Me:tD Hazard cards
Agburanar Ahunt
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 4
PLAYABLE:
STRIKES: 3
PROWESS: 13
BODY: 8
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 3
Unique. Any company moving in Withered Heath, Northern
Rhovanion, Iron Hills, and/or Grey Mountain Narrows immediately
faces one Dragon attack (considered a hazard creature attack) --
3 strikes at 13/8.
If Doors of Night is in play, this attack also affects: Southern
Rhovanion, Dorwinion, Heart of Mirkwood, and Woodland Realm.
Agburanar at Home
TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 4
PLAYABLE:
STRIKES: 2
PROWESS: 16
BODY: 9
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 9
Unique. Unless Agburanar Ahunt is in play, Caves of Ulund has
an additional automatic-attack: Dragon -- 2 strikes at 16/9.
In addition, one unique Dragon manifestation played against each
company does not count against the hazard limit.
Bairanax Ahunt
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 3
PLAYABLE:
STRIKES: 3
PROWESS: 12
BODY: 6
CORRUPTION: 0
ARTIST: Rob Alexander
RANDOM#: 3
Unique. Any company moving in Withered Heath, Gundabad, Anduin
Vales, and/or Grey Mountain Narrows immediately faces one Dragon
attack (considered a hazard creature attack) -- 3 strikes at
12/6 (attacker chooses defending characters).
If Dooors of Night is in play, this attack also affects:
Northern Rhovanion, Iron Hills, Southern Rhovanion, and Angmar.
Bairanax at Home
TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 3
PLAYABLE:
STRIKES: 2
PROWESS: 15
BODY: 7
CORRUPTION: 0
ARTIST: Rob Alexander
RANDOM#: 9
Unique. Unless Bairanax Ahunt is in play, Ovir Hollow has an
additional automatic-attack: Dragon -- 2 strikes at 15/7.
In addition, the hazard limit against any company facing one or
more animal hazard creature attacks is increased by one.
Black Breath
TYPE: Hazard
RARITY: R2
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 3
ARTIST: Donato Giancola
RANDOM#: 6
Corruption. Place with any wounded character in a company that
just faced a Nazgul attack; the character receives 3 corruption
points. Target character makes a body check during each of his
organization phases. Whenever target creature would normally
heal, he instead makes a roll (or draws a #): if the result is
greater than 10, he heals normally and this card is removed.
The roll is modified by +2 if the character is at a Haven[H] and
by +2 for each sage in his company that taps in support.
Cruel Caradhras
TYPE: Hazard
RARITY: U2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: David Monette
RANDOM#: 7
Playable on a company using region movement to move through one
of the following regions (and not stopping at a site therein):
High Pass, Redhorn Gate, Angmar, Gundabad, Grey Mountain
Narrows, or Minas Morgul. Each character in target company must
face one strike (not an attack) of 8 prowess which cannot be
cancelled. Any resulting body check is modified by +1.
Daelomin Ahunt
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 4
PLAYABLE:
STRIKES: 4
PROWESS: 11
BODY: 7
CORRUPTION: 0
ARTIST: David Martin
RANDOM#: 2
Unique. Any company moving in Withered Heath, Northern
Rhovanion, Iron Hills, and/or Grey Mountain Narrows immediately
faces one Dragon attack (considered a hazard creature attack) --
4 strikes at 11/7 (attacker chooses defending characters).
If Doors of Night is in play, this attack also affects: Brown
Lands, Southern Rhovanion, Dorwinion, Dagorlad, and Horse
Plains.
Daelomin at Home
TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 4
PLAYABLE:
STRIKES: 3
PROWESS: 14
BODY: 8
CORRUPTION: 0
ARTIST: David Martin
RANDOM#: 9
Unique. Unless Daelomin Ahunt is in play, Dancing Spire has an
additional auto-attack: Dragon -- 3 strikes at 14/8.
In addition, you may discard this card from play during
opponent's movement/hazard phase (not counting against the
hazard limit) to increase the hazard limit against one company
by two.
