Me:tD Hazard cards

Agburanar Ahunt

TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 4
PLAYABLE:
STRIKES: 3
PROWESS: 13
BODY: 8
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 3
Unique. Any company moving in Withered Heath, Northern Rhovanion, Iron Hills, and/or Grey Mountain Narrows immediately faces one Dragon attack (considered a hazard creature attack) -- 3 strikes at 13/8.
If Doors of Night is in play, this attack also affects: Southern Rhovanion, Dorwinion, Heart of Mirkwood, and Woodland Realm.

Agburanar at Home

TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 4
PLAYABLE:
STRIKES: 2
PROWESS: 16
BODY: 9
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 9
Unique. Unless Agburanar Ahunt is in play, Caves of Ulund has an additional automatic-attack: Dragon -- 2 strikes at 16/9.
In addition, one unique Dragon manifestation played against each company does not count against the hazard limit.

Bairanax Ahunt

TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 3
PLAYABLE:
STRIKES: 3
PROWESS: 12
BODY: 6
CORRUPTION: 0
ARTIST: Rob Alexander
RANDOM#: 3
Unique. Any company moving in Withered Heath, Gundabad, Anduin Vales, and/or Grey Mountain Narrows immediately faces one Dragon attack (considered a hazard creature attack) -- 3 strikes at 12/6 (attacker chooses defending characters).
If Dooors of Night is in play, this attack also affects: Northern Rhovanion, Iron Hills, Southern Rhovanion, and Angmar.

Bairanax at Home

TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 3
PLAYABLE:
STRIKES: 2
PROWESS: 15
BODY: 7
CORRUPTION: 0
ARTIST: Rob Alexander
RANDOM#: 9
Unique. Unless Bairanax Ahunt is in play, Ovir Hollow has an additional automatic-attack: Dragon -- 2 strikes at 15/7.
In addition, the hazard limit against any company facing one or more animal hazard creature attacks is increased by one.

Black Breath

TYPE: Hazard
RARITY: R2
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 3
ARTIST: Donato Giancola
RANDOM#: 6
Corruption. Place with any wounded character in a company that just faced a Nazgul attack; the character receives 3 corruption points. Target character makes a body check during each of his organization phases. Whenever target creature would normally heal, he instead makes a roll (or draws a #): if the result is greater than 10, he heals normally and this card is removed. The roll is modified by +2 if the character is at a Haven[H] and by +2 for each sage in his company that taps in support.

Cruel Caradhras

TYPE: Hazard
RARITY: U2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: David Monette
RANDOM#: 7
Playable on a company using region movement to move through one of the following regions (and not stopping at a site therein): High Pass, Redhorn Gate, Angmar, Gundabad, Grey Mountain Narrows, or Minas Morgul. Each character in target company must face one strike (not an attack) of 8 prowess which cannot be cancelled. Any resulting body check is modified by +1.

Daelomin Ahunt

TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 4
PLAYABLE:
STRIKES: 4
PROWESS: 11
BODY: 7
CORRUPTION: 0
ARTIST: David Martin
RANDOM#: 2
Unique. Any company moving in Withered Heath, Northern Rhovanion, Iron Hills, and/or Grey Mountain Narrows immediately faces one Dragon attack (considered a hazard creature attack) -- 4 strikes at 11/7 (attacker chooses defending characters).
If Doors of Night is in play, this attack also affects: Brown Lands, Southern Rhovanion, Dorwinion, Dagorlad, and Horse Plains.

Daelomin at Home

TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 4
PLAYABLE:
STRIKES: 3
PROWESS: 14
BODY: 8
CORRUPTION: 0
ARTIST: David Martin
RANDOM#: 9
Unique. Unless Daelomin Ahunt is in play, Dancing Spire has an additional auto-attack: Dragon -- 3 strikes at 14/8.
In addition, you may discard this card from play during opponent's movement/hazard phase (not counting against the hazard limit) to increase the hazard limit against one company by two.

Deftness of Agility

TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Rob Alexander
RANDOM#: 7
A Dragon can assign a strike (with a -3 modification to it's prowess) to a character already assigned to receive one of its strikes. Alternatively, a manifestation of Bairanax can direct such a strike with no prowess modification.

