps)
[opponent draws: 1, you draw:
1]
Adjacent Sites: Mount Gundabad (0), The Wind-deeps (5), The
Iron-deeps (6), The Under-grottos (6), The Under-gates (4), The Under-vaults
(5)
Playable: Items (minor)
Automatic-attacks
(2): Orcs (1st attack) 5 strikes with 7 prowess (detainment); (2nd
attack) Opponent may play as an automatic-attack one non-unique hazard creature
from his hand normally keyed to a Ruins & Lairs
Special:
Creatures keyed to this site attack normally, not as detainment.
The Under-vaults C Ruins & Lairs (Under-deeps)
[opponent draws: 1, you draw:
1]
Adjacent Sites: Mount Gram (0), The Iron-deeps (7), The
Under-leas (5), The Drowning-deeps (8)
Playable: Items (minor,
major)
Automatic-attacks (2): Undead (1st attack) 3 strikes
with 8 prowess; (2nd attack) Opponent may play as an automatic-attack one
non-unique hazard creature from his hand normally keyed to a
Shadow-hold
Special: Any Undead creature may be keyed to this
site.
The Wind-deeps C Ruins
& Lairs (Under-deeps)
[opponent draws: 1, you draw: 1]
Adjacent
Sites: The Wind Throne (0), The Under-leas (5), The Rusted-deeps
(8)
Playable: Items (minor, major)
Automatic-attacks
(2): Orcs (1st attack) 3 strikes with 7 prowess; (2nd attack) Opponent
may play as an automatic-attack one non-unique hazard creature from his hand
normally keyed to a Shadow-hold
Special: Any Drake creature
(except Sea Serpent) may be keyed to this
site.
HAZARDS
Beorning Skin-changers U Creature or Short-event
[1* kill MP; playable: double
Wilderness; 10/- prowess/body]
Animals. Men. Bears. Two strikes. As a
creature, playable only against minion companies. May also be keyed to Anduin
Vales, Western Mirkwood, Wold & Foothills; and to sites in these
regions.
Alternatively, playable as a short-event against a moving hero
company. Unless the company contains Beorn or an untapped warrior with
prowess greater than 4, it must return to its site of origin.
Black Vapour U Short-event
Target any effect (declared earlier in the same
chain of effects) that would cancel a Spider attack. Make a roll and add the
attack's prowess. If the result is greater than 14, the effect is canceled and
the attack receives +1 prowess.
Alternatively, +1 prowess to a Spider
attack.
This card may be revealed as an on-guard card for either
effect.
Carrion Feeders C Creature
[1 kill MP; playable: Wilderness, Shadow-land, Ruins
& Lairs, Shadow-hold; 9/- prowess/body]
Animals. Each wounded
character faces one strike. All body checks resulting from successful strikes
are modified by an additional +1. Each untapped character in the company may tap
to cancel a strike against a wounded character.
Darkness Made by Malice U Short-event
Playable on a company at or moving to a Ruins
& Lairs or Under-deeps site, if there are more Spawn cards in play than
characters in the company. Eliminated Spawn do not count. The company must
do nothing during its site phase this turn.
Desire All for Thy Belly R Short-event
To play this card, you must discard a Spawn card
from your hand. Reveal to yourself a number of cards from the top of opponent's
play deck equal to the number of Spawn cards in play. Eliminated Spawn do not
count. Choose one card and show it to your opponent. He must choose to either:
remove the card from the game or decrease the number of cards he may hold
in his hand by one for the rest of the game. Shuffle and replace all remaining
cards back on top of his play deck. Remove this card from the
game.
Diminish and Depart R Permanent-event
Playable on an Elf, Hobbit, or
Wizard. All Elves and Hobbits in the target's company have +1 mind, and
a Wizard in the company has -1 direct influence. Tap target character at a Haven
[h] during the organization phase to discard this card. Cannot be duplicated in
a given company.
Fled into Darkness R Permanent-event
Playable before the strike sequence on
The Balrog facing a strike with a prowess higher than his. The strike is
canceled and The Balrog taps, if untapped. The next time The Balrog would
otherwise untap, make him tapped instead and discard this card. Cannot be
duplicated.
Glance of Arien R Short-event
Environment. Playable on The Balrog at or
moving to a non-Under-deeps site. -2/-1 to his prowess/body until the
end of the turn. This modification is -4/-2 if Gates of Morning is in
play. Cannot be duplicated on a given turn.
Imprisoned and Mocked R Permanent-event
Playable before strikes are assigned on a
non-detainment Orc or Troll attack with more strikes than characters and allies
in the company. If the attack is not canceled or defeated, make a roll
following the attack adding two for each excess strike. If the result minus five
is greater than the prowess of the highest mind character in the company (of
your choice), place that character "off to the side" with this card
and discard all cards on that character. Otherwise, discard this card. During
that character's next long-event phase, discard this card and return the
character to its owner's hand.