Deftness of Agility
TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Rob Alexander
RANDOM#: 7
A Dragon can assign a strike (with a -3 modification to it's
prowess) to a character already assigned to receive one of its
strikes. Alternatively, a manifestation of Bairanax can direct
such a strike with no prowess modification.
Dragon's Blood
TYPE: Hazard
RARITY: C2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Audrey Corman
RANDOM#: 5
Playable on a character facing a Dragon or Drake strike (before
the dice are rolled to resolve the strike). If the strike fails,
the target character must make a body check modified by -1 if he
has armor, by -1 if he has a shield, and by -1 if he has a
helmet.
Cannot be duplicated on a given character.
Dragon's Breath
TYPE: Hazard
RARITY: U2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Christina Wald
RANDOM#: 5
Playable on an attack by a True Fire-drake, by a Winged
Fire-drake, or by any manifestation of Itangast, Leucaruth,
Scorba, or Smaug (must be played before strikes are assigned).
Each character in the company being attacked must immediately
face one strike equal to the attack's prowess. Instead or using
prowess against the strike, each character uses his body
modified by +1 if he has a shield, by +1 is he has a helmet, and
by +3 if he taps. The target attack which follows receives +1
body and -2 prowess. Cannot be duplicates on a given attack.
Dragon's Curse
TYPE: Hazard
RARITY: C1
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: John Howe
RANDOM#: 5
Corruption. Dark enchantment. Playable on a non-Wizard character
facing a strike from a Dragon hazard creature attack. The
strike's prowess is modified by -1. The character recieves 2
corruption points. The target character makes a corruption
check at the end of his untap phase. Cannot be duplicated on a
given character.
During his organization phase, a sage in the target character's
company may tap to attempt to remove this card. Make a roll (or
draw a #): if this result is greater than 6, discard this card.
Dragon's Terror
TYPE: Hazard
RARITY: U2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 4
Dark enchantment. Playable on a Dragon or Drake hazard creature
attack before the strikes are assigned. For each card you
discard from your hand when Dragon's Terror is declared, target
one non-Wizard character of your choice in the defending company
and make a roll (or draw a #)--add +2 for a Dragon attack. If
the result is greater than the character's mind, the character
taps. Each card discarded in this fashion counts as one against
the company's hazard limit.
Dragon-sickness
TYPE: Hazard
RARITY: C2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Stephen Schwartz
RANDOM#: 7
Playable on a character bearing a major or greater item.
Character makes a corruption check modified by -1.
Earcaraxe Ahunt
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 4
PLAYABLE:
STRIKES: 3
PROWESS: 15
BODY: 6
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 12
Unique. Any company moving in Andrast Coast, Bay of Belfalas,
Eriadoran Coast, and/or Andrast immediately faces one Dragon
attack (considered a hazard creature attack) -- 3 strikes at
15/6 (attacker chooses defending characters).
If Doors of Night is in play, this attack also affects: Old
Pukel-land, Enedhwaith, Anfalas, and any Coastal Sea [c] region
(or region type).
Earcaraxe at Home
TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 4
PLAYABLE:
STRIKES: 2
PROWESS: 18
BODY: 7
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 9
Unique. Unless Earcaraxe Ahunt is in play, Isle of the Ulond
has an additional automatic-attack: Dragon -- 2 strikes at 18/7
(attacker chooses defending characters),
In addition, the hazard limit against any moving company with a
Coastal Sea [c] region in its site path is increased by one.
Exile of Solitude
TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 7
One strike of an at home manifestation of any unique Dragon can
attempt to capture a non-Wizard character. This strike's
prowess is modified by -1. If this strike is successful, it
forces the discard of the character (with no body check) and all
cards he controls.
Alternatively, all strikes of Earcaraxe at Home attempt to
capture all non-Wizard characters defending against her strikes.
Fever of Unrest
TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 7
A Dragon hazard crreature can attack a company with four
Wildernesses [w] in its site path.
Alternatively, Leucaruth can attack a company with three
Wildernesses [w] in her site path.
Foolish Words
TYPE: Hazard
RARITY: C2
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Steven Cavallo
RANDOM#: 3
Any riddling roll, offering attempt, or influence attempt by the
target character is modified by -4. If placed on-guard, it may
be revealed and played when a character in the company declares
a riddling, offering, or influence attempt.