Dragon's Blood

TYPE: Hazard
RARITY: C2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Audrey Corman
RANDOM#: 5
Playable on a character facing a Dragon or Drake strike (before the dice are rolled to resolve the strike). If the strike fails, the target character must make a body check modified by -1 if he has armor, by -1 if he has a shield, and by -1 if he has a helmet.
Cannot be duplicated on a given character.

Dragon's Breath

TYPE: Hazard
RARITY: U2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Christina Wald
RANDOM#: 5
Playable on an attack by a True Fire-drake, by a Winged Fire-drake, or by any manifestation of Itangast, Leucaruth, Scorba, or Smaug (must be played before strikes are assigned). Each character in the company being attacked must immediately face one strike equal to the attack's prowess. Instead or using prowess against the strike, each character uses his body modified by +1 if he has a shield, by +1 is he has a helmet, and by +3 if he taps. The target attack which follows receives +1 body and -2 prowess. Cannot be duplicates on a given attack.

Dragon's Curse

TYPE: Hazard
RARITY: C1
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: John Howe
RANDOM#: 5
Corruption. Dark enchantment. Playable on a non-Wizard character facing a strike from a Dragon hazard creature attack. The strike's prowess is modified by -1. The character recieves 2 corruption points. The target character makes a corruption check at the end of his untap phase. Cannot be duplicated on a given character.
During his organization phase, a sage in the target character's company may tap to attempt to remove this card. Make a roll (or draw a #): if this result is greater than 6, discard this card.

Dragon's Terror

TYPE: Hazard
RARITY: U2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 4
Dark enchantment. Playable on a Dragon or Drake hazard creature attack before the strikes are assigned. For each card you discard from your hand when Dragon's Terror is declared, target one non-Wizard character of your choice in the defending company and make a roll (or draw a #)--add +2 for a Dragon attack. If the result is greater than the character's mind, the character taps. Each card discarded in this fashion counts as one against the company's hazard limit.

Dragon-sickness

TYPE: Hazard
RARITY: C2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Stephen Schwartz
RANDOM#: 7
Playable on a character bearing a major or greater item. Character makes a corruption check modified by -1.

Earcaraxe Ahunt

TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 4
PLAYABLE:
STRIKES: 3
PROWESS: 15
BODY: 6
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 12
Unique. Any company moving in Andrast Coast, Bay of Belfalas, Eriadoran Coast, and/or Andrast immediately faces one Dragon attack (considered a hazard creature attack) -- 3 strikes at 15/6 (attacker chooses defending characters).
If Doors of Night is in play, this attack also affects: Old Pukel-land, Enedhwaith, Anfalas, and any Coastal Sea [c] region (or region type).

Earcaraxe at Home

TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 4
PLAYABLE:
STRIKES: 2
PROWESS: 18
BODY: 7
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 9
Unique. Unless Earcaraxe Ahunt is in play, Isle of the Ulond has an additional automatic-attack: Dragon -- 2 strikes at 18/7 (attacker chooses defending characters),
In addition, the hazard limit against any moving company with a Coastal Sea [c] region in its site path is increased by one.

Exile of Solitude

TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 7
One strike of an at home manifestation of any unique Dragon can attempt to capture a non-Wizard character. This strike's prowess is modified by -1. If this strike is successful, it forces the discard of the character (with no body check) and all cards he controls.
Alternatively, all strikes of Earcaraxe at Home attempt to capture all non-Wizard characters defending against her strikes.

Fever of Unrest

TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 7
A Dragon hazard crreature can attack a company with four Wildernesses [w] in its site path.
Alternatively, Leucaruth can attack a company with three Wildernesses [w] in her site path.

Foolish Words

TYPE: Hazard
RARITY: C2
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Steven Cavallo
RANDOM#: 3
Any riddling roll, offering attempt, or influence attempt by the target character is modified by -4. If placed on-guard, it may be revealed and played when a character in the company declares a riddling, offering, or influence attempt.
During his organization phase, a character with this card may tap to attempt to remove it. Make a roll (or draw a #): if this result is greater than 7, discard this card.