Monstrosity of Diverse Shape R Permanent-event
[4 kill MP; 15/9 prowess/body]
Unique.
Spawn. The Drowning-deeps and Remains of Thangorodrim each have an
additional automatic-attack: Spawn 2 strikes with 15/9 prowess/body.
In
addition, once per turn the hazard player may use one against the hazard limit
to play a Wolf or Animal hazard creature from his discard pile. This card must
have already attacked the company this turn.
Olog Warlords U Creature
[2 kill MPs; playable: Shadow-land, Dark-domain,
Shadow-hold, Dark-hold; 10/4 prowess/body]
Trolls. Three strikes
(playable only against hero companies).
Press Gang R Permanent-event
When a character would otherwise be discarded
from play, discard all cards on him, place him "off to the side" with
this card, and return any character already with this card to its owner's hand.
A character with this card gives his player negative character marshalling
points. Cannot be duplicated.
The Reek R Short-event
Playable on a company at or moving to a Ruins
& Lairs or Under-deeps site if you discard an Animal or Spider creature from
your hand. Tap all untapped characters in the company with a mind less
than 2 plus the number of Spawn cards in play. Eliminated Spawn do not count.
Does not affect Wizards or Ringwraiths.
Shelob's Brood C Creature
[1 kill MP; 8/- prowess/body]
Spiders. Four
strikes. Playable at any Under-deeps site or surface site
thereof.
Spawn of Ungoliant R Permanent-event
[4 kill MP; 15/8 prowess/body]
Unique.
Spawn. The Pûkel-deeps and The Gem-deeps each have an additional
automatic-attack: Spawn 3 strikes with 15/8 prowess/body.
In addition, +1 to
all body checks for Elves, Dwarves, Hobbits, Dúnedain, and Men resulting from
Spider attacks.
The Sun Shone Fiercely U Long-event
Environment. -1 prowess to all Orc, Troll,
Dwarf, and Ringwraith characters not at, nor moving to or from, an Under-deeps
site. This modification is -2 if Doors of Night is not in play. Cannot be
duplicated.
Unabated in Malice R Short-event
Playable on an automatic-attack or an attack
from Shelob; does not count against the hazard limit. The attack
receives +1 strike, +1 prowess, and -2 body. The first attempt to cancel this
attack instead cancels the affects of this card. Cannot be duplicated on a given
attack.
Ungoliant's Progeny R Permanent-event
[4 kill MP; 16/8 prowess/body]
Unique.
Spawn. The Wind-deeps and The Rusted-deeps each have an additional
automatic-attack: Spawn 2 strikes with 16/8 prowess/body.
In addition, for
each Spider attack your opponent faces, you can choose for it to be at +1
prowess and detainment.
Ungoliant's Foul Issue R Permanent-event
[4 kill MP; 17/7 prowess/body]
Unique.
Spawn. Ancient Deep-hold has an additional automatic-attack: Spawn 2 strikes
with 17/7 prowess/body.
In addition, non-unique Spider creatures can be keyed
to Under-deeps Ruins & Lairs and Shadow-holds.
MINION
RESOURCES
Ancient Secrets C Short-event
Tap your Ringwraith to discard one hazard
permanent-event.
Alternatively, during your organization phase, tap your
Ringwraith to take up to two resources from your sideboard to your play deck and
reshuffle.
Cave Troll C Ally
[1
ally MP; 2 mind; 4/8 prowess/body]
Playable at a tapped or untapped
Under-deeps site with a Troll automatic-attack. +1 to rolls required for
its controller's company to move to adjacent Under-deeps sites.
Going Ever Under Dark U Permanent-event
Playable on a company during the
organization phase. The company cannot use starter movement. In
addition, if they move with region movement, they are limited in all cases to 3
regions maximum and their hazard limit is reduced by one (to a minimum of
two). Discard this card from play and make a roll to attempt to cancel an attack
against them by an opponent's company. If the roll plus the number of scouts in
the company is greater than 7, the attack is canceled. Discard during your
organization phase if you choose. Cannot be duplicated on a given
company.
Great Army of the North R Permanent-event or Short-event
[(2) faction MPs]
As a
permanent-event, +1 to your influence attempts against Orc and Troll factions.
If you have at least 4 unique Orc and/or Troll factionsnone playable at a
Darkholdyou receive this card's marshalling points. Cannot be duplicated as a
permanent-event.
Alternatively, as a short-event, you may choose any Orc and
Troll factions from your discard pile and shuffle them into your play
deck.
Grond R Permanent-event
Playable on a unique Orc or Troll
Faction. -3 prowess to automatic-attacks at Free-holds and Border-holds
in the region the containing the site where the faction is playable, and in all
adjacent regions. Only one Grond can so affect a given
site.