During his organization phase, a character with this card may
tap to attempt to remove it. Make a roll (or draw a #): if this
result is greater than 7, discard this card.
Frenzy of Madness
TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Heather Hudson
RANDOM#: 7
Playable on a Shadow-hold [S] not in Gorgoroth, Nurn, Udun, or
Imlad Morgul. If you discard (from your hand) a hazard
creature playable at the site, one Dragon hazard creature may be
played this turn keyed to the site.
Alternatively, Daelomin may be played at the site this turn
(without discarding a creature).
From the Pits of Angband
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Nicholas Janschigg
RANDOM#: 8
At the end of each turn, each player may take one unique Dragon
manifestation or one Drake hazard creature from his discard pile
and shuffle it into his play deck.
Alternatively, if Doors of Night is in play, at the end of each
turn, each player may return one unique Dragon manifestation
and/or one Drake hazard creature from his discard pile to his
hand.
Cannot be duplicated.
Half an Eye Open
TYPE: Hazard
RARITY: C1
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ron Chronna
RANDOM#: 3
Playable on a Dragon or Drake attack (before the strikes are
assigned). Attacker may choose defending non-Wizard character to
face the first strike assigned from the attack.
Alternatively, it may be revealed as an on-guard card when a
burglary attempt is announced -- this attempt is modified by -5.
Host of Bats
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ted Nasmith
RANDOM#: 2
Against each company, one Orc hazard creature may be played that
does not count towards the hazard limit. Any character wounded
by an Orc attack makes an additional body check modified by -1.
Additionally, if Shadow of Mordor is in play, any character
wounded by an attack keyed to (or an automatic-attack at) a
Shadow-hold [S] or a Dark-hold [D] makes an additional body
check modified by -2.
Cannot be duplicated.
Icy Touch
TYPE: Hazard
RARITY: C2
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Steven Cavallo
RANDOM#: 8
The prowess of one Undead attack is modified by +1.
Corruption. The next character wounded by the attack (on whom a
corruption card has not already been played this turn) receives
2 corruption points (place this card with the character).
Discard Icy Touch if it is not played with a character.
During his organization phase, a character with this card may
tap and attempt to remove it. Make a roll (or draw a #): if this
result is greater than a 6, discard this card.
Incite Denizens
TYPE: Hazard
RARITY: C2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 7
Creates an additional automatic-attack at a Ruins & Lairs [R]
until the end of the turn. This is an exact duplicate (including
all existing and eventual modifications to prowess, etc.) of an
existing automatic-attack of your choice at the site. This
automatic-attack is faced after the automatic-attack it
duplicates.
Cannot be duplicated on a given site.
Incite Minions
TYPE: Hazard
RARITY: C2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 6
Creates an additional automatic-attack at a Shadow-hold [S] or
Dark-hold [D] until the end of the turn. This is an exact
duplicate (including all existing and eventual modifications to
prowess, etc.) of an existing automatic-attack of your choice at
the site. This automatic-attack is faced after the
automatic-attack it duplicates. Cannot be duplicated on a given
site.
Ireful Flames
TYPE: Hazard
RARITY: P
CLASS: Creature/Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Jeffrey Reitz
RANDOM#: 7
Affects the following sites: The Loney Mountain, Irerock, Zarak
Dum, and Gold Hill. For any item to be played at one of these
sites, its player must remove an item in his hand from play that
would itself be playable at the site. Cannot be revealed as an
on-guard card. Discard Ireful Flames when any play deck is
exhausted.
Itangast Ahunt
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 6
PLAYABLE:
STRIKES: 4
PROWESS: 16
BODY: 7
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 11
Unique. Any company moving in Withered Heath, Northern
Rhovanion, Iron Hill, and/or Grey Mountain Narrows immediately
faces one Dragon attack (considered a hazard creature attack) --
4 strikes at 16/7.
If Doors of Night is in play, this attack also affects: Southern
Rhovanion, Dorwinion, Heart of Mirkwood, and Woodland Realm.