Frenzy of Madness

TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Heather Hudson
RANDOM#: 7
Playable on a Shadow-hold [S] not in Gorgoroth, Nurn, Udun, or Imlad Morgul. If you discard (from your hand) a hazard creature playable at the site, one Dragon hazard creature may be played this turn keyed to the site.
Alternatively, Daelomin may be played at the site this turn (without discarding a creature).

From the Pits of Angband

TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Nicholas Janschigg
RANDOM#: 8
At the end of each turn, each player may take one unique Dragon manifestation or one Drake hazard creature from his discard pile and shuffle it into his play deck.
Alternatively, if Doors of Night is in play, at the end of each turn, each player may return one unique Dragon manifestation and/or one Drake hazard creature from his discard pile to his hand.
Cannot be duplicated.

Half an Eye Open

TYPE: Hazard
RARITY: C1
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ron Chronna
RANDOM#: 3
Playable on a Dragon or Drake attack (before the strikes are assigned). Attacker may choose defending non-Wizard character to face the first strike assigned from the attack.
Alternatively, it may be revealed as an on-guard card when a burglary attempt is announced -- this attempt is modified by -5.

Host of Bats

TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ted Nasmith
RANDOM#: 2
Against each company, one Orc hazard creature may be played that does not count towards the hazard limit. Any character wounded by an Orc attack makes an additional body check modified by -1.
Additionally, if Shadow of Mordor is in play, any character wounded by an attack keyed to (or an automatic-attack at) a Shadow-hold [S] or a Dark-hold [D] makes an additional body check modified by -2.
Cannot be duplicated.

Icy Touch

TYPE: Hazard
RARITY: C2
CLASS: Permanent-event
SUBCLASS: Corruption
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 2
ARTIST: Steven Cavallo
RANDOM#: 8
The prowess of one Undead attack is modified by +1.
Corruption. The next character wounded by the attack (on whom a corruption card has not already been played this turn) receives 2 corruption points (place this card with the character). Discard Icy Touch if it is not played with a character.
During his organization phase, a character with this card may tap and attempt to remove it. Make a roll (or draw a #): if this result is greater than a 6, discard this card.

Incite Denizens

TYPE: Hazard
RARITY: C2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 7
Creates an additional automatic-attack at a Ruins & Lairs [R] until the end of the turn. This is an exact duplicate (including all existing and eventual modifications to prowess, etc.) of an existing automatic-attack of your choice at the site. This automatic-attack is faced after the automatic-attack it duplicates.
Cannot be duplicated on a given site.

Incite Minions

TYPE: Hazard
RARITY: C2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Angus McBride
RANDOM#: 6
Creates an additional automatic-attack at a Shadow-hold [S] or Dark-hold [D] until the end of the turn. This is an exact duplicate (including all existing and eventual modifications to prowess, etc.) of an existing automatic-attack of your choice at the site. This automatic-attack is faced after the automatic-attack it duplicates. Cannot be duplicated on a given site.

Ireful Flames

TYPE: Hazard
RARITY: P
CLASS: Creature/Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Jeffrey Reitz
RANDOM#: 7
Affects the following sites: The Loney Mountain, Irerock, Zarak Dum, and Gold Hill. For any item to be played at one of these sites, its player must remove an item in his hand from play that would itself be playable at the site. Cannot be revealed as an on-guard card. Discard Ireful Flames when any play deck is exhausted.

Itangast Ahunt

TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 6
PLAYABLE:
STRIKES: 4
PROWESS: 16
BODY: 7
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 11
Unique. Any company moving in Withered Heath, Northern Rhovanion, Iron Hill, and/or Grey Mountain Narrows immediately faces one Dragon attack (considered a hazard creature attack) -- 4 strikes at 16/7.
If Doors of Night is in play, this attack also affects: Southern Rhovanion, Dorwinion, Heart of Mirkwood, and Woodland Realm.

Itangast at Home

TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 6
PLAYABLE:
STRIKES: 3
PROWESS: 19
BODY: 8
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 8
Unique. Unless Itangast Ahunt is in play, Gold Hill has an additional automatic-attack: Dragon -- 3 strikes at 19/8.
In addition, each greater item gives an additional corruption point.