Long, Grievious Siege R Permanent-event
[1 misc. MP]
Playable on a unique
non-Dragon faction. Place a Border-hold from your location deck
"off to the side" with this card. The Border-hold must be in the same
region or adjacent thereto as a site where the target faction is playable.
Return any faction playable at the Border-hold to its owner's hand. -5 to any
attempt to play a faction at any version of the Border-hold. All versions of the
Border-hold gain an additional automatic-attack: same type as your target
faction 5 strikes with 9 prowess (detainment against your companies). Cannot be
duplicated on your faction.
No Better Use R Permanent-event
Playable on a character during your
organization phase. One time you may tap your character to place an
opponent's character "off to the side" with this card. Do this in lieu
of making opponent's character's body check in company vs. company combat with
your character's company. Discard all cards on opponent's character. If your
character becomes wounded or leaves active play, discard this cardopponent's
character then forms a company at your character's current or new site. During
the site phase at Shelob's Lair, your target character may tap and discard this
card to eliminate opponent's characterwhom you then receive as kill marshalling
points.
Prone to Violence R Permanent-event
Any minion company without a Ringwraith may
attack another minion company without a Ringwraith. The attacking company may
contain The Balrog. Discard when any play deck is exhausted. Cannot be
duplicated.
Sauron U Permanent-event
Manifestation of The Lidless Eye.
Playable if your opponent is a Wizard and you have not revealed a
Ringwraith. You are Sauron, not a Ringwraith. You may not reveal a
Ringwraith or play Ringwraith followers. +10 to your general influence. Discards
and prevents the subsequent play of Bade to Rule. During your
organization phase, you may bring a resource or character from your sideboard
into your play deck and shuffle and there is no limit to the number of
characters you may bring into play. Cannot be duplicated.
Whispers of Rings U Permanent-event
During your organization phase, you may take
one ring special item (except for The One Ring) from your sideboard or
discard pile and place it "off to the side" with this card. This item
gives no marshalling points. A maximum of two items may be with this card at one
time. You may play a ring special item placed with this card as though it were
in your hand. You may start the game with this card in lieu of playing a minor
item.
HERO RESOURCES
Crept Along Carefully U Permanent-event
Playable on a company during the
organization phase. The company cannot use starter movement or move to
an Under-deeps site. In addition, if they move with region movment, they are
limited in all cases to 3 regions maximum and their hazard limit is
reduced by one (to a minimum of two). Discard this card from play and make a
roll to attempt to cancel an attack against them by an opponent's company. If
the roll plus the number of rangers in the company is greater than 7, the attack
is canceled. Discard when any play deck is exhausted or, if you choose, during
your organization phase.
Elven Rope U Minor
Item
[(3) misc. MPs; CP: 1]
Tap Elven Rope and a ranger bearer
during your organization phase to allow his company to move an additonal
region.
Instead of eliminating a creature the bearer's company defeated (with
a normal prowess less than 11), you may place the creature's card with Elven
Rope. Discard the creature if Elven Rope's bearer becomes wounded. If
stored with a creature, the creature stays with Elven Rope and you
receive three miscellaneous marshalling points. Otherwise, the creature has no
effect on play.
Longbottom Leaf C Short-event
Take up to two resources from your sideboard to
your play deck and reshuffle. Remove this card from the game.
Rumours of Rings U Permanent-event
During your organization phase, you may take
one ring special item (except for The One Ring) from your sideboard or
discard pile and place it "off to the side" with this card. This item
gives no marshalling points. A maximum of two items may be with this card at one
time. You may play a ring special item placed with this card as though it were
in your hand. You may start the game with this card in lieu of playing a minor
item.
Show Things Unbidden R Short-event
Playable during the organization phase on
Galadriel if untapped and at Lórien. Tap Galadriel. Opponent must choose
and reveal to you 3 non-environment hazards from his hand and shuffle them into
his play deck. If these are not available, opponent must reveal his hand to you
and shuffle all non-environment hazards there into his play deck.
Strider R Warrior/Scout/Ranger Dúnadan
[MPs: 3, Mind: 8; DI: 2, Pr/B:
6/9; Home Site: Bree]
Unique. Manifestation of Aragorn II. You may
bring Aragorn II into play with Strider's company, removing Strider from the
game and automatically transferring all cards on Strider to Aragorn II. +3
direct influence against the Rangers of the North faction. Tap Strider to
search your discard pile for any one item, ally, or faction playable at his
current sitethe site must be in Arthedain, Cardolan, Rhudaur, or The
Shire.
To Fealty Sworn R Permanent-event
[1 misc. MPs; Pr: +2; DI:
(+5)]
Playable on a Hobbit: in the same company as Return of the
King or during the same site phase his company plays a unique hero faction at a
Free-hold (not Bag End). The Hobbit gains the warrior skill, +2
prowess, and +5 direct influence against the Hobbits faction and
characters with Bag End as a home site. Cannot be duplicated on a given
Hobbit.