Itangast at Home
TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 6
PLAYABLE:
STRIKES: 3
PROWESS: 19
BODY: 8
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 8
Unique. Unless Itangast Ahunt is in play, Gold Hill has an
additional automatic-attack: Dragon -- 3 strikes at 19/8.
In addition, each greater item gives an additional corruption
point.
Known to an Ounce
TYPE: Hazard
RARITY: R2
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ron Walotsky
RANDOM#: 11
Playable on a site that contains a hoard or on a Dragon at home
manifestation. If any item is played at the site or at the site
associated with the Dragon at home manifestation, the site's
automatic-attacks are again faced.
Discard this card when the associated site or Dragon
manifestation leaves play. Cannot be duplicated on a given site
or Dragon Manifestation.
Left Behind
TYPE: Hazard
RARITY: U2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Cortney Skinner
RANDOM#: 7
Playable on a non-Wizard character whose company is facing an
attack of five strikes or more. Following the attack, character
splits off into a different company with the same site path as
the company in which he was. He faces a seperate
movement/hazard phase this turn with a hazard limit of one. He
may rejoin his original company following all movement/hazard
phases.
Leucaruth Ahunt
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 4
PLAYABLE:
STRIKES: 3
PROWESS: 14
BODY: 7
CORRUPTION: 0
ARTIST: Stephen Hickman
RANDOM#: 11
Unique. Any company moving in Withered Heath, Northern
Rhovanion, Iron Hills, and/or Grey Mountain Narrows immediately
faces one Dragon attack (considered a hazard creature attack) --
3 strikes at 14/7.
If Doors of Night is in play, this attack also affects: Southern
Rhovanion, Dorwinion, Heart of Mirkwood, and Woodland Realm.
Leucaruth at Home
TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 2
PROWESS: 17
BODY: 8
CORRUPTION: 0
ARTIST: Stephen Hickman
RANDOM#: 9
Unique. Unless Leucaruth Ahunt is in play, Irerock has an
additional automatic-attack: Dragon -- 2 strikes at 17/8.
In addition, only one unique Dragon manifestation may be played
per turn.
Many Sorrows Befall
TYPE: Hazard
RARITY: R2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Brian Durfee
RANDOM#: 11
Unique. Forces the discard of one resource long-event.
Alternatively, can target and cancel one resource short-event
declared earlier in the same chain of effects (i.e. before the
resource short-event resolves).
Memories Stolen
TYPE: Hazard
RARITY: R2
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ted Nasmith
RANDOM#: 8
Dark enchantment. A non-Wizard character facing a strike from a
Dragon hazard creature attack loses all skills while bearing
this card. The strike's prowess is modified by -3. Cannot be
duplicated on a given character. If at a Haven [H] during his
organization phase, a character with this card may tap to
attempt to remove it. Make a roll (or draw a #): if this result
is greater than 8, discard this card. Modify the roll by +1 for
each character in his company that taps in support.
No Escape from My Magic
TYPE: Hazard
RARITY: R2
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Douglas Chaffee
RANDOM#: 10
Playable on any faction in play. On the turns after it is
played, this card affects the region that contains the site
where this faction is playable and all adjacent regions. Each
company moving with region cards using one or more of such
regions must make a roll (or draw a #) modified by +2 for each
ranger in the company, by +1 for each scout, and by +1 for each
diplomat. If the result is 12 or less, the company must do
nothing during the site phase. Cannot be duplicated on a given
faction.
Noose of the Sea
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Stephen Schwartz
RANDOM#: 7
Affects each company with a Costal Sea [c] in its site path.
The on-going effects of all resource short-events that were
played during the organization phase are cancelled for the
duration of the movement/hazard phase and the site phase. Such
short-events have no effect on this card (i.e., it may not be
cancelled by such a short-event).
Parsimony of Seclusion
TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Kevin Ward
RANDOM#: 7
Return any unique Dragon manifestation to your hand from your
discard pile.
Alternatively, return any manifestation of Agburanar to your
hand from your discard pile and increase the hazard limit by
two.
Passion of Wrath
TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Heather Hudson
RANDOM#: 6
A strike from a Dragon attack is modified by +2 prowess and -1
body.