Known to an Ounce

TYPE: Hazard
RARITY: R2
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ron Walotsky
RANDOM#: 11
Playable on a site that contains a hoard or on a Dragon at home manifestation. If any item is played at the site or at the site associated with the Dragon at home manifestation, the site's automatic-attacks are again faced.
Discard this card when the associated site or Dragon manifestation leaves play. Cannot be duplicated on a given site or Dragon Manifestation.

Left Behind

TYPE: Hazard
RARITY: U2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Cortney Skinner
RANDOM#: 7
Playable on a non-Wizard character whose company is facing an attack of five strikes or more. Following the attack, character splits off into a different company with the same site path as the company in which he was. He faces a seperate movement/hazard phase this turn with a hazard limit of one. He may rejoin his original company following all movement/hazard phases.

Leucaruth Ahunt

TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 4
PLAYABLE:
STRIKES: 3
PROWESS: 14
BODY: 7
CORRUPTION: 0
ARTIST: Stephen Hickman
RANDOM#: 11
Unique. Any company moving in Withered Heath, Northern Rhovanion, Iron Hills, and/or Grey Mountain Narrows immediately faces one Dragon attack (considered a hazard creature attack) -- 3 strikes at 14/7.
If Doors of Night is in play, this attack also affects: Southern Rhovanion, Dorwinion, Heart of Mirkwood, and Woodland Realm.

Leucaruth at Home

TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 2
PROWESS: 17
BODY: 8
CORRUPTION: 0
ARTIST: Stephen Hickman
RANDOM#: 9
Unique. Unless Leucaruth Ahunt is in play, Irerock has an additional automatic-attack: Dragon -- 2 strikes at 17/8.
In addition, only one unique Dragon manifestation may be played per turn.

Many Sorrows Befall

TYPE: Hazard
RARITY: R2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Brian Durfee
RANDOM#: 11
Unique. Forces the discard of one resource long-event.
Alternatively, can target and cancel one resource short-event declared earlier in the same chain of effects (i.e. before the resource short-event resolves).

Memories Stolen

TYPE: Hazard
RARITY: R2
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ted Nasmith
RANDOM#: 8
Dark enchantment. A non-Wizard character facing a strike from a Dragon hazard creature attack loses all skills while bearing this card. The strike's prowess is modified by -3. Cannot be duplicated on a given character. If at a Haven [H] during his organization phase, a character with this card may tap to attempt to remove it. Make a roll (or draw a #): if this result is greater than 8, discard this card. Modify the roll by +1 for each character in his company that taps in support.

No Escape from My Magic

TYPE: Hazard
RARITY: R2
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Douglas Chaffee
RANDOM#: 10
Playable on any faction in play. On the turns after it is played, this card affects the region that contains the site where this faction is playable and all adjacent regions. Each company moving with region cards using one or more of such regions must make a roll (or draw a #) modified by +2 for each ranger in the company, by +1 for each scout, and by +1 for each diplomat. If the result is 12 or less, the company must do nothing during the site phase. Cannot be duplicated on a given faction.

Noose of the Sea

TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Stephen Schwartz
RANDOM#: 7
Affects each company with a Costal Sea [c] in its site path. The on-going effects of all resource short-events that were played during the organization phase are cancelled for the duration of the movement/hazard phase and the site phase. Such short-events have no effect on this card (i.e., it may not be cancelled by such a short-event).

Parsimony of Seclusion

TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Kevin Ward
RANDOM#: 7
Return any unique Dragon manifestation to your hand from your discard pile.
Alternatively, return any manifestation of Agburanar to your hand from your discard pile and increase the hazard limit by two.

Passion of Wrath

TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Heather Hudson
RANDOM#: 6
A strike from a Dragon attack is modified by +2 prowess and -1 body.
Alternatively, a strike from an attack by a manifestation of Smaug is modified by +4 prowess and -2 body.

Peril Returned

TYPE: Hazard
RARITY: C2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 6
If Gates of Morning is not in play, Doors of Night is considered to be in play.
If Gates of Morning is in play, it is considered to be out of play while Peril Returned is in play. Gates of Morning may still be removed normally (e.g., through the use of Twilight, Doors of Night, etc.).

