Hazard Creatures
- Bûthrakaur the Green
- hazard
- Creature
- [15/6; 2 kill MP; keyable to R&L]
Unique. Troll. 1 strike. Also playable at Moria and The Under-gates. If
Doors of Night is in play, playable at any Under-deep site. Any non-unique
Orc or Troll hazard creature can be played (not counting against the hazard
limit) on a company that has faced Bûthrakaur that turn.
- Chill Douser
- hazard
- Creature
- [8/-;1 kill MP; keyable to R&L and Sh-h]
Undead. Three strikes. Unless Chill Douser's attack is cancelled, all Undead
attacks against the company for the rest of the turn receive +1 strike and
+1 prowess.
- Durin's Bane
- hazard
- Creature
- [18/9; 5 kill MP]
Unique. Manifestation of Balrog of Moria. Balrog. 2 strikes-all body checks
resulting from a successful strike are modified by +1. May be played at
The Under-gates and at all of its adjacent sites. If Doors of Night is in
play, Durin's Bane may be played at any Under-deep site.
- Little Snuffler
- hazard
- Creature
- [5/10;1 kill MP; keyable to Wi, Sh-l, Da-d, R&L, Sh-h, and Da-h]
Orc. One strike. Attacker chooses defending characters. Each ranger in attacked
company lowers Little Snuffler's body by 2. If attack is not defeated, any
resource that requires a scout in target company cannot be played for the
rest of the turn.
- Nameless Thing
- hazard
- Creature
- [10/4; 3 kill MP]
Drake. 3 attacks of 2 strikes each. A character can tap to cancel one of
these attacks. Playable at any site in the Under-deeps. If Doors of Night
is in play, also playable at an adjacent site of any Under-deeps site or
keyed to a Coastal Sea.
- Spider of the Môrlat
- hazard
- Permanent-event or Creature
- [16/9; 4 kill MP]
Unique. Spider. May be played as a hazard creature (with two strikes) or
as a permanent-event.
As a creature, she may be played at Dol Guldur and The Sulfur-deeps. If
Doors of Night is in play, she may also be keyed to Southern Mirkwood, Heart
of Mirkwood, or Woodland Realm; or at any adjacent site of The Sulfur-deeps.
If played as a permanent-event, all Spider attacks receive +1 strike. Additionally,
any company moving in Southern Mirkwood, Heart of Mirkwood, Woodland Realm,
Dagorlad, or Brown Lands faces a Spider attack of 2 strikes with 10 prowess.
You can return Spider of the Môrlat as a permanent-event to your hand-which
counts as one against the hazard limit.
- Stirring Bones
- hazard
- Creature
- [9/-; 1 kill MP; keyable to Wi Wi, Sh-l, Da-d, R&L, and Sh-h]
Undead. Two strikes.
- Umagaur the Pale
- hazard
- Creature
- [14/8; 2 kill MP; keyable to Sh-h]
Unique. Troll. 1 strike. Also playable at Moria and The Under-gates. If
Doors of Night is in play, playable at any Under-deep site. Any non-unique
Orc or Troll hazard creature can be played (not counting against the hazard
limit) on a company that has faced Umagaur that turn.
- Wisp of Pale Sheen
- hazard
- Creature
- [6/-;1 kill MP; keyable to Wi, Sh-l, Da-d, Co, R&L, and Sh-h]
Undead. One strike. Attacker chooses defending characters. Any character
facing a strike whose mind is equal to or lower than the strike's prowess
must tap if untapped following the strike (unless the strike is cancelled).