Alternatively, a strike from an attack by a manifestation of
Smaug is modified by +4 prowess and -2 body.
Peril Returned
TYPE: Hazard
RARITY: C2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 6
If Gates of Morning is not in play, Doors of Night is considered
to be in play.
If Gates of Morning is in play, it is considered to be out of
play while Peril Returned is in play. Gates of Morning may
still be removed normally (e.g., through the use of Twilight,
Doors of Night, etc.).
Prowess of Age
TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Nicholas Jainschigg
RANDOM#: 10
Targets and cancels any effect (declared earlier in the same
chain of effects) that would cancel an attack from a unique
Dragon manifestation.
Alternatively, gives a prowess bonus to a Dragon or Drake attack
(must be played before its strikes are assigned) dictated by the
number of Prowess of Age cards played on the attack: +1 prowess
if 1 played; +4 if 2 played; +9 if 3 played.
Prowess of Might
TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 6
A Dragon attack is modified by +1 to prowess and +1 to body.
Alternatively, an attack by a manifestation of Scatha is
modified by +2 to prowess and +2 to body.
Rumor of Wealth
TYPE: Hazard
RARITY: U2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 4
Playable on a Ruins & Lairs [R] that is not a Dragon's lair.
Any one Dragon hazard creature (except Earcaraxe) may be played
(and does not count against the hazard limit) at the site during
the site phase this turn after the successful play of a major or
greater item.
Scatha Ahunt
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 5
PLAYABLE:
STRIKES: 4
PROWESS: 13
BODY: 8
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 10
Unique. Any company moving in Withered Heath, Woodland Realm,
Northern Rhovanion, and/or Grey Mountain Narrows immediately
faces one Dragon attack (considered a hazard creture attack) --
4strikes at 13/8.
If Doors of Night is in play, this attack also affects: Anduin
Vales, Western Mirkwood, Heart of Mirkwood,and Gundabad.
Scatha at Home
TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 5
PLAYABLE:
STRIKES: 3
PROWESS: 16
BODY: 9
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 8
Unique. Unless Scatha Ahunt is in play, Gondmaeglom has an
additional automatic-attack: Dragon -- 3 strikes at 16/9.
In addition, -1 to all influence attempts.
Scorba Ahunt
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 3
PLAYABLE:
STRIKES: 4
PROWESS: 10
BODY: 7
CORRUPTION: 0
ARTIST: Ron Chironna
RANDOM#: 10
Unique. Any company moving in Forochel, Angmar, and/or Gundabad
immediately faces one Dragon attack (considered a hazard
creature attack) -- 4 strikes at 10/7 (attacker chooses
defending characters).
If Doors of Night is in play, this attack also affects:
Numeriador, Arthedain, and Rhudaur.
Scorba at Home
TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 3
PLAYABLE:
STRIKES: 3
PROWESS: 13
BODY: 8
CORRUPTION: 0
ARTIST: Ron Chironna
RANDOM#: 8
Unique. Unless Scorba Ahunt is in play, Zarak Dum has an
additional automatic-attack: Dragon -- 3 strikes at 13/8.
In addition, each major item gives an additional corruption
point.
Searching Eye
TYPE: Hazard
RARITY: C2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ted Nasmith
RANDOM#: 7
Cancel any card requiring scout skill before it is resolved or
cancel any ongoing effect of a card that required scout skill to
play. If this card is played as an on-guard card, it can be
revealed during opponent's site phase to cancel a card requiring
scout skill.
Shadow of Mordor
TYPE: Hazard
RARITY: R2
CLASS: Permanent-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: John Howe
RANDOM#: 9
Environment. The hazard limit for each company is increased by
one for every card over one drawn by that company during its
movement/hazard phase.
Additionally, if Doors of Night is in play, during each
company's movement/hazard phase, the hazard player may draw one
additional card for every card in excess of one drawn by his
opponent.
Cannot be duplicated.
Sleepless Malice
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Stephen Schwarz
RANDOM#: 9
One Undead hazard creature against each company doesn't count
against its hazard limit.
Additionally, if Doors of Night is in play, any Undead hazard
creature may be played keyed to Ruins and Lairs. Cannot be
duplicated.
Smaug Ahunt
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 5
PLAYABLE:
STRIKES: 3
PROWESS: 15
BODY: 7
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 10
Unique. Any company moving in Withered Heath, Northern
Rhovanion, Iron Hills, and/or Grey Mountain Narrows immediately
faces one Dragon attack (considered a hazard creature attack) --
3 strikes at 15/7 (attacker chooses defending character).
If Doors of Night is in play, this attack also affects: Brown
Lands, Southern Rhovanion, Dorwinion, Dagorland, and Horse
Plains.
Smaug at Home
TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 5
PLAYABLE:
STRIKES: 2
PROWESS: 18
BODY: 8
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 8
Unique. Unless Smaug Ahunt is in play, The Lonely Mountain has
an additional automatic-attack: Dragon -- 2 strikes at 18/8.
In addition, each moving company draws one less card to minimum
of one at the start of its movement/hazard phase.
Song of the Lady
TYPE: Hazard
RARITY: R2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ron Miller
RANDOM#: 9
At the end of the organization phase, each company at Lorien
that wishes to move must make a roll (or draw a #). This roll
is modified by: -1 if company contains any Men, -1 if company
contains any Hobbits, +2 if company contains any Dwarves. If
the result is less than 7, the company may not move this turn.
Stormcrow
TYPE: Hazard
RARITY: C2,P
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: John Howe
RANDOM#: 9
The direct influence of each Wizard is reduced by 2 (by 4 if
Doors of Night is in play). Discard all resource
permanent-events that have been played on each company with a
Wizard (i.e., on the company as a whole, not individual
characters, e.g., Fellowship). No such cards may be played on
each Wizard's company.
Discard this card when any play deck is exhausted. Cannot be
duplicated.
Subtlety of Guile
TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 7
The body of one non-Wizard character wounded by a Dragon attack
is lowered by 1 until the end of the turn.
Alternatively, lowers the body of one non-Wizard character
wounded by a manifestation of Itangast by 2 until the end of the
turn, or lowers the body of each non-Wizard character in a
company facing an attack by a manifestation of Itangast by one
until the end of the turn.
Cannot be duplicated on a given character or company.
Times Are Evil
TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 5
All offering attempts and influence attempts are modified by -
3.
Velocity of Haste
TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Susan Van Camp
RANDOM#: 6
A Dragon attack receives one additional strike (with no body).
Alternatively, an attack from a manifestation of Scorba receives
two additional strikes (each with no body).
Winds of Wrath
TYPE: Hazard
RARITY: R2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ted Nasmith
RANDOM#: 8
Playable only if Doors of Night is in play. Replace the new
site card of a moving company with a Coastal Sea [c] in its site
path with a card from your location deck that has a Coastal Sea
[c] in its site path.
Withered Lands
TYPE: Hazard
RARITY: C1
CLASS: Short-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Douglas Chaffee
RANDOM#: 7
Environment. Playable only if Doors of Night is in play. Treat
one target Wilderness [w] as two Wildernesses [w] or one
Shadow-land [s] as two Wildernesses [w] or one Border-land [b]
as two Wildernesses [w] until the end of the turn.
Worm's Stench
TYPE: Hazard
RARITY: U2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Kevin Ward
RANDOM#: 7
Playable on a company that has already faced a Dragon or Drake
attack this turn. The prowess of each Spider and Animal attack
against the company is increased by two for the rest of the
turn.
Additionally, if Doors of Night is in play, all Wolf attacks
receive +2 prowess and all Wolf, Spider, and Animal attacks
receive +1 strikes for the rest of the turn against the company.
Worn and Famished
TYPE: Hazard
RARITY: C2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Christina Wald
RANDOM#: 7
Each non-Wizard character that is not in a Haven [H], Free-hold
[F], or Border-hold [B] does not untap normally during his untap
phase. Such a character may instead make a roll (or draw a #)
adding his mind stat. If the result is greater than 12, he
untaps.
Cannot be duplicated.