Prowess of Age

TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Nicholas Jainschigg
RANDOM#: 10
Targets and cancels any effect (declared earlier in the same chain of effects) that would cancel an attack from a unique Dragon manifestation.
Alternatively, gives a prowess bonus to a Dragon or Drake attack (must be played before its strikes are assigned) dictated by the number of Prowess of Age cards played on the attack: +1 prowess if 1 played; +4 if 2 played; +9 if 3 played.

Prowess of Might

TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 6
A Dragon attack is modified by +1 to prowess and +1 to body.
Alternatively, an attack by a manifestation of Scatha is modified by +2 to prowess and +2 to body.

Rumor of Wealth

TYPE: Hazard
RARITY: U2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Quinton Hoover
RANDOM#: 4
Playable on a Ruins & Lairs [R] that is not a Dragon's lair. Any one Dragon hazard creature (except Earcaraxe) may be played (and does not count against the hazard limit) at the site during the site phase this turn after the successful play of a major or greater item.

Scatha Ahunt

TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 5
PLAYABLE:
STRIKES: 4
PROWESS: 13
BODY: 8
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 10
Unique. Any company moving in Withered Heath, Woodland Realm, Northern Rhovanion, and/or Grey Mountain Narrows immediately faces one Dragon attack (considered a hazard creture attack) -- 4strikes at 13/8.
If Doors of Night is in play, this attack also affects: Anduin Vales, Western Mirkwood, Heart of Mirkwood,and Gundabad.

Scatha at Home

TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 5
PLAYABLE:
STRIKES: 3
PROWESS: 16
BODY: 9
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 8
Unique. Unless Scatha Ahunt is in play, Gondmaeglom has an additional automatic-attack: Dragon -- 3 strikes at 16/9.
In addition, -1 to all influence attempts.

Scorba Ahunt

TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 3
PLAYABLE:
STRIKES: 4
PROWESS: 10
BODY: 7
CORRUPTION: 0
ARTIST: Ron Chironna
RANDOM#: 10
Unique. Any company moving in Forochel, Angmar, and/or Gundabad immediately faces one Dragon attack (considered a hazard creature attack) -- 4 strikes at 10/7 (attacker chooses defending characters).
If Doors of Night is in play, this attack also affects: Numeriador, Arthedain, and Rhudaur.

Scorba at Home

TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 3
PLAYABLE:
STRIKES: 3
PROWESS: 13
BODY: 8
CORRUPTION: 0
ARTIST: Ron Chironna
RANDOM#: 8
Unique. Unless Scorba Ahunt is in play, Zarak Dum has an additional automatic-attack: Dragon -- 3 strikes at 13/8.
In addition, each major item gives an additional corruption point.

Searching Eye

TYPE: Hazard
RARITY: C2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ted Nasmith
RANDOM#: 7
Cancel any card requiring scout skill before it is resolved or cancel any ongoing effect of a card that required scout skill to play. If this card is played as an on-guard card, it can be revealed during opponent's site phase to cancel a card requiring scout skill.

Shadow of Mordor

TYPE: Hazard
RARITY: R2
CLASS: Permanent-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: John Howe
RANDOM#: 9
Environment. The hazard limit for each company is increased by one for every card over one drawn by that company during its movement/hazard phase.
Additionally, if Doors of Night is in play, during each company's movement/hazard phase, the hazard player may draw one additional card for every card in excess of one drawn by his opponent.
Cannot be duplicated.

Sleepless Malice

TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Stephen Schwarz
RANDOM#: 9
One Undead hazard creature against each company doesn't count against its hazard limit.
Additionally, if Doors of Night is in play, any Undead hazard creature may be played keyed to Ruins and Lairs. Cannot be duplicated.

Smaug Ahunt

TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 5
PLAYABLE:
STRIKES: 3
PROWESS: 15
BODY: 7
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 10
Unique. Any company moving in Withered Heath, Northern Rhovanion, Iron Hills, and/or Grey Mountain Narrows immediately faces one Dragon attack (considered a hazard creature attack) -- 3 strikes at 15/7 (attacker chooses defending character).
If Doors of Night is in play, this attack also affects: Brown Lands, Southern Rhovanion, Dorwinion, Dagorland, and Horse Plains.

Smaug at Home

TYPE: Hazard
RARITY: R3
CLASS: Permanent-event
SUBCLASS:
MP: 5
PLAYABLE:
STRIKES: 2
PROWESS: 18
BODY: 8
CORRUPTION: 0
ARTIST: Angelo Montanini
RANDOM#: 8
Unique. Unless Smaug Ahunt is in play, The Lonely Mountain has an additional automatic-attack: Dragon -- 2 strikes at 18/8.
In addition, each moving company draws one less card to minimum of one at the start of its movement/hazard phase.

Song of the Lady

TYPE: Hazard
RARITY: R2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ron Miller
RANDOM#: 9
At the end of the organization phase, each company at Lorien that wishes to move must make a roll (or draw a #). This roll is modified by: -1 if company contains any Men, -1 if company contains any Hobbits, +2 if company contains any Dwarves. If the result is less than 7, the company may not move this turn.

Stormcrow

TYPE: Hazard
RARITY: C2,P
CLASS: Permanent-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: John Howe
RANDOM#: 9
The direct influence of each Wizard is reduced by 2 (by 4 if Doors of Night is in play). Discard all resource permanent-events that have been played on each company with a Wizard (i.e., on the company as a whole, not individual characters, e.g., Fellowship). No such cards may be played on each Wizard's company.
Discard this card when any play deck is exhausted. Cannot be duplicated.

Subtlety of Guile

TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Liz Danforth
RANDOM#: 7
The body of one non-Wizard character wounded by a Dragon attack is lowered by 1 until the end of the turn.
Alternatively, lowers the body of one non-Wizard character wounded by a manifestation of Itangast by 2 until the end of the turn, or lowers the body of each non-Wizard character in a company facing an attack by a manifestation of Itangast by one until the end of the turn.
Cannot be duplicated on a given character or company.

Times Are Evil

TYPE: Hazard
RARITY: U2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Gail McIntosh
RANDOM#: 5
All offering attempts and influence attempts are modified by - 3.

Velocity of Haste

TYPE: Hazard
RARITY: R3
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Susan Van Camp
RANDOM#: 6
A Dragon attack receives one additional strike (with no body).
Alternatively, an attack from a manifestation of Scorba receives two additional strikes (each with no body).

Winds of Wrath

TYPE: Hazard
RARITY: R2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Ted Nasmith
RANDOM#: 8
Playable only if Doors of Night is in play. Replace the new site card of a moving company with a Coastal Sea [c] in its site path with a card from your location deck that has a Coastal Sea [c] in its site path.

Withered Lands

TYPE: Hazard
RARITY: C1
CLASS: Short-event
SUBCLASS: Environment
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Douglas Chaffee
RANDOM#: 7
Environment. Playable only if Doors of Night is in play. Treat one target Wilderness [w] as two Wildernesses [w] or one Shadow-land [s] as two Wildernesses [w] or one Border-land [b] as two Wildernesses [w] until the end of the turn.

Worm's Stench

TYPE: Hazard
RARITY: U2
CLASS: Short-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Kevin Ward
RANDOM#: 7
Playable on a company that has already faced a Dragon or Drake attack this turn. The prowess of each Spider and Animal attack against the company is increased by two for the rest of the turn.
Additionally, if Doors of Night is in play, all Wolf attacks receive +2 prowess and all Wolf, Spider, and Animal attacks receive +1 strikes for the rest of the turn against the company.

Worn and Famished

TYPE: Hazard
RARITY: C2
CLASS: Long-event
SUBCLASS:
MP: 0
PLAYABLE:
STRIKES: 0
PROWESS: 0
BODY: 0
CORRUPTION: 0
ARTIST: Christina Wald
RANDOM#: 7
Each non-Wizard character that is not in a Haven [H], Free-hold [F], or Border-hold [B] does not untap normally during his untap phase. Such a character may instead make a roll (or draw a #) adding his mind stat. If the result is greater than 12, he untaps.
Cannot be duplicated